Prepaid Lenin, on 13 April 2015 - 02:51 PM, said:
CW is for organized groups.
It shouldn't be. "Community Warfare" should include the whole MWO community. Solos, small groups, large groups, comps, tryhards, causals, weirdo builders, freeloaders, whales -- all of us.
Within the larger set that is CW, there should be modes that cater to those subsets.
I don't have a problem with Invasion and Counter Attack modes being for tryhards who practice 2-3 hours a day. But there should be a place in the Inner Sphere for the casuals and everybody else.
As it is now, there's a lot of players going out of their way to avoid CW, and now there's more avoiding it because of the impending map reset. And then there's players how think CW is their territory and none shall pass unless they can deliver a 60 pint alpha in some metamech.
CW divides the community. There's nothing "community" about it.
PGI should ditch the public queue and move those modes (or mutators of those modes) into CW. There's no reaon why I should have to drop in a quick 15 minute game full of random factions and tech to get c-bills. Why can't I have that game, but with fellow Davions and Lone Wolves, get my c-bills and some points for House Davion? Maybe those games reinforce or erode logistical efficiency or something -- whatever it doesn't have to be fighting over some super gauss canon all the time. But the point remains: we should be immersed in the lore of Battletech/Mechwarrior with every game.
Otherwise we're leaving some of the best assets the IP has to offer on the table.
Every game played in MWO should affect the IS map in some way. The only exception would be building Solaris for the personal glory hounds -- let that be the domain of the solo comps, and incentivize players to join a faction and/or a unit otherwise. It would go miles to reinfocing player loyalty and give the game more replay-ability.
Also a Solaris ladder league of comps and tryhards would be instant Twitch gold.
Edited by Apnu, 14 April 2015 - 10:29 AM.