VeryHot, on 14 April 2015 - 06:21 AM, said:
Right now, I'm saving up for a faster mech than the Centurion, with four ballistic slots and two energy slots. Does anyone have an idea of what that is?
That's a Cicada 3C (I think) or the Firestarter hero "ember" ... or a spider, I forget which spider though. All three are a little harder to play... I guess the Enforcer 5P (with a huge engine) goes faster than the centurion, but it only has one energy hardpoint. Not exactly what you're looking for, though.
In all seriousness, the 'mech faster than the centurion, is the centurion with a bigger (and better) engine.
I'm taking a wild guess that you're either piloting the A or the D variant. I don't want to assume anything so I'll go with the basics. If you already know this, you can skip ahead. - Chassis have different variants that have weapon layouts and quirks that mark them as different from one another. Each InnerSphere mech can be customized almost entirely to your liking, within the hardpoint system.
Because the D variant is so expensive, I'm guessing that you have the A variant. It starts looking something like this:
CN9-A
It's balanced, but there are some improvements that can be made. First, let's improve the cooling capabilities - that's an upgrade to double heatsinks. You can find those under upgrades in the game mechlab.
if you like the weaponry, lets go with some upgrades that save some weight. Like so:
CN9-A#2
Endo Steel and Ferro-Fibrous armor reduce the weight at the expense of your hard earned c-bills and taking more space inside your 'mech.
Now it has almost an extra 5 and a half tons extra to use as you want, but we've also lost 2 of our required heatsinks when we upgraded to the double type. (10 are required for every mech, minimum)
So let's do something drastic.
We're making your Centurion look like this:
CN9-A#3
we removed the LRM launcher and one ton of LRM ammo, then moved the AC ammo to the legs and the LRM ammo to the head (it's safer there). we removed the engine and replaced it with a standard 250, making your ride much faster. the next thing we did was add in 2 LRM 5's which have a faster reload time.
You should also notice that the 250 has all 10 required heatsinks included inside itself, meaning you don't need to add any extra. We've also reduced the head armor and the left arm armor to 13. That way we can max the center torso armor (where your engine is) and bring the legs to near max, making your Centurion much more survivable.
From there you can tune the armor to your taste, but this is a pretty good "stock+" way of upgrading your mech. I would also point you to the quirks for maximizing the value of your design. You can find a list of them here:
http://mwo.smurfy-ne...ium_innersphere
The sky's the limit. Welcome to the game. Let us know if you have any more questions!
Edited by Phobic Wraith, 14 April 2015 - 09:19 AM.