

Don't You Think That The Way How We Acquire A New Version Of An Owned Clan Chassis Is Ridiculous?
Started by bad arcade kitty, Apr 11 2015 05:36 PM
51 replies to this topic
#41
Posted 12 April 2015 - 05:07 PM
If I had IS mechs anymore I'd be really tempted to take them against the clans but sold all of mine but 2 lights long ago. Not gonna grind for them again.
#42
Posted 12 April 2015 - 05:14 PM
As a note:
Upgrade costs.
Endo: 10,000 x weight. (Example: 70 ton Grasshopper costs 700,000 C-bills.)
FF: 5,000 x weight. (Example: 100 ton King Crab costs 500,000 C-bills.)
DHS: 1,500,000
Total for just the two most common upgrades:
1,500,000 c-bills + (10,000 x weight) = 1,700,000 (20 ton) to 2,000,000 c-bills (100 tons).
So take just about any mech on the IS side, and add at least 1,700,000 c-bills (probably more) to it for basic customization, even if one is going to sell the mech afterwards.
Example: This makes the Cataphract 3D (with built in XL engine) go from a base cost of 9,881,953 to, after what is deemed base customization by many players, (9,881,953 + 1,500,000 + 700,000 = ) 12,081,953 c-bills. This excludes any weapon/armor/equipment purchases one would have to make, or any engine upgrades one could do.
A comparable clan mech, I'll go with the Summoner Prime being the same tonnage and most expensive Summoner available. It costs, in an already useable condition, 14,071,353 c-bills. Only 1,989,400 additional C-bills after upgrades.
Against each other, IS mechs are only moderately cheaper, but are considered almost unusable (depending upon whom you are asking) stock from purchasing.
Upgrade costs.
Endo: 10,000 x weight. (Example: 70 ton Grasshopper costs 700,000 C-bills.)
FF: 5,000 x weight. (Example: 100 ton King Crab costs 500,000 C-bills.)
DHS: 1,500,000
Total for just the two most common upgrades:
1,500,000 c-bills + (10,000 x weight) = 1,700,000 (20 ton) to 2,000,000 c-bills (100 tons).
So take just about any mech on the IS side, and add at least 1,700,000 c-bills (probably more) to it for basic customization, even if one is going to sell the mech afterwards.
Example: This makes the Cataphract 3D (with built in XL engine) go from a base cost of 9,881,953 to, after what is deemed base customization by many players, (9,881,953 + 1,500,000 + 700,000 = ) 12,081,953 c-bills. This excludes any weapon/armor/equipment purchases one would have to make, or any engine upgrades one could do.
A comparable clan mech, I'll go with the Summoner Prime being the same tonnage and most expensive Summoner available. It costs, in an already useable condition, 14,071,353 c-bills. Only 1,989,400 additional C-bills after upgrades.
Against each other, IS mechs are only moderately cheaper, but are considered almost unusable (depending upon whom you are asking) stock from purchasing.
#44
Posted 12 April 2015 - 05:27 PM
bad arcade kitty, on 12 April 2015 - 05:02 PM, said:
yeah, obviously
but at least if the center torsos had significantly different quirks i would feel that i pay for something except the skill unlock
right now it's like (for the aforementioned kfx)
ACCELERATION RATE (LOW SPEED): 15.00 % ACCELERATION RATE (MED SPEED): 15.00 % ACCELERATION RATE (HIGH SPEED): 15.00 % DECELERATION RATE (LOW SPEED): 15.00 % DECELERATION RATE (MED SPEED): 15.00 % DECELERATION RATE (HIGH SPEED): 15.00 % TORSO TURN ANGLE (YAW): 3.00 TORSO TURN RATE (YAW): 10.00 %
for kfx-prime
ACCELERATION RATE (LOW SPEED): 15.00 % ACCELERATION RATE (MED SPEED): 15.00 % ACCELERATION RATE (HIGH SPEED): 15.00 % DECELERATION RATE (LOW SPEED): 15.00 % DECELERATION RATE (MED SPEED): 15.00 % DECELERATION RATE (HIGH SPEED): 15.00 %
for kfx-s
so much difference... and it is completely negative one too, kfx-s simply doesn't have the yaw bonuses
so you pay millions to lose the minor yaw bonuses, simply amazing
but at least if the center torsos had significantly different quirks i would feel that i pay for something except the skill unlock
right now it's like (for the aforementioned kfx)
ACCELERATION RATE (LOW SPEED): 15.00 % ACCELERATION RATE (MED SPEED): 15.00 % ACCELERATION RATE (HIGH SPEED): 15.00 % DECELERATION RATE (LOW SPEED): 15.00 % DECELERATION RATE (MED SPEED): 15.00 % DECELERATION RATE (HIGH SPEED): 15.00 % TORSO TURN ANGLE (YAW): 3.00 TORSO TURN RATE (YAW): 10.00 %
for kfx-prime
ACCELERATION RATE (LOW SPEED): 15.00 % ACCELERATION RATE (MED SPEED): 15.00 % ACCELERATION RATE (HIGH SPEED): 15.00 % DECELERATION RATE (LOW SPEED): 15.00 % DECELERATION RATE (MED SPEED): 15.00 % DECELERATION RATE (HIGH SPEED): 15.00 %
for kfx-s
so much difference... and it is completely negative one too, kfx-s simply doesn't have the yaw bonuses
so you pay millions to lose the minor yaw bonuses, simply amazing
The Kitfox S has JJs. No other Kitfox has JJs. JJs improve your mobility.
Also, I'd like to remind you that, for a long time, mechs in this game didn't have "quirks". The clans still haven't seen a full quirk pass. Also, if you observe, most of your quirks are on the other pods.
PS: If you were grinding for experience, you'd actually be better off having all your pods from the same variant, as it grants an EXP bonus. As far as grinding mechs out, Clans kinda actually can have it easier. Either by customizing all the variants of a chassis to the same one, or to use them all with the same omnipod types for the experience booster.
I can also point out many IS chassis that not all would play to a specific play style. The Hunchback comes to mind. Only two C-bill versions have ACs. Only two versions have missiles. But all of them can use lasers to some extent. If you like (example) LRMs, only two Hunchback variants will be ones you wish to keep. The third one will be grind and sell away as you don't want it. Clans don't have this issue.
Seph MacLeod, on 12 April 2015 - 05:23 PM, said:
See..the issue here is.. the Summoner Blows..and will be outperformed by any IS mech that is decently put together.. but thats another thread.
Just comparing cost to same tonnage mechs. I almost compared it to the most expensive Timberwolf instead to avoid that counter point.

#46
Posted 12 April 2015 - 05:35 PM
Tesunie, on 12 April 2015 - 05:27 PM, said:
The Kitfox S has JJs. No other Kitfox has JJs. JJs improve your mobility.
you still don't get it
the central torso is the only new thing which you get when you buy a new version of a clan mech, isn't it? all the other omnipods, like those legs/left and right torsos from kfx-s with jump jets, you can buy for like 1/40 of the price of the whole variant per each omnipod.
you are forced to buy new variants
you get nothing new except the central torso
you should be forced to buy new variants to balance clans vs inner sphere
the most obvious way imo it's to make central torso quirks significantly different, but right now the most important quirks are tied to the omnipods with hardpoints (arms, side torsos) while central torsos, the only unique pod of a variant, are almost the same across the version
#47
Posted 12 April 2015 - 05:38 PM
hm, thinking of it... my idea seems as a nerf for clans
no, forget it, i better suck it up and pay for nothing but have full benefits of a specialized version just having its key omnipod with hardpoints that i need
no, forget it, i better suck it up and pay for nothing but have full benefits of a specialized version just having its key omnipod with hardpoints that i need
Edited by bad arcade kitty, 12 April 2015 - 05:42 PM.
#48
Posted 12 April 2015 - 05:53 PM
It's actually cheaper in the end to purchase the Omnipods (last I knew) with your variant then as separate pieces. It's actually still more worth it for you to buy the whole mech (not just for skill leveling) than to buy one mech and purchase the other variant's pods separately. (Just like it's cheaper to buy an IS XL engine in a mech that comes with it, than it is to buy the same engine separately.)
#49
Posted 12 April 2015 - 09:26 PM
bad arcade kitty, on 12 April 2015 - 05:35 PM, said:
you are forced to buy new variants
Well, yeah. That was a design decision to make leveling mechs the same for IS as for clan.
However, the latest quirk pass on the few clan mechs that got them recently show a step towards making each variant actually a little different as well as a more substantial bonus if all the omnipods match.
#50
Posted 13 April 2015 - 06:22 AM
Flash Frame, on 12 April 2015 - 05:31 AM, said:
That, bold...italic, underlined portion of your post...
Yeah, you can't change the CT of any of the variants... it will ALWAYS be the variant you bought.
So if you bought a T-wolf Prime, your CT will ALWAYS be a T-wolf prime CT... you can NEVER swap it.

#51
Posted 13 April 2015 - 09:25 AM
Would be interesting if you could just buy a CT of a Clan Mech, with no omnipods.
I'd like them to show the Mech in Mech bay without the pods, so you'd see the poor armless and legless torso sitting there
I'd like them to show the Mech in Mech bay without the pods, so you'd see the poor armless and legless torso sitting there

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