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Town Hall Meeting On Twitch.tv With Russ Bullock - Youtube Archive Availalbe Now


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#241 xeromynd

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Posted 15 April 2015 - 12:39 PM

Questions galore from me. I don't expect all, or even any to be answered, as most have already been stated by others as well.

First and foremost: Have you guys at PGI thrown the words "new weapons" around the table at all? pls pls pls pls


1.) Now that there seems to be a larger team on the job, can we expect the graphical fidelity we had during Closed Beta?

2.) Will 8v8 or even 4v4 be making an appearance in the future?

3.) Can we ever expect stubby weapon models to be more robust and elongated? See: Jagermech ACs, Mad Dog Arm Lasers, Catapult K2/Jester PPCs.

4.) Will spiral LRMs ever be fixed and reimplemented into the game?

5.) Will collisions and knockdowns ever be worked on and reimplemented?

6.) Would you consider returning the Atlas' glowing eyes as a toggleable feature?

7.) What is the progress on the Decal system, UI 3.0, interchangable LBX ammo, Steam, etc...?

8.) Would you consider a feature to see a list of owned modules and which mech(s) they are equipped to?

9.) How do you plan to further expand upon the idea of Role Warfare?

10.) Will some of the newer quirks like Machine Gun ROF, UAC Jam Chance, NARC Range etc... be implemented on more existing mechs?

11.) How does PGI feel about the current TTK? Personally, it seems a bit short, especially for Solaris (if that's ever a thing.) I think the main culprit is huge alpha strikes.

Thanks all!

Edited by xeromynd, 16 April 2015 - 10:08 AM.


#242 Decep-Qi-Kons

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Posted 15 April 2015 - 12:45 PM

I know Bombadil thinks CW should be for teams, and teams only, but it has been reported that there aren't enough players for this. So while CW relies on pugs, will anything be done to mitigate teams turning community warfare into pugstomps?

I suggest that units be broken up in to lances, and if the matchmaker sees two units with two or three lances on the same planet, it joins them in an 8+4pug-v-8+4pug or 12-v-12 battle. That way pugs will only ever have to contend with lances, or worst case, mismatched unit lances.

#243 Drunk Canuck

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Posted 15 April 2015 - 01:18 PM

View PostGorgo7, on 15 April 2015 - 11:34 AM, said:

Sir,
Did the algorithm for LRM's change in the new year without an announcement?
Perhaps concerning spread or angle of attack?
If so, is there any chance of a reversion or re-examination?
These days they seem a little underwhelming. Especially in CW.
Thank you,
Gorgo7


Of course they are underwhelming, LRMs are bad.

View PostKillkie, on 15 April 2015 - 12:45 PM, said:

I know Bombadil thinks CW should be for teams, and teams only, but it has been reported that there aren't enough players for this. So while CW relies on pugs, will anything be done to mitigate teams turning community warfare into pugstomps?

I suggest that units be broken up in to lances, and if the matchmaker sees two units with two or three lances on the same planet, it joins them in an 8+4pug-v-8+4pug or 12-v-12 battle. That way pugs will only ever have to contend with lances, or worst case, mismatched unit lances.


Most units worth their salt aren't wasting their time with CW. It is poorly designed, cheesing wins through prissy tactics like light rushing and generator rushing pretty much have taken away all the skill of winning away from the game. It isn't a matter of a lack in units, it's a lack in units that give a day about it enough to want to keep playing.

#244 seija

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Posted 15 April 2015 - 01:38 PM

1 Is there an opinion on removing the minimum heatsink requirement (10)?

#245 MrZakalwe

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Posted 15 April 2015 - 02:17 PM

Are there any plans to introduce Elo to group queue?

#246 Insects

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Posted 15 April 2015 - 02:43 PM

View PostMrZakalwe, on 15 April 2015 - 02:17 PM, said:

Are there any plans to introduce Elo to group queue?


Group queue does have Elo, though the small population limits its effectiveness.
CW doesn't, is that what you meant?

#247 Big Jeka

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Posted 15 April 2015 - 02:58 PM

When will come the following mechs:

Annihilator
Devastator
Pillager
Mauler
Hatamoto-Chi ?

When will come IS ECM heavy mech?

Why you do not release the mechs (are not including them in packs) per month (as it was before)?

When mine fields arrived in CW?

Thank you.

#248 Kali Rinpoche

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Posted 15 April 2015 - 03:14 PM

My question deals with CW and the Davion borders. Davion has suffered from a sever lack of Mercenary Units since the 3rd week of CW Beta. All you have to do is take a look at our zone and their are only 3-5 merc contracted planets.

Is there a way that we could Take advantage of the Fed-Com alliance to attack clan planets on the Steiner border and what can be done to encourage mercenary units to even contract planets in Davion Space? We have a high non-mercenary base but are getting rolled on three borders do to lack of good merc units.


Bonus question: Has there been any thought to increasing the heat dissipation of engine based DHs. Say to a value of 1.45 or 1.5 for engine locked heat sinks?

Edited by Kali Rinpoche, 15 April 2015 - 03:19 PM.


#249 Peter2k

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Posted 15 April 2015 - 03:37 PM

I just saw this after going through the 4k texture thread

Quote

Karl Berg
The draw calls made into D3D are very CPU intensive. A good chunk of that is due to the lego-like nature of the mechs; being formed out of dozens of individual components rather than a single character that can be rendered with a single draw call, like in most other games. It's also compounded by the particle system, the terrain system, and the older Scaleform 3 integrated into the engine.

Because of this, you're definitely going to want a very strong CPU.


this game is begging for some DX12 love

really hope this is on the radar

#250 Javin

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Posted 15 April 2015 - 03:50 PM

Hello,

Could you look at the rewards for those that are loyal to only one faction? Perhaps double or tripling the C-bill bonus for those on permanent contracts? Perhaps reducing mech prices etc? Give camo to perma loyal units? Right now house loyalty is very low. Have you thought about improving rewards for loyalty?

#251 mekabuser

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Posted 15 April 2015 - 04:06 PM

View PostStingray1234, on 15 April 2015 - 11:31 AM, said:

Solaris is the #1 thing I look forward to the most, if only it could get implemented. I sure hope we get it! :)

Edit: Seriously, who wouldn't want to be here!:

Posted Image

Posted Image

any chance we could get mwo to look like this?

#252 RazorbeastFXK3

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Posted 15 April 2015 - 04:08 PM

OOH! I just remembered something about autocannons!

Hopefully it'll be a question that can be reached and hasn't been asked already but..

Question: Would it be possible to change up the solid slug one shot Innersphere autocannons so that they all have a multishot function as the clan autocannons do?

And instead of 'mechs being able to run into and effectively knock over other 'mechs and themselves.. with enough caliber.. (AC20 or UAC20x2) be able to cause the target to experience a gyro-overload?

#253 xSONOHx

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Posted 15 April 2015 - 04:36 PM

View PostPsychosmurf96, on 13 April 2015 - 03:13 PM, said:

1) The Urbanmech was a fan request mech that seemed to go well. Any chance that there will be more fan demanded mechs in the future?


Like the annihilator.

#254 Bullseye69

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Posted 15 April 2015 - 05:06 PM

Will the jumpjets on the assaults mech the Highlander and vicotr be correct so they can jump like there suppose to instead of hover now. The only things those mech had over other assault was that the jump jets gave them added mobility. so even though your were in a assault mech you had to give up enough tonnage for full jets so your weapon loaded was a lot of times no better than a heavy mech. Can you please look at returning ther mobility back to them to make them usuable again.

Second question is simple when does the Inner Sphere get a heavy mech with ecm, the heavy mech is a sweet spot in terms of it has enough armor and weapons to be very good in game especially in CW the only mech we can field in Cw is light which we have a bunch of with ECM, the Cicada which might be a medium but weapon load out is that of a light and the really slow atlas which can;t get anywhere fast. how about giving the inner sphere a thunderbolt or grasshopper with ecm to counter the hellbringer which is really good mech.

#255 Peiper

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Posted 15 April 2015 - 06:11 PM

View PostDon Ino, on 14 April 2015 - 05:05 PM, said:

Talk about the steam release. What features will you include now that you can integrate with the steam api?


LOL. They don't even have collision figured out in the game yet. When I run into a bad guy, I often teleport through them. I think they should finish the basics of the game before they release it to Steam. Our forums were pretty bad during IGP's reign of terror. Have you seen the reviews Steam users give games? They gotta finish the game before releasing to steam, seriously.

And as far as CW goes, lol... There's still a LOT of work before they can call that ready for launch. And that user interface? I know that's getting improved soon (presuming improvements don't mean more clicking, magnifying glasses, and flow charts to navigate building mechs - oh, and a way to file or sort mechs between those we use, and those that are mothballed! CW needs an economy. Needs reasons to be loyal to a faction. Needs the ability to direct invasion directions somehow. Needs a black market or something. And my guys are STILL wondering how they are going to be able to play the mechs they PAID FOR with REAL MONEY in community warfare. Some guys picked clan mechs, some inner sphere, and they never said we could only play one or the other in CW when we bought them, at least wave 1 mechs. Cat was out of the bag for wave 2, sure, but damn, we're Wolf's Dragoons! We have ALL tech, I don't care if that means we have to pay a little more in repairs to keep up the gear, but don't just say we can't have it. We PAID FOR OUR F*****G MECHS, PGI. We PAID REAL MONEY for them. We've had to betray our Federated Commonwealth friends - yes, we TRY to be faithful to lore with our unit - because PGI won't let us play with what we PAID for. Quit jacking us around.

So, if this thread is about questions for the town hall: here's the question. Sorry if it is worded impolitely. PGI, when are you going to quit jacking us around and let us play with ALL the mechs we bought in our unit WITHOUT betraying our employers by switching back and forth between clan and inner sphere factions? You KNOW community warfare doesn't reflect anything like the lore history of 3049-3052. Not if houses are fighting houses and clans are fighting clans. So, don't try to hide behind lore. Give us what we paid for, PLEASE!

#256 Soul Tribunal

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Posted 15 April 2015 - 06:56 PM

Things I would like to see, if possible and maybe Russ could shed some light:

1) Weapons like the Blazer for Hardpoint Limited Mechs (The Blazer would make my Victor Awesome again).
2) Rate of Fire Module for The Machine Guns, and maybe a damage buff
3) Allow us to Toggle the Names of Clan Mechs to their IS Names for those of us who grew up knowing only that

-ST

#257 Goose

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Posted 15 April 2015 - 07:02 PM

Has anyone considered changing the cease fire cycle so it walks across the timezones? Any given hour is used only once every 24 days?

#258 EDLOVER

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Posted 16 April 2015 - 12:39 AM

1. Cockpit glass. Are there any plans to have it show damage? I think it would be really cool if (after taking head damage) it broke, got cracks in it, or possibly (after all armor is gone) shattered. I know it's not "glass" but how rad would that be? Maybe even some blood splatter from the pilot (after taking internal damage).

2. Pilot jumpsuit. Are there any plans to have the color be customizable? Maybe make it a fourth color option in the mechlab. It would be cool to be able to change the color so it is not just newbie green.

3. Mission kills. The screen that is in the cockpit that says mission kills 0. Any plans to show your kills. That would be cool.

Thanks.

#259 ulrin

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Posted 16 April 2015 - 01:15 AM

Hi all

I think that the MWO more important next improvement should be adding to Mantis color glowing int he dark ability !!

#260 Navid A1

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Posted 16 April 2015 - 02:49 AM

I have question:

With new mech packs yet to be released is there any hope that the art team could find enough time to go back and do some refining/reworking on some animations and models on some of the current in-game mechs?...Like the direwolf/warhawk walk animation or catapult's VCRs?





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