First and foremost: Have you guys at PGI thrown the words "new weapons" around the table at all? pls pls pls pls
1.) Now that there seems to be a larger team on the job, can we expect the graphical fidelity we had during Closed Beta?
2.) Will 8v8 or even 4v4 be making an appearance in the future?
3.) Can we ever expect stubby weapon models to be more robust and elongated? See: Jagermech ACs, Mad Dog Arm Lasers, Catapult K2/Jester PPCs.
4.) Will spiral LRMs ever be fixed and reimplemented into the game?
5.) Will collisions and knockdowns ever be worked on and reimplemented?
6.) Would you consider returning the Atlas' glowing eyes as a toggleable feature?
7.) What is the progress on the Decal system, UI 3.0, interchangable LBX ammo, Steam, etc...?
8.) Would you consider a feature to see a list of owned modules and which mech(s) they are equipped to?
9.) How do you plan to further expand upon the idea of Role Warfare?
10.) Will some of the newer quirks like Machine Gun ROF, UAC Jam Chance, NARC Range etc... be implemented on more existing mechs?
11.) How does PGI feel about the current TTK? Personally, it seems a bit short, especially for Solaris (if that's ever a thing.) I think the main culprit is huge alpha strikes.
Thanks all!
Edited by xeromynd, 16 April 2015 - 10:08 AM.