stjobe, on 14 April 2015 - 10:27 AM, said:
No, you don't get it.
Lights are really fast and agile already. They don't need to be even faster and more agile. They need mediums, heavies, and assaults to be less agile. Why? So that their speed and agility actually matters.
Have you tried staying out of the firing arc of an assault in a light? If the assault pilot knows what he's doing, you can't. His turning speed, torso twist speed, and arm twist speed means he can track you no matter how fast or agile you are.
Go drop in a stock assault without any Pilot Skill unlocks. The drop in an elited one with an up-rated engine. I'd be flabbergasted if you couldn't feel the difference in agility right away. And the sad part? Even the stock, non-skilled one can track any target that's more than 25 meters away.
Light 'mechs speed and agility advantage is effectively neutered by the engine-rating-affects-everything and Pilot-Skills-improve-everything systems.
Why do light 'mechs more often than not run with maxed-out engines? Because by going fast you throw off the opponent's aim - they can still track you, but most of them (at least in the PUG queue) aren't very skilled at actually hitting a fast-moving target. Drop a few times against the guys who are, and you'll see that the speed and agility you think means something to lights mean nothing. If those guys can track you, they can hit you - and they only need to do it once or twice and that's all she wrote. A light does not have the armour to stand up to more than a few hits from a heavier opponent.
So no. Increased speed and agility across the board is the last thing this game - and lights in particular - needs. What it does need is decreased speed and agility across the board; that would be a real buff to both lights and mediums.
No, I think you are missing my point:
A stock DW cannot actively track anything running circles around it at 25m without being extremely disciplined, knowing the mech, and working your tail off. We are talking about fast mediums there, too, by the way. Light mechs make a mess of a stock DW. It is not even a contest for an unbasic'ed DW against an unbasic'ed FS9, especially if we are talking equal skill. If you have an incompetent light pilot...well...incompetence should be nerfed as it is clearly the bane of the player base.
You know what the best part is? IS Assaults can change that by changing engines...that DW is stuck as it is with a 300 rated engine and doomed to lack of mobility forever, in exchange for being a walking gun turret. You do not see them in CW because no one wants to baby sit. You might see something like a 12 DW gimmick drop...but be ready for the clan "light rush" after that. You get no heavy options for bring a DW...unless you want to run 2 gimped lights instead of 1.
Light mechs are on equal footing, until you consider they are usually about 40-50 kph faster, and that pays off huge in agility. If you cannot play them well enough...then so be it. However, know your limitations.
As it stands, I know that I am about a B tier light pilot...there are B+, A-, A, and A+ light pilots above me. So how do I deal with lights? I drive them to screw around, have fun, and play when I do not care how I perform. Could I be a better light pilot? Sure, if I really wanted to put the thousands of matches into lights that it took to become a solid heavy/assault pilot...do I want to do that? Not really.
Now, here comes the part you would try to argue.
The reason I do not want to run lights is not because I dislike them, nor is it because I think they are gimped, or broken. In fact, I think the FS9 is one of the most powerful mechs in the game right now...
So why not...?
Honestly, because I dislike commanding drops from a light mech. I have tried it, and as a scout/backstabber, you are out of position from the main group too much to be effective at managing the main group. I would rather put someone in lights who knows what I am looking for, and can run them as well, or even in some cases probably better, than I ever could.
My decision is purely from a tactical stand point.