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What Clan Reinforcement Mech Are You Buying Next Week?


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#41 Ursh

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Posted 14 April 2015 - 01:57 AM

Nice how already strong mechs got new hardpoint options...and the summoner got nothing basically, despite being a hardpoint poor mech.

#42 TELEFORCE

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Posted 14 April 2015 - 03:41 AM

As a Clan Collection owner, only the Warhawk C and Dire Wolf S chassis matter to me. Compared to what I have now, they're the only two chassis in the Reinforcement lineup that have profound differences in center torso equipment and hard points. I will get them both for C-Bills.

I am looking forward to getting Mad Dog C omnipods. I've been wanting to run a dual-gauss Mad Dog for a long time :) The Timber Wolf D pods will be nice too. I used to run a D configuration with S side torsos before jump jets were locked to their pods.

View PostUrsh, on 14 April 2015 - 01:57 AM, said:

Nice how already strong mechs got new hardpoint options...and the summoner got nothing basically, despite being a hardpoint poor mech.


Those who want more hard points for the Summoner don't know how to do more with less. Get a Timber Wolf, Mad Dog, or Hellbringer if you want to run and gun :)

Edited by TELEFORCE, 14 April 2015 - 03:42 AM.


#43 Widowmaker1981

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Posted 14 April 2015 - 03:55 AM

View PostTELEFORCE, on 14 April 2015 - 03:41 AM, said:


I am looking forward to getting Mad Dog C omnipods. I've been wanting to run a dual-gauss Mad Dog for a long time :)



You'll be disappointed, it doesn't work.

MDD-PRIME

3 tons of ammo is a long way from enough ammo for twin Gauss, and i had to strip quite a bit of armour to fit that much.

Edited by Widowmaker1981, 14 April 2015 - 03:56 AM.


#44 Joseph Mallan

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Posted 14 April 2015 - 04:04 AM

None. My Clanner Toon will be driving a Ebon Jaguar.

#45 STEF_

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Posted 14 April 2015 - 04:07 AM

View PostWidowmaker1981, on 14 April 2015 - 03:55 AM, said:


You'll be disappointed, it doesn't work.

MDD-PRIME

3 tons of ammo is a long way from enough ammo for twin Gauss, and i had to strip quite a bit of armour to fit that much.

This.
And low hardpoints.

#46 Nightshade24

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Posted 14 April 2015 - 04:09 AM

I want an adder with 2 UAC 2's and 2 er mediums with 4 tons ammo. (or 2 LBX 2's, can't decide... maybe a uac 2 and lbx 2?)

I also want the mad dog C but not sure what to do with it... I'll try it stock at first then improve upon it as I go...

#47 QuantumButler

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Posted 14 April 2015 - 04:32 AM

Why would you buy overly expensive chassis' when you can just buy the good omnipods for a pittance to use on your already mastered variants?

#48 TELEFORCE

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Posted 14 April 2015 - 04:42 AM

View PostWidowmaker1981, on 14 April 2015 - 03:55 AM, said:


You'll be disappointed, it doesn't work.

MDD-PRIME

3 tons of ammo is a long way from enough ammo for twin Gauss, and i had to strip quite a bit of armour to fit that much.


I run all of my omnis at stock armor since it makes it easier to port my TT configurations to MWO (yes, I run 8 tons of armor on the Hellbringer), and I do perfectly fine. Running a Mad Dog C stock is a balancing act between aim and aggression. I can use those four tons of ammo efficiently. I've done it with the Jagermech, and the extra speed on the Mad Dog would make the configuration even more effective.

And besides, if you need armor, you aren't killing them fast enough :P

Edited by TELEFORCE, 14 April 2015 - 04:44 AM.


#49 QuantumButler

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Posted 14 April 2015 - 04:45 AM

View PostTELEFORCE, on 14 April 2015 - 04:42 AM, said:


I run all of my omnis at stock armor since it makes it easier to port my TT configurations to MWO (yes, I run 8 tons of armor on the Hellbringer), and I do perfectly fine. Running a Mad Dog C stock is a balancing act between aim and aggression. I can use those four tons of ammo efficiently. I've done it with the Jagermech, and the extra speed on the Mad Dog would make the configuration even more efective.


Posted Image

#50 Widowmaker1981

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Posted 14 April 2015 - 04:49 AM

View PostTELEFORCE, on 14 April 2015 - 04:42 AM, said:


I run all of my omnis at stock armor since it makes it easier to port my TT configurations to MWO (yes, I run 8 tons of armor on the Hellbringer), and I do perfectly fine. Running a Mad Dog C stock is a balancing act between aim and aggression. I can use those four tons of ammo efficiently. I've done it with the Jagermech, and the extra speed on the Mad Dog would make the configuration even more effective.

And besides, if you need armor, you aren't killing them fast enough :P


If you think an upper damage cap of 600 on a hilariously underarmoured mech is acceptable, i really don't know what to tell you.

You should probably stop porting your TT configs over. They rarely work in this game due to the different mechanics of a turn based dice roll board game compared to a real time first person shooter. Stock armour Hellbringer, LOL. Way to turn a great mech into a pile of junk.

Edited by Widowmaker1981, 14 April 2015 - 04:52 AM.


#51 TELEFORCE

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Posted 14 April 2015 - 04:50 AM

View PostWidowmaker1981, on 14 April 2015 - 04:49 AM, said:


If you think an upper damage cap of 600 on a hilariously underarmoured mech is acceptable, i really don't know what to tell you.


I'm sorry you feel that way. I'm fine with it. Not all of us play to meta or min-max. I'm one of those players. It's fun for me. It's a challenge.

Edited by TELEFORCE, 14 April 2015 - 04:51 AM.


#52 QuantumButler

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Posted 14 April 2015 - 04:53 AM

View PostTELEFORCE, on 14 April 2015 - 04:50 AM, said:


I'm sorry you feel that way. I'm fine with it. Not all of us play to meta or min-max. I'm one of those players. It's fun for me. It's a challenge.


There is min maxing, which is shoving 5erml + cguass on a timberwolf, and then there's "not being a liability to your team", which is making sure your core components [Torso parts and head] are all fully armored.

I mean sure, go ahead, do your special snowflake TT build, but you're basically no better than the people who intentionally bring only flamers and MGs on their urbanmechs to troll their team, you are being a Goon.

Don't be a Goon.

Edited by QuantumButler, 14 April 2015 - 04:55 AM.


#53 Widowmaker1981

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Posted 14 April 2015 - 04:58 AM

View PostTELEFORCE, on 14 April 2015 - 04:50 AM, said:


I'm sorry you feel that way. I'm fine with it. Not all of us play to meta or min-max. I'm one of those players. It's fun for me. It's a challenge.


Ill never understand the 'i gimp myself for the challenge' idea.. this is an ONLINE game with HUMAN opponents, unless you think you are the literal best MWO player in the world there is ALWAYS a challenge.

But each to their own i guess, so whatever.

#54 TELEFORCE

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Posted 14 April 2015 - 04:58 AM

I wholeheartedly disagree with that. Just because it's a TT build doesn't mean it's not viable, and it doesn't make me a "Goon".

Let's just leave it at "To each their own", like what Widowmaker1981 said. We all enjoy this game regardless otherwise we wouldn't be here talking about it :)

Edited by TELEFORCE, 14 April 2015 - 04:59 AM.


#55 Nightshade24

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Posted 14 April 2015 - 05:29 AM

600 damage max in an alrightly-armoured mech isn't that bad.

It's enough to core 6 100 ton mechs from the front if they skipped rear armour and it's enough to kill 6 80 ton mechs and bellow.

That isn't bad at all. If you struggle to hit anything then sure, 4 tons of ammo isn't enough for you. but other people can do it as they have better gunnery skills.

Also he isn't gimping himself. There's trade offs and such and he's still doing better then people who go out nad play in trial mechs which is at the same effect but you suffer by the fact you got no basics or elites...

C'mon, you saying a 100% stock nova with no pilot skills or modules at all is apparently creddit to team while a guy running around in a stock mad dog C with mastery and modules isn't?

Not sure where you're coming from.

Most lore builds and such play just fine in this game. I've carried or been a major help in games by using my stock Kitfoxes (including stocks like the A), Mist lynxes, Mad Dogs (well in some ways... I went with Mad Dog II (aka 4 med pulse and more ammo) instead of normal mad dog Prime...), Direwolf (well this time I went with heros.... Alice Newkerk (6 UAC 5), Windowmaker (UAC 20, 2 LRM 20, 2 large pulse, 3 er mediums, 1 er small), Nova B, etc and have many stock inspired builds on most my IS and clan mechs.

I quite like my lore builds that I did for the catapult and such...

#56 Widowmaker1981

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Posted 14 April 2015 - 05:37 AM

View PostNightshade24, on 14 April 2015 - 05:29 AM, said:

600 damage max in an alrightly-armoured mech isn't that bad.

It's enough to core 6 100 ton mechs from the front if they skipped rear armour and it's enough to kill 6 80 ton mechs and bellow.

That isn't bad at all. If you struggle to hit anything then sure, 4 tons of ammo isn't enough for you. but other people can do it as they have better gunnery skills.

Also he isn't gimping himself. There's trade offs and such and he's still doing better then people who go out nad play in trial mechs which is at the same effect but you suffer by the fact you got no basics or elites...

C'mon, you saying a 100% stock nova with no pilot skills or modules at all is apparently creddit to team while a guy running around in a stock mad dog C with mastery and modules isn't?

Not sure where you're coming from.

Most lore builds and such play just fine in this game. I've carried or been a major help in games by using my stock Kitfoxes (including stocks like the A), Mist lynxes, Mad Dogs (well in some ways... I went with Mad Dog II (aka 4 med pulse and more ammo) instead of normal mad dog Prime...), Direwolf (well this time I went with heros.... Alice Newkerk (6 UAC 5), Windowmaker (UAC 20, 2 LRM 20, 2 large pulse, 3 er mediums, 1 er small), Nova B, etc and have many stock inspired builds on most my IS and clan mechs.

I quite like my lore builds that I did for the catapult and such...


This is just my personal feeling, but a really good game is 1000+ damage, so for ammo based mechs if i find that they cannot reach that value they go straight in the bin, since im not playing a mech i cannot have a really good game in.
By no means am i saying i get 1000+ dmg every game, just that if its not possible its not a good build for me. For twin Gauss builds 6T of ammo is bare minimum as thats 900dmg if it all hits, plus an arty strike can get over 1k.

#57 Ultimax

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Posted 14 April 2015 - 05:52 AM

View PostFupDup, on 13 April 2015 - 09:05 PM, said:

1. I like to have some guns on my left side so that I can assign them to left click, and vice-versa for right click. The asymmetric Wubhawk has 3 energy in the right arm and 1 in the CT...messes up muh style.


I prefer that kind of set up too, but the layout of the WHK-C isn't so bad.

I'll just put 2 from the RA, and then the 1 CT CLPL with the 3rd from the arm.



View PostFupDup, on 13 April 2015 - 09:05 PM, said:

3. I think the mech just looks kewler when it's not outright sword-and-board. Its visual style was built around having at least some minor options on each side.


Then I think it's time for LUDICROUS VOMIT!

#58 Trashhead

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Posted 14 April 2015 - 08:57 AM

ADR-B aka the B-ADR: Second ballistic arm.
-> allready bought it, turned it into Twin-Dakka using 2x LB2-X or 2x AC2 (Ultra as well as normal AC) with 1 Beackup Med Las in each side torso. Not my best performing Adder over all, but fun. Plus i had like my best Adder match this very DakkAdder with 3 Kills, defeating the last 2 enemy mechs and ending the match literally as the last man standing.

NVA-A. AMS side torso, opens up for triple AMS Nova.
(you forget to mention 1x Energy for left torso)
-> will buy one, and very likely switch 4x backup-MG's for 2x Backup-Lasers on at least one of my Nova's and yes, will try tripple AMS. ;)


SCR-A. 4 E left arm. gglaservomit.
-> only recently bought the Scrows, so no need atm to buy that one; might get one sooner or later, but not right away.

.
TBR-D. Probably the most popular reinforcement mech. 2M side torsos without jump jets.
-> also only recently bought the Timber; again no need atm to buy that one.
Plus i actually like having Jumpjets on my mechs, can come in handy sometimes.
But will likely get that TBR-D sooner or later.


WHK-C. CT with energy hardpoint! Desperately needed for the WHK.
-> I will buy at least one, because Backup-Energy Hardpoint in CT.
ER Large or Large Wub are most likely candidates for that Hardpoints.
Wish i could have that hardpoint on all of my PeaceDoves.

#59 Anjian

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Posted 14 April 2015 - 09:33 AM

I bought a number of clan reinforcements over time, just not together. So far I have gotten four, the Ferret, the Crow, the Wolf and the Dog.

#60 Deathlike

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Posted 14 April 2015 - 09:37 AM

View PostStefka Kerensky, on 14 April 2015 - 12:11 AM, said:

Although this one http://mwo.smurfy-ne...83401d179a5985b
has more firepower, the same heat, but higher "pinpoint", less spread.


I guess that's OK, but you are putting the MPL in the wrong sections.

The left arm with the 2E (prime variant) is actually reinforced a bit (+14 more armor) so swapping the weapons on both sides would make more sense.

In any case, using too many short range lasers when you don't have to (Mist Lynx needs it because it's stupidly hot) is honestly counterproductive.





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