Jump to content

Don't You Think That The Way How We Acquire A New Version Of An Owned Clan Chassis Is Ridiculous?


51 replies to this topic

#41 anonymous161

    Member

  • PipPipPipPipPipPipPipPip
  • FP Veteran - Beta 2
  • FP Veteran - Beta 2
  • 1,267 posts
  • LocationIowa

Posted 12 April 2015 - 05:07 PM

If I had IS mechs anymore I'd be really tempted to take them against the clans but sold all of mine but 2 lights long ago. Not gonna grind for them again.

#42 Tesunie

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Seeker
  • The Seeker
  • 8,679 posts
  • LocationSeraphim HQ: Asuncion

Posted 12 April 2015 - 05:14 PM

As a note:
Upgrade costs.
Endo: 10,000 x weight. (Example: 70 ton Grasshopper costs 700,000 C-bills.)
FF: 5,000 x weight. (Example: 100 ton King Crab costs 500,000 C-bills.)
DHS: 1,500,000

Total for just the two most common upgrades:
1,500,000 c-bills + (10,000 x weight) = 1,700,000 (20 ton) to 2,000,000 c-bills (100 tons).

So take just about any mech on the IS side, and add at least 1,700,000 c-bills (probably more) to it for basic customization, even if one is going to sell the mech afterwards.

Example: This makes the Cataphract 3D (with built in XL engine) go from a base cost of 9,881,953 to, after what is deemed base customization by many players, (9,881,953 + 1,500,000 + 700,000 = ) 12,081,953 c-bills. This excludes any weapon/armor/equipment purchases one would have to make, or any engine upgrades one could do.

A comparable clan mech, I'll go with the Summoner Prime being the same tonnage and most expensive Summoner available. It costs, in an already useable condition, 14,071,353 c-bills. Only 1,989,400 additional C-bills after upgrades.

Against each other, IS mechs are only moderately cheaper, but are considered almost unusable (depending upon whom you are asking) stock from purchasing.

#43 Stealth Fox

    Member

  • PipPipPipPipPipPipPip
  • Big Brother
  • Big Brother
  • 736 posts
  • LocationOff in the Desert

Posted 12 April 2015 - 05:23 PM

View PostTesunie, on 12 April 2015 - 05:14 PM, said:

No.not actually gonna quote it


See..the issue here is.. the Summoner Blows..and will be outperformed by any IS mech that is decently put together.. but thats another thread.

#44 Tesunie

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Seeker
  • The Seeker
  • 8,679 posts
  • LocationSeraphim HQ: Asuncion

Posted 12 April 2015 - 05:27 PM

View Postbad arcade kitty, on 12 April 2015 - 05:02 PM, said:

yeah, obviously

but at least if the center torsos had significantly different quirks i would feel that i pay for something except the skill unlock

right now it's like (for the aforementioned kfx)

ACCELERATION RATE (LOW SPEED): 15.00 % ACCELERATION RATE (MED SPEED): 15.00 % ACCELERATION RATE (HIGH SPEED): 15.00 % DECELERATION RATE (LOW SPEED): 15.00 % DECELERATION RATE (MED SPEED): 15.00 % DECELERATION RATE (HIGH SPEED): 15.00 % TORSO TURN ANGLE (YAW): 3.00 TORSO TURN RATE (YAW): 10.00 %
for kfx-prime

ACCELERATION RATE (LOW SPEED): 15.00 % ACCELERATION RATE (MED SPEED): 15.00 % ACCELERATION RATE (HIGH SPEED): 15.00 % DECELERATION RATE (LOW SPEED): 15.00 % DECELERATION RATE (MED SPEED): 15.00 % DECELERATION RATE (HIGH SPEED): 15.00 %
for kfx-s

so much difference... and it is completely negative one too, kfx-s simply doesn't have the yaw bonuses

so you pay millions to lose the minor yaw bonuses, simply amazing


The Kitfox S has JJs. No other Kitfox has JJs. JJs improve your mobility.

Also, I'd like to remind you that, for a long time, mechs in this game didn't have "quirks". The clans still haven't seen a full quirk pass. Also, if you observe, most of your quirks are on the other pods.

PS: If you were grinding for experience, you'd actually be better off having all your pods from the same variant, as it grants an EXP bonus. As far as grinding mechs out, Clans kinda actually can have it easier. Either by customizing all the variants of a chassis to the same one, or to use them all with the same omnipod types for the experience booster.

I can also point out many IS chassis that not all would play to a specific play style. The Hunchback comes to mind. Only two C-bill versions have ACs. Only two versions have missiles. But all of them can use lasers to some extent. If you like (example) LRMs, only two Hunchback variants will be ones you wish to keep. The third one will be grind and sell away as you don't want it. Clans don't have this issue.

View PostSeph MacLeod, on 12 April 2015 - 05:23 PM, said:

See..the issue here is.. the Summoner Blows..and will be outperformed by any IS mech that is decently put together.. but thats another thread.


Just comparing cost to same tonnage mechs. I almost compared it to the most expensive Timberwolf instead to avoid that counter point. B)

#45 Stealth Fox

    Member

  • PipPipPipPipPipPipPip
  • Big Brother
  • Big Brother
  • 736 posts
  • LocationOff in the Desert

Posted 12 April 2015 - 05:30 PM

View PostTesunie, on 12 April 2015 - 05:27 PM, said:

Just comparing cost to same tonnage mechs. I almost compared it to the most expensive Timberwolf instead to avoid that counter point. B)


PFF!.. Timberwolfs, I paid for mine using IS tears. 8D!

#46 bad arcade kitty

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • 5,100 posts

Posted 12 April 2015 - 05:35 PM

View PostTesunie, on 12 April 2015 - 05:27 PM, said:

The Kitfox S has JJs. No other Kitfox has JJs. JJs improve your mobility.


you still don't get it

the central torso is the only new thing which you get when you buy a new version of a clan mech, isn't it? all the other omnipods, like those legs/left and right torsos from kfx-s with jump jets, you can buy for like 1/40 of the price of the whole variant per each omnipod.

you are forced to buy new variants

you get nothing new except the central torso

you should be forced to buy new variants to balance clans vs inner sphere

the most obvious way imo it's to make central torso quirks significantly different, but right now the most important quirks are tied to the omnipods with hardpoints (arms, side torsos) while central torsos, the only unique pod of a variant, are almost the same across the version

#47 bad arcade kitty

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • 5,100 posts

Posted 12 April 2015 - 05:38 PM

hm, thinking of it... my idea seems as a nerf for clans
no, forget it, i better suck it up and pay for nothing but have full benefits of a specialized version just having its key omnipod with hardpoints that i need

Edited by bad arcade kitty, 12 April 2015 - 05:42 PM.


#48 Tesunie

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Seeker
  • The Seeker
  • 8,679 posts
  • LocationSeraphim HQ: Asuncion

Posted 12 April 2015 - 05:53 PM

It's actually cheaper in the end to purchase the Omnipods (last I knew) with your variant then as separate pieces. It's actually still more worth it for you to buy the whole mech (not just for skill leveling) than to buy one mech and purchase the other variant's pods separately. (Just like it's cheaper to buy an IS XL engine in a mech that comes with it, than it is to buy the same engine separately.)

#49 TheCaptainJZ

    Member

  • PipPipPipPipPipPipPipPipPip
  • The CyberKnight
  • The CyberKnight
  • 3,694 posts
  • LocationUnited States

Posted 12 April 2015 - 09:26 PM

View Postbad arcade kitty, on 12 April 2015 - 05:35 PM, said:

you are forced to buy new variants

Well, yeah. That was a design decision to make leveling mechs the same for IS as for clan.

However, the latest quirk pass on the few clan mechs that got them recently show a step towards making each variant actually a little different as well as a more substantial bonus if all the omnipods match.

#50 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 13 April 2015 - 06:22 AM

View PostFlash Frame, on 12 April 2015 - 05:31 AM, said:


That, bold...italic, underlined portion of your post...

Yeah, you can't change the CT of any of the variants... it will ALWAYS be the variant you bought.

So if you bought a T-wolf Prime, your CT will ALWAYS be a T-wolf prime CT... you can NEVER swap it.

So teh Timber Wold C and D are the same Chassis cause they both have a single Energy hard point but it it different from the Prime and S cause they have a different Pod in the CT??? BUt the Kit Fox, Adder and Mist Lynx all have identical CT on all 3 Base Chassis making them create-able using any base chassis. 3 Ice ferrets can be created off one Chassis As can the Nova and Stormcrow... Mad Dog, Hellbringer and Summoner can also have 3 variants using one Chassis and variable pods... :huh:

#51 Clint Steel

    Member

  • PipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 567 posts
  • Google+: Link
  • LocationMichigan

Posted 13 April 2015 - 09:25 AM

Would be interesting if you could just buy a CT of a Clan Mech, with no omnipods.

I'd like them to show the Mech in Mech bay without the pods, so you'd see the poor armless and legless torso sitting there :P





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users