Please, Make It Possible To Turn Ecm Off
#1
Posted 12 April 2015 - 07:57 PM
afaik the range of an active probe to counter a ecm is larger than the range of a ecm to counter another ecm, so it would be nice to be able to turn your ecm off completely to use the probe instead
also i was told that even if your ecm was destroyed, your active probe still wouldn't counter other ecms, which seems as a serious bug imo
#2
Posted 12 April 2015 - 09:34 PM
#3
Posted 12 April 2015 - 09:36 PM
TKSax, on 12 April 2015 - 09:34 PM, said:
it makes the most sense, it is nice if it's so
it's pretty hard to test in a game
#4
Posted 12 April 2015 - 09:41 PM
bad arcade kitty, on 12 April 2015 - 07:57 PM, said:
afaik the range of an active probe to counter a ecm is larger than the range of a ecm to counter another ecm, so it would be nice to be able to turn your ecm off completely to use the probe instead
also i was told that even if your ecm was destroyed, your active probe still wouldn't counter other ecms, which seems as a serious bug imo
Move with arrow keys on the line with ECM in your weapons table. Click Ctrl. Your ECM will switch from Active to Inactive.
As for the interaction of friendly and enemy BAP, ECM, two ECMs against BAP+ECM , etc., it's really hard to advise, as PGI provides us with no details.
#5
Posted 12 April 2015 - 09:44 PM
martian, on 12 April 2015 - 09:41 PM, said:
Move with arrow keys on the line with ECM in your weapons table. Click Ctrl. Your ECM will switch from Active to Inactive.
oh, nice
at the very end it allows to test if a ghost of an inactive ecm still prevents bap to counter enemy ecm as i was told or not
#6
Posted 12 April 2015 - 10:06 PM
TKSax, on 12 April 2015 - 09:34 PM, said:
When PGI changed BAP to counter ECM they stated that BAP's counter effect would be ineffective when equipped on a mech with ECM. You still have to change the ECM between counter and disrupt.
This was in the patch notes that made that change.
Edit.
Just dropped in a match with my Myst Lynx to make sure. I was correct. BAP does not counter with ECM equipped.
Edited by Dirus Nigh, 12 April 2015 - 10:23 PM.
#7
Posted 12 April 2015 - 10:12 PM
#8
Posted 12 April 2015 - 10:42 PM
I haven't pilot an ECM mech in a long time nor have access to the game to check right now.
#9
Posted 12 April 2015 - 10:44 PM
xengk, on 12 April 2015 - 10:42 PM, said:
I haven't pilot an ECM mech in a long time nor have access to the game to check right now.
we are talking about turning it off to make bap work instead, not about simple toggling
#10
Posted 12 April 2015 - 11:06 PM
Dirus Nigh, on 12 April 2015 - 10:06 PM, said:
When PGI changed BAP to counter ECM they stated that BAP's counter effect would be ineffective when equipped on a mech with ECM. You still have to change the ECM between counter and disrupt.
This was in the patch notes that made that change.
Edit.
Just dropped in a match with my Myst Lynx to make sure. I was correct. BAP does not counter with ECM equipped.
This was enabled ages ago when BAP was made to be ECM's direct counter...
http://mwomercs.com/...23-21-may-2013/
Quote
- BAP will only counter 1 enemy ECM 'Mech within its range
- A Mech that equips both ECM and BAP will only receive the sensor range bonus and the ability to detect powered down Mechs from BAP. Other BAP features gets overridden by the active ECM.
Note that BAP counters @ 240m some patches ago... near the Hellbringer's release date.
#11
Posted 12 April 2015 - 11:52 PM
Poor, Poor Mist Lynx. Only 6.5 tons of space while wasting an entire ton on a bit of equipment that does nothing.
#12
Posted 12 April 2015 - 11:57 PM
Widowmaker1981, on 12 April 2015 - 11:52 PM, said:
Poor, Poor Mist Lynx. Only 6.5 tons of space while wasting an entire ton on a bit of equipment that does nothing.
The BAP still increase the sensor range and target info gathering as far as i know so you can spot at 1000+ meters with modules if wish.. also allow you to detect any shutdown mechs withint 150m..
It only affect the Counter ECM feature.
#13
Posted 12 April 2015 - 11:59 PM
Lord Perversor, on 12 April 2015 - 11:57 PM, said:
The BAP still increase the sensor range and target info gathering as far as i know so you can spot at 1000+ meters with modules if wish.. also allow you to detect any shutdown mechs withint 150m..
It only affect the Counter ECM feature.
Ah yeah, fair point.
Id guess though that 99.72% of people who equip BAP/CAP do it for the ECM counter though, and not for sensor range/info gathering, since those can be extended by weightless modules.
#14
Posted 13 April 2015 - 12:09 AM
Widowmaker1981, on 12 April 2015 - 11:59 PM, said:
Ah yeah, fair point.
Id guess though that 99.72% of people who equip BAP/CAP do it for the ECM counter though, and not for sensor range/info gathering, since those can be extended by weightless modules.
but with bap it can be improved even further (and you can use other modules) can't it?
it also accelerates the target info gathering
#16
Posted 13 April 2015 - 12:22 AM
Dirus Nigh, on 12 April 2015 - 10:06 PM, said:
When PGI changed BAP to counter ECM they stated that BAP's counter effect would be ineffective when equipped on a mech with ECM. You still have to change the ECM between counter and disrupt.
This was in the patch notes that made that change.
Edit.
Just dropped in a match with my Myst Lynx to make sure. I was correct. BAP does not counter with ECM equipped.
but why?
my bap counters opponent ecm.
my bap does not counter friendly ecm.
my bap does not run when I have ecm as well.
Much logic, such sense:
my own ecm is opponent ecm, and because of that my bap does not run when using ecm in stealth mode!
#17
Posted 13 April 2015 - 03:19 AM
martian, on 12 April 2015 - 09:41 PM, said:
btw i tried, it's not true
ctrl simply switches disrupt to counter, like 'j' button, it's asm which can be made inactive that way, but we have a special button to turn off asm as well, it's `
a button to turn off ecm when ;_;
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