Town Hall Meeting On Twitch.tv With Russ Bullock - Youtube Archive Availalbe Now
#41
Posted 13 April 2015 - 03:21 PM
#42
Posted 13 April 2015 - 03:23 PM
2. What's the long term schedule on CW/Standard maps?
3. How's the progress on alternative CW modes coming along? i.e. 4v4, 8v8, etc.
4. The state of jump jets on heavies and assaults is bad. Very bad. Is this on the radar to be addressed?
5. Any update on ballistic hit-reg? Dual AC/20 crabs are still missing their shots at point blank range, and ballistic in general feel like they are connecting less.
6. Any update on adding depth to CW? Additional benefits from getting unit tags on planets, benefits from your faction holding more of the map, using unit coffers for... something (I do have an idea about units 'buying' fully customizible mechs for CW use only, similar to champions, but accessible to all members of the unit via the drop deck selection), etc.?
7. Has there been any further thought as to the pace of CW ceasefires? Three 8 hour windows seems to work for the player peaks, but the map turnover can be quite rapid.which takes away from the epic feeling of a fight for a planet.
8. There was a suggestion of buying bare chassis (totally stripped) mechs at a discount. Many of us are carrying warehouses of spare mech parts and would love to buy these, as I need another standard 140 engine like I need a hole in my head, but I want more locusts. This would help new players get into new and different chassis faster, but they'd save c-bills by being able to swap parts around until they can afford the loadout they wanted.
9. An improved UI was mentioned previously. Do you have tentative dates for internal/public testing? And because of the history with UI 2.0, are you ready and willing to take it back to the proverbial drawing board if the community gives it the thumbs down during the testing phase?
#43
Posted 13 April 2015 - 03:26 PM
- Can you reveal to us what your plans are for MASC?
- Will there be any more Mech packages after Wave 3?
- What are the future plans for MWO? In one year ... 2 years ... etc etc.
- UI 3.0? Will the mechlab have improvements? If so, what?
- You've discussed 4v4 for CW, if so what is your opinion on bringing back 8v8 for smaller maps?
- Will there ever be another public test, like you did for Wave 1 of the Clans?
- (For Paul if applicable) Flamers are practically nonexistent in usage, what is your plan to at least make a pilot consider taking it onto their mech?
- How far will the timeline for MWO reach into, and given that, will we see new mechs / new weaponry?
- What ever happened to making C-UAC's and C-LBX's one weapon with interchangeable functionality? Any status update?
#44
Posted 13 April 2015 - 03:29 PM
Big Tin Man, on 13 April 2015 - 03:23 PM, said:
9. An improved UI was mentioned previously. Do you have tentative dates for internal/public testing? And because of the history with UI 2.0, are you ready and willing to take it back to the proverbial drawing board if the community gives it the thumbs down during the testing phase?
Russ has mentioned that the new Mechlab is in internal testing right now.
#45
Posted 13 April 2015 - 03:29 PM
Are you considering adding a "Stock Mech" option *only* to private lobbies, or are you also considering adding a new stock mech game mode to the public queue?
#46
Posted 13 April 2015 - 03:30 PM
Orbit Rain, on 13 April 2015 - 03:29 PM, said:
Are you considering adding a "Stock Mech" option *only* to private lobbies, or are you also considering adding a new stock mech game mode to the public queue?
He mentioned on Twitter that they're not planning it for the public. Splits the queue too much.
#47
Posted 13 April 2015 - 03:32 PM
Edited by Gyrok, 13 April 2015 - 03:33 PM.
#48
Posted 13 April 2015 - 03:33 PM
#49
Posted 13 April 2015 - 03:35 PM
I want to know:
- what your priorities have been for the past few months, and how do you think things have gone?
- what your priorities are for the next few months,
- - what you see as the things that are most exciting (Solaris VII?, Lance-level participation in CW?, Unit Logistics / Strategy?)?
- - what you are most anxious / concerned about (stale gameplay, balance issues, new player experience, U.I.2++)?
- what is the bright shiny object on the horizon ... the "next big thing" that you're ultimately shooting for (steam release, marketing refresh, anniversary tournament, MWO-CON)?
Thanks for two and a half years of good gaming with a community that desperately wants the game to be great (even if we are on an island sometimes).
Oh, and here's a question for you ... how many of us (numbers would be preferred over percentages) chose the Island over the 500 ??
Edited by Kageru Ikazuchi, 13 April 2015 - 03:37 PM.
#50
Posted 13 April 2015 - 03:36 PM
#51
Posted 13 April 2015 - 03:36 PM
i have multibe questions, so answer wich ever one you guys want.
1. reacently the jaggermech got an update to its geometry (aka the puny guns), since this the community has been a little disapointed about them saying there too small and the jaggermech is not the same anymore, i was just wondering will there ever be a redo or go back to the original.
2. about CW, is there plans to ever create a new game mode(s), E.G. one where deffenders have to protect a dropship loading up on supplies and such, or one that can be faught at the "home planets" of each house/clan where the palace or whatever have to be defended from an attacking force.
3. has there been any thoughts/plans on adding more weapons variants, e.g. Rotary AC's, HAG Rifles, Heavy/Snub-nose PPCs or entirley new weapons for instance artillery weapons (Long Tom, Thumper, sniper and Arrow IV), MRMs (10 - 40) and others.
4. will we ever get to see mech collisions get imporved, e.g. knock-downs, running/scrapping into/against buildings causing damage or falling over.
5. will small pieces of terrain (e.g. cars, trees lamp posts, basically all the terrain that dowsn't have a collision box) be able to be destroyed.
6. will inverse kinematics ever return,
7. this question is about the geometry of the mechs. when the last few mechs get their geometry pass (e.g. the stalker, dragon, awesome and cicada), will the geometry be changed on ppc barrles, as i remeber the catapult used to have larger ppc barrlels but where changesd to smaller ones later in it's geometry pass. will the smae things happen on the awesome and cicada as the huge ppc barrles look awesome (see what i did there) and that the smaller ones would look awful on the awsome and cicada.
8. will the catapult ever get a fix where the extra launchers are removed or improved, e.g. if i was to put and SRM2 on the arm of a catapult, if i was to add another SRM2, or even an LRM 10 it would put the extra missiles on a rack below the main missile launcher
that is all, thank you Russ for your time answering these questions, i wich you and the rest of the Dev team the best of luck fot the future
~Ender
Edited by enderassassin, 14 April 2015 - 01:16 AM.
#52
Posted 13 April 2015 - 03:37 PM
Edited by Big Tin Man, 13 April 2015 - 03:43 PM.
#53
Posted 13 April 2015 - 03:41 PM
#54
Posted 13 April 2015 - 03:42 PM
Edited by BladeSplint, 13 April 2015 - 03:46 PM.
#55
Posted 13 April 2015 - 03:45 PM
Also, will there be a Solaris type arena for the merc groups willing to brawl against one another? Prehaps not Solaris, but Galatea as a more grungy type of arena?
Will there ever be a legitimate IS vs Clan match up? Let me explain, single heat sinks for the Inner Sphere mechs, vs stock Clan mechs on a battlefield? IS to clan 2:1 ratio with penalties for clanners that combine fire on one target?
Will there be a Comstar package, where the "Battle of Tukkyyid" will occur exclusively with those mechs?
I.E. Star League Designs, Crab, Champion, Black Knight, Thug, Hussar? Perhaps the Exterminator?
http://www.sarna.net...yal_BattleMechs
Will there ever be faction specific competitions. Only Kurita battlemechs involved, or just House Liao tourneys? I know you have done sales, but a que that only allows battlemechs that are from that faction to fight.
#56
Posted 13 April 2015 - 03:52 PM
Smoked, on 13 April 2015 - 03:33 PM, said:
Your suggestion is exactly what we had in 2013 and it failed utterly. This is why we now have a solo-only queue that is solo-only.
#57
Posted 13 April 2015 - 03:52 PM
#58
Posted 13 April 2015 - 03:53 PM
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Will we ever see customizable HUDs? (colors/layout/target indicators/etc.)
#59
Posted 13 April 2015 - 03:53 PM
#60
Posted 13 April 2015 - 03:53 PM
Edited by jay35, 13 April 2015 - 04:03 PM.
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