Warfeli, on 02 July 2012 - 12:21 AM, said:
I suppose everyone's knee-jerk 'no' reactions are coming from the thought that a private server must mean that it's running on the leasee's own box? Not necessarily.
This can still be done to achieve the same effect the poster wants without being a private 'dedicated' server. This will not affect cheating in any way, I imagine it will be the same as a public server without profile progression (XP/$$) and with a user set password and a simple map control interface. It will still be part of PGI's server farm and the user will have absolutely no control over anything aside from some game options, it's not like they will give users admin accounts so they can remote into the filesystem and wreak havoc XD.
How else can units/clans/guilds organize team events, practices, trials etc without their own space? Actually I would be very surprised if PGI doesn't take advantage of this. Tribes Ascend implements a similar framework, and from reading the MWO faction details it's almost an implied feature... It's not really a big deal to me at all, but from a technical standpoint it should be completely doable, h4x have no bearing on it.
I was hoping someone would bring up the Tribes Ascend style of developer owned & rented servers. Gives players the ability to have private servers for tournaments or just mucking around with friends, while also controlling the server end and preventing server hacks. It even helps the devs get some more money. In TA you can even gain xp etc. now so long as certain conditions are met (like number of players in the game).