Rogue Jedi, on 18 May 2015 - 02:45 PM, said:
A firestarter can get to a 40 damage alpha strike, but that would be fire then wait 4 secondsbefore firing again.
No Mech can sustain 32DPS, a Firestarter can get to about 12 DPS and sustain it for perhaps 20 seconds, before overheating, however if you have competent allies nearby a Light Mech would get off maybe 3 shots before being chased off by your friends or breaking off to cool down
I assuming you are using non-quirked data for your 20 second estimate. even then I will pretend that is the case.
(dps) x (number of shots) = (damage)
32 x 20 = 640 damage.
That's enough to kill half a team of atlases/ battlemasters/ direwolfs/ king crabs.
And there is many situations your team can't/ refuse/ don't attack the light.
Refuse: "Do not waste time on the lights!" / "Don't chase the light mechs...". Does not think it's a good idea to attack it because waste of time and/or effort.
Can't: "it won't be effective... let someone else do it". They can have a very poor build to handle for lights.
LRM boat (due to spread of LRM's, only an LRM 5 with artemis is good enough for light mechs... and who the hell puts Artemis on an LRM 5?!?!?".... also min range and the fact a light mech going 150 kph+ can get behind cover in seconds reguardless of area... or even run so far away that they get out of range in mere seconds.
Sniper (due to the fact of slow fire rate, misses are much more problematic for this thing, as well as some snipers being high in heat or ammo dependent. Also charge up mechanics/ 90 meter min range etc gets into effect.
LBX/ SRM (due to spread, it's hard to do effective damage to a light mech with these weapons.)
Machine guns (due to being purely DPS, it has issues effectively damaging light mechs as damage spreads everywhere)
Etc....
Don't...
They can have other pressing matters at hand... Attack fire starter or attack an atlas?
Focus fire on locust or attack that direwolf.
Chase the light mech or help defend your teamates against an assault or a push.
etc. many situations leaves you distracted then torso turning to slow to hit a light mech for mroe then a split second.