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Town Hall Meeting On Twitch.tv With Russ Bullock - Youtube Archive Availalbe Now


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#301 Cyborne Elemental

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Posted 16 April 2015 - 06:16 PM

Question for Russ.

Will the Victor ever see some stronger quirks for weapons/armor to get it to be more viable?

& How far down the pipe is LBX ammo swap capabilities?

Edited by Mister D, 16 April 2015 - 06:17 PM.


#302 Repasy Cooper

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Posted 16 April 2015 - 07:03 PM

Super excited for Battle of Tukayyid!

#303 G SE7EN7

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Posted 16 April 2015 - 08:22 PM

Any notes floating around, much appreciated if so.

#304 Xiphias

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Posted 16 April 2015 - 08:51 PM

View PostG SE7EN7, on 16 April 2015 - 08:22 PM, said:

Any notes floating around, much appreciated if so.

http://www.reddit.co..._townhall_live/

You can usually find them on outreach pretty quickly.

#305 G SE7EN7

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Posted 16 April 2015 - 10:22 PM

View PostXiphias, on 16 April 2015 - 08:51 PM, said:

http://www.reddit.co..._townhall_live/

You can usually find them on outreach pretty quickly.

Thankyou for this :)

#306 Kh0rn

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Posted 17 April 2015 - 12:40 AM

And yet again questions about actual gameplay and improvement too sounds , level of detail and immersion avoided.

#307 The Great Unwashed

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Posted 17 April 2015 - 03:17 AM

Interesting that the problem of OP clan mechs (SCR,TBR, DWF), sub par clan ACs and dislike for laser vomit boats has lead to the following solution:

Drumroll! More energy hardpoints for the SCR, TBR, DWF....!

:mellow:

Edited by The Great Unwashed, 17 April 2015 - 03:29 AM.


#308 Fenris Kell

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Posted 17 April 2015 - 09:02 AM

Would be nice to have a moderator that wasn't so obviously anti-clan. Last pod cast he even said 'well I'm pro IS so...' , and in this pod cast, everytime clan stuff came up his tone shifted noticably. I am not looking for conflict, but I am not a fan of there being a moderator with one sided views without another with a counter view having the devs ear.

#309 Deux

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Posted 17 April 2015 - 09:29 AM

That's ok every time I hear them say that they are looking on how to balance this weapon or that weapon etc etc, I still feellike we are in beta and we are still beta testing this game so they can get it right before they release it.

Edited by Deux, 17 April 2015 - 09:30 AM.


#310 Mark of Caine

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Posted 17 April 2015 - 09:35 AM

Has this been recorded? Where can I go to listen to the TH? I would prefer Youtube as Twitch is often... twitchy.

#311 Brawler1986

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Posted 17 April 2015 - 12:28 PM

Thanks for adding my question, to bad it was interpreted differently. I agree it wasn't that clear what i meant. To elaborate more on my question. Look at the art and gameplay of Emerald Taiga... This map is being rushed to production in my honest opinion. Maps like Viridian Bog and other Public drop maps do have a much stronger concept when it comes to art.

#312 CptGier

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Posted 17 April 2015 - 12:47 PM

And when this game gets PVE content, I will spend money to reinstate my Warhawk prime, seeing as I sold all my mechs besides it and stripped it of all its pods......cuz I made the misatake of playing this game like 2 weeks straight and nerd raged.....to much epic fail sides....

#313 Calcite

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Posted 17 April 2015 - 04:36 PM

many of the mechs have alot of XP.

Maybe make a tree for XP like quirks

#314 Navid A1

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Posted 26 April 2015 - 11:54 PM

If I remember correctly, PGI was asking for feedback and suggestion about what new content we are looking for in a new mechpack.

Well... I think keeping the old trend at a reduced price would be good...like going for 15/30/45/60$ instead of 20/40/60/80$ for IS packs and 25/50/75/100$ for clan packs instead of 30/60/90/120$

#315 Repasy Cooper

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Posted 27 April 2015 - 12:06 AM

View PostThe Great Unwashed, on 17 April 2015 - 03:17 AM, said:

Interesting that the problem of OP clan mechs (SCR,TBR, DWF), sub par clan ACs and dislike for laser vomit boats has lead to the following solution:

Drumroll! More energy hardpoints for the SCR, TBR, DWF....!

:mellow:


Welp, there's very few variants left to choose from that fit the canon timeline, as far as seen Clan chassis in MWO go. I saw these reinforcements coming a mile away.

#316 ebea51

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Posted 30 April 2015 - 11:12 PM

I enjoyed how Russ didn't spend any time talking about the **** hit-registration or HSR.

#317 CwStrife

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Posted 25 June 2015 - 06:05 PM

QUESTION:

Do you guys plan on balancing out Inner Sphere mechs vs Clan mechs?

Example: Clan mechs have XL engines that do not die from side torso hits, omnipods, weapons that are generally stronger, LRM's that are way too strong, and it hurts us IS people. This isn't the board game, and it's completely unbalanced.

Can you please address this issue? I have been asking about this for weeks.





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