


Vulture/MadDog build
#61
Posted 24 January 2012 - 01:36 PM

#62
Posted 24 January 2012 - 02:28 PM

#63
Posted 24 January 2012 - 05:26 PM
#64
Posted 25 January 2012 - 01:43 AM
Do not let the dust keep you from posting. I can not get enough of seeing those models of yours. Looks bad *** (in a good way. Good ***? It looks good ***!).
/Merf - Dogs, you so crazy
#65
Posted 27 January 2012 - 08:43 AM
#66
Posted 27 January 2012 - 02:05 PM
Roughneck45, on 27 January 2012 - 08:43 AM, said:
There are some in this thread
http://mwomercs.com/...-fochts-bt-art/
#67
Posted 28 January 2012 - 05:59 AM
#68
Posted 30 January 2012 - 03:33 PM
#69
Posted 30 January 2012 - 07:23 PM
#70
Posted 03 February 2012 - 10:03 PM
Alaric Wolf Kerensky, on 30 January 2012 - 07:23 PM, said:
Or did i ?
Alt. Config. A - The Mad Dog A can bring devastating fire on targets at any range, mounting an ER PPC and an LB 5-X AC, with which it can easily cripple enemies from long range. Should it get close enough, its six SRM-6 racks ensure the demise of nearly any foe.
http://www.sarna.net...d_Dog_(Vulture)

Edited by [CG]Anastasius Focht, 04 February 2012 - 02:33 AM.
#71
Posted 03 February 2012 - 10:22 PM
This will get a lime/jade green sponge effect on top like the CGB varient paint job
but for now its jeep green (or for Dr Who fans Ironside Dalek scheme)


#72
Posted 15 June 2012 - 12:50 AM

#73
Posted 15 June 2012 - 01:03 AM

Cobra 6
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