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Professional gamers gives his 2 cents...


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#21 Mandalore82

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Posted 02 July 2012 - 02:39 AM

lol if he was a pro why he not do his research. As well as not even finish his profile an pick a side.

#22 MajorLeeHung

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Posted 02 July 2012 - 02:39 AM

Could a mod close this thread it has Troll all over it.


I mean come on even nubnub isnt friends with him.....

Edited by MajorLeeHung, 02 July 2012 - 02:42 AM.


#23 Thorn Hallis

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Posted 02 July 2012 - 02:43 AM

Calm, people. Everythings cool.

#24 Taiji

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Posted 02 July 2012 - 02:44 AM

I say burn the witch!

#25 HANGMAN1962

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Posted 02 July 2012 - 02:45 AM

omg only his 2nd post!
what you just sign up today?!
omg lmmfao!

pitchforks and torches for every one! all together now! lmao

#26 0101101

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Posted 02 July 2012 - 02:46 AM

View PostTaiji, on 02 July 2012 - 02:44 AM, said:

I say burn the witch!


;)

#27 Oswin Aurelius

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Posted 02 July 2012 - 02:47 AM

...I don't want to live in this Inner Sphere anymore.

#28 MajorLeeHung

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Posted 02 July 2012 - 02:49 AM

View PostOswin Aurelius, on 02 July 2012 - 02:47 AM, said:

...I don't want to live in this Inner Sphere anymore.

I lol'ed

#29 CW Roy

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Posted 02 July 2012 - 02:53 AM

I stopped reading at the part about changing lasers' colors with different lens.. and how lasers should be fired at different times. What are 'groups'?

#30 Bloody Moon

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Posted 02 July 2012 - 02:53 AM

WoT and Diablo 3 career = That's not good enough! ;)

Edited by Bloody Moon, 02 July 2012 - 02:53 AM.


#31 Adridos

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Posted 02 July 2012 - 02:58 AM

Quote

The largest mistake the WOT devs made as to grow the game “sideways” instead of “stronger”, so they added more vehicles, but never passed the tier cap of 10. Is this the plan for MWO? Whatever the highest tier is on release will be the highest tier(for MWO I guess this would be tonnage) for the life of the game?

I saw in a video that a dev stated that money can buy you better vehicles, but it cannot buy you skill. What is in the end game for players like me that have skill and money?


You make one bad point after another...

Better vehicles, tiers, higher tonnage than 100 tons, etc. so much wrong.
Your statement about changing colors of lasers is also a horrific idea.


TL;DR: Just because you play some games hardcore doesn't make you a game designer... you fail to see basic design decisions (colors of lasers) and fail to see the thing devs propagate as their biggest achievement - no rush for power (you like so much).

#32 TheOneGunslinger

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Posted 02 July 2012 - 03:01 AM

i am going to go with troll 2 posts and his other is in the beta post asking that


"So now that you have some income from the preorders,( you call them founders I call them preorders, I know its free to play but if someone is flopping down money on an unseen product, it's a preorder) time to upgrade those servers right? I really like the Mechwarrior series but cannot justify putting up $100+ on something I cannot examine."

well was going to post part of it but easyer to post it all

Edited by TheOneGunslinger, 02 July 2012 - 03:01 AM.


#33 Risky

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Posted 02 July 2012 - 03:02 AM

Why can't all question threads come like this? It's readable, lovable and awesome. People actually want to answer the questions.

You are awesome OP.

#34 Carebear

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Posted 02 July 2012 - 03:05 AM

Hmm, premium account is the best what Ive said, 5-20 dollar per month to get access to all content.

Edited by Carebear, 02 July 2012 - 03:05 AM.


#35 Rei Fukai

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Posted 02 July 2012 - 03:05 AM

View PostMongooser, on 02 July 2012 - 01:40 AM, said:

WOT. I am just saying that the business models seem to be the same.


MWO has nothing to do with WOT. There is a tonn of other f2p games that share same economy.

View PostMongooser, on 02 July 2012 - 01:40 AM, said:

Whatever the highest tier is on release will be the highest tier(for MWO I guess this would be tonnage) for the life of the game?

There is no tier in mechwarrior. All weapons and armor are the same for any mech. You can kill any mech with any weapon. It's not like WOT, where you must pay real money to damage your higher-level opponent.

View PostMongooser, on 02 July 2012 - 01:40 AM, said:

allow the player to change the color of the laser, by inserting a different lens?

Color of the laser beam is somewhat different from just "color of glass". It's physics.

View PostMongooser, on 02 July 2012 - 01:40 AM, said:

Does gravity play a realistic role? I know a laser would shoot straight, missiles will home, but what about ballistic rounds? If I jump jet off a 1000 ft high cliff do I take damage when I land?(you won't get me to believe that any amount of hydraulics will save me from that)

Pilot uses jumpjets to land as well, or he will break legs. All weapons have mininmum and maximum distance, if you played other mechwarrior titles, you should know that.

#36 Adridos

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Posted 02 July 2012 - 03:06 AM

View PostRisky, on 02 July 2012 - 03:02 AM, said:

Why can't all question threads come like this? It's readable, lovable and awesome. People actually want to answer the questions to prove you wrong.

You're awesomely stupid and stuck-up OP


Here, I fixed it for you. ;)

#37 Infine

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Posted 02 July 2012 - 03:09 AM

View PostMongooser, on 02 July 2012 - 01:40 AM, said:

So far it seems this game, as far as the business model goes, is very closely modeled after World of Tanks.

Not really. I mean yes, from the first glance it does. But MWO promises us more "horizontal" than "vertical" scaling in terms of asset advancement. It still retains a fair share of "vertical" differences, but generally speaking the difference betweeen the most munchkin lvl2 designs and more-or less useable lvl1 designs isn't as great as between a Maus and a Loltraactor. Essencially, the whole spectrum of possible mechs could probably fit in the typical level spread of a typical WoT random match.

View PostMongooser, on 02 July 2012 - 01:40 AM, said:

MWO also seems to be free to play and, correct me if I am wrong, pay to advance very fast. Premium accounts in WOT got 50% extra exp and 50% extra coin, I assume the same is true for MWO. In WOT you could buy(with RL money) premium vehicles, that for the life of them received 50% exp and 50% coin, regardless if you were a premium member or not, in fact if you used a premium vehicle AND had a premium account the bonuses actually stacked!(In MWO I believe these are called “Founder Mechs”) Also I am sure that for a price,(probably $9-$12 a month or 30 days) you can be a premium member in MWO and get the bonus exp and coin regardless which Mech you pilot.

1) Premium mechs do not have EXP boosters AFAIK.
2) There will be NO mechs available through real money only. Maybe permanent bonuses and cosmetic differences of standart mechs, but nothing exclusive.
3) Money boost is much more moderate.
4) Premium account confirmed.

View PostMongooser, on 02 July 2012 - 01:40 AM, said:

Please do not misunderstand, I am not saying that MWO is a rip off of WOT, I am just saying that the business models seem to be the same.

No. I think not. The core of WoT business model is the race for the top. Once you get da bestest stuff, there's nowhere to go and nothing much to do besides fielding the very same setups of the very same 1,5 tanks in CWs. Or pedobearing in murders and hellcats.
BT, by design, does not have space for much vertical progression, so devs hace to think of other ways to commit players to the game. It should be some major difference since, apparently, WoT devs are unable to think of any intensive (as opposed to extensive) ways to keep players playing.

View PostMongooser, on 02 July 2012 - 01:40 AM, said:

The largest mistake the WOT devs made as to grow the game “sideways” instead of “stronger”, so they added more vehicles, but never passed the tier cap of 10. Is this the plan for MWO? Whatever the highest tier is on release will be the highest tier(for MWO I guess this would be tonnage) for the life of the game?

No. You are wrong. And judging by this you will not like the game. Again. Not much space to go stronger in BT. In fact, tonnage does not matter. Simply by design. Some mechs fail despite their tonns. Some mechs shine despite their tonns. Devs specifically said you will get access to all classes from the start. And no, going past lvl 10 would be a bad idea in WoT. First, it would still be the same extensive development. Second, there's nothing to put there. All lines merge in the bland "MBT" line. And the game mechanics get screwed by the new warfare (ATGMs, practically hitscan APFSDS at WoT ranges, completely different penetration mechanics for HEAT vs composite armour, reactive armour, dunnowhatelse).

View PostMongooser, on 02 July 2012 - 01:40 AM, said:

The end game of WOT consisted of a part of the world map in which clans could hold territory and earn free gold for doing so.(gold in WOT could be bought with money, but not earned in game, unless in clan wars) Gold is what is used to buy the premium vehicles and premium “rounds” that penetrated armor a lot better at range but did not do more damage then the rounds you could buy with in game coin. Of course this was a massive money maker for the game as you had to defend your territory daily and EVERYONE used “gold” rounds for the fights. So win or lose the gold rounds were expended and were replaced. Is this the same plan for the end game of MWO? If so, consider the fact that you will have clans of very highly skilled gamers that will dominate the map, this caused quite a few problems as casual gamers simply got waxed every night and held, if anything, meaningless territories.

1) No gold consumables announced.
2) Player actions are not likely to reshape the map in any radical way. A few border planets may change hands, but anything beyond that is unlikely. Part of the reason is, every non-training game influences the map. Therefore the few pro-gamers are drowned in the pool of casuals.

View PostMongooser, on 02 July 2012 - 01:40 AM, said:

Overhaul the laser graphics they are a horrible and look “1990'ish”, make them thicker or at least have them fire as a beam in a sequence instead of all at the same time.(would be good for heat management as well, and would still deliver the same DPS) A good vanity item would be to allow the player to change the color of the laser, by inserting a different lens?

Leave laser graphics alone. There are many balancing and in-universe issues involved to make lasers look what they are. To begin with, lasers should not "look" nor should they be of any "colour" since, IIRC, BT lasers are of non-visible wavelengthes. Traditionally laser are coloured by their type and size. Balance-wise and to distinguish them from pulse lasers, beam lasers are prolonged in time. While pulse lasers work in short pulses. And no, usual medium lasers are not the weapon you want to cycle for heat management. Heavy lasers or ER Large lasers in packs - yes, maybe. But typically - no. No sense in DPS when the target can turn around and prevent you from frying the same armour section. Cycling lasers spreads damage around a lot if the target is any good.

View PostMongooser, on 02 July 2012 - 01:40 AM, said:

Does gravity play a realistic role? I know a laser would shoot straight, missiles will home, but what about ballistic rounds? If I jump jet off a 1000 ft high cliff do I take damage when I land?(you won't get me to believe that any amount of hydraulics will save me from that)

Falling damage has been confirmed in some videos. And if devs won't implement DFA, - brace for lynchmobs.

Edited by Infine, 02 July 2012 - 03:12 AM.


#38 Risky

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Posted 02 July 2012 - 03:09 AM

View PostAdridos, on 02 July 2012 - 03:06 AM, said:


Here, I fixed it for you. ;)


So cynical.

Can we be friends?

Edited by Risky, 02 July 2012 - 03:10 AM.


#39 TimberWolfz

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Posted 02 July 2012 - 03:09 AM

http://worldoftanks....9751-Mongooser/ Well These his W.O.T profile.. No differnt to someone who has invested a lot of money and time into the game, Certiantly doesnt make im proffesional or skillfull for that matter

#40 GHQCommander

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Posted 02 July 2012 - 03:10 AM

I don't like these kind of posts, always written as if OP knows more than game developers. The devs know best. Playing games is not education.





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