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Professional gamers gives his 2 cents...


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#241 Mongooser

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Posted 02 July 2012 - 02:28 PM

View Postzencynic, on 02 July 2012 - 11:41 AM, said:

So, you will break your word and an NDA for more money than you are currently being paid? Really?

Also, as a professional gamer with so much experience, are you claiming that all of your previous work (except WoT and D3) is still under NDA? Really?



The same has been said to you in this thread several times. If you cannot constructively add to a forum, why post?

I think the OP provoked such a strong reaction, not because of the opinions, but because of the "professional" gamer claim.

I take no offense at someone giving their opinion on an upcoming game, even if I might disagree. I also take no offense at someone seeking to establish their credentials, to have their opinion be given the appropriate weight. But if you can't do that due to NDAs or other constraints ... why even try? This is the internet. :P

I might as well say I am 007 but can't tell you about my last mission because I am sworn to secrecy (unless you pay me more than my government. In that case, the nuclear launch codes are....)



NDA's have a time frame attached to them, I would not compromise the NDA, until the NDA was expired. Why so many people are concerned if I am or am not a professional gamer is beyond me, the thread was started to ask questions/make suggestions about the game. out of curiosity, why does it matter to you if I am a professional gamer or not?

#242 darkrei9n

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Posted 02 July 2012 - 02:28 PM

OP while you bring up some good points, you should do more research. Gameplay will not even be close to WOT's. There is no tier system, mech tonnage only changes how many weapons you can fit and how much armor you have. All weapons are the same, an AC20 on a light mech is the same as the one mounted on an assault mech, however the assault mech can mount more of them. A 35 ton Jenner would only be at a disadvantage if they did not know how to play their mech rather than because they can do no damage to the assault mech. This is what they mean by skill will decide the winner here.

#243 William Petersen

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Posted 02 July 2012 - 02:29 PM

View PostPewPew, on 02 July 2012 - 02:21 PM, said:

I'm not sure where all this backlash is coming from. All he said was that he hopes for "depth over breadth" in a game, which is important in any game, good, or service that wants a long product life cycle.

Also, I'm not sure why everyone's concerned with his credentials. I think the major takeaway from his claim as a pro-gamer is that most games that have large competitive scenes (where players and teams are sponsored by related-industry companies like MSI) have incredible depth.

For example, competitive Starcraft and Starcraft 2 are multi-million dollar industries not because you can buy skins for your models, but because the games
1. Have incredible depth. The metagame evolves weekly
2. Have near-infinite skill caps. The better you are, the more likely you are to win.
3. Are incredibly balanced. A 5% variation in win ratios among the 3 races is unacceptable.


How many times are you going to make this same exact post?

Edited by William Petersen, 02 July 2012 - 02:30 PM.


#244 Bloody Moon

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Posted 02 July 2012 - 02:31 PM

View PostMongooser, on 02 July 2012 - 02:28 PM, said:



NDA's have a time frame attached to them, I would not compromise the NDA, until the NDA was expired. Why so many people are concerned if I am or am not a professional gamer is beyond me, the thread was started to ask questions/make suggestions about the game. out of curiosity, why does it matter to you if I am a professional gamer or not?


Simple, you said you are without proof AND as an arguement. Asking questions and making suggestions can be done without even mentioning you are a professional player.
Also you demanded a beta key and most people are allergic to that on these forums.

Edited by Bloody Moon, 02 July 2012 - 02:32 PM.


#245 Arafinar

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Posted 02 July 2012 - 02:32 PM

View PostMongooser, on 02 July 2012 - 02:28 PM, said:



NDA's have a time frame attached to them, I would not compromise the NDA, until the NDA was expired. Why so many people are concerned if I am or am not a professional gamer is beyond me, the thread was started to ask questions/make suggestions about the game. out of curiosity, why does it matter to you if I am a professional gamer or not?

Mongoose I think its because ,when you start out with a statement that people regard as
bu*l*hit, it tends to jaundice the statements that follow. Just my take on it.....

Edited by Arafinar, 02 July 2012 - 02:33 PM.


#246 Mongooser

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Posted 02 July 2012 - 02:33 PM

View PostSky walker, on 02 July 2012 - 11:32 AM, said:

The only idea that I don't like is changing lasers colors - these should stay as they are for a sake of being able to know what am I fighting with. I'm fight though with a little variation in shades (LITTLE).

Other then this - brilliant post.


I suggested this as a way to be deceptive in competitive PvP. If large lasers are always blue then you as an enemy always know that blue means large laser. If, as a player I could change the color of any given laser before deployment, then this is a great advantage to the attacker as the defender does not have a clue as to which weapon I just used, and is on cooldown. Experienced gamers would judge the laser by the damage received, however if there is a random dice roll involved in damage(in most games there is) then that further masks which weapon I just fired.

#247 darkrei9n

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Posted 02 July 2012 - 02:35 PM

View PostMongooser, on 02 July 2012 - 02:33 PM, said:


I suggested this as a way to be deceptive in competitive PvP. If large lasers are always blue then you as an enemy always know that blue means large laser. If, as a player I could change the color of any given laser before deployment, then this is a great advantage to the attacker as the defender does not have a clue as to which weapon I just used, and is on cooldown. Experienced gamers would judge the laser by the damage received, however if there is a random dice roll involved in damage(in most games there is) then that further masks which weapon I just fired.


There is no random damage, each weapon does a set amount of damage, devs have stated they will try to stick to tabletop. An AC20 to the cockpit will do 20 damage each time not 21 or 19 or even 1

#248 Malacay

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Posted 02 July 2012 - 02:39 PM

View PostLaurin, on 02 July 2012 - 11:04 AM, said:

Not sure if someone said it already

BUT WoT premium Tanks do NOT get 50% more exp, only 50% more credits.
Not knowing that does not help your Pro reputation

View PostMongooser, on 02 July 2012 - 02:05 PM, said:



You are incorrect:

The most important thing that gold is used for is to buy a subscription to a premium account. It gives 50% more credits and 50% more experience per battle, a clean garage, the ability to create platoons of 3 (non premium accounts are limited to 2) and the ability to start tank companies. Even though you only earn 50% more credits with a premium account, your profit after paying for repairs and ammo can increase two- or threefold, depending on your performance in battle (amount of damage, destroyed tanks, base captured/defended, etc) because your costs remain constant.


Actually he, Laurin is right. Either terrible reading skills or just bad research on your part.

While Premium Account gives you a 50% Bonus to XP and Creds, a Premium TANK only has a bonus to credit gain... it does not however get extra XP per Battle.

XP with prem tanks is just like with regular tanks only modified by a standard or a premium account.

This is not pro, this is pretty noobish mistake in both journalism and gaming....

#249 Shredhead

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Posted 02 July 2012 - 02:41 PM

View PostMongooser, on 02 July 2012 - 02:33 PM, said:


I suggested this as a way to be deceptive in competitive PvP. If large lasers are always blue then you as an enemy always know that blue means large laser. If, as a player I could change the color of any given laser before deployment, then this is a great advantage to the attacker as the defender does not have a clue as to which weapon I just used, and is on cooldown. Experienced gamers would judge the laser by the damage received, however if there is a random dice roll involved in damage(in most games there is) then that further masks which weapon I just fired.

Please, stop commenting in this thread and do some RESEARCH! It's getting ever more ridiculous and annoying as you only show your lack of it again and again! Visit the Developers section and start here: http://mwomercs.com/...m/64-dev-blogs/
And don't dare show up again with such uninformed BS!

#250 xxx WreckinBallRaj xxx

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Posted 02 July 2012 - 02:43 PM

Forgive me for not reading all of that, but if a business model isn't broken, why try to fix it? I've never played WoT but only ever read good things about it. I make my comparisons with League of Legends, which is the most successful/popular F2P game in the world. It looks like this game will mirror that game's business model, and this is a good thing. League is successful because they did it right. Money doesn't buy you any kind of combat advantage; it simply gets you stuff sooner or gives you cool skins to show off.

#251 Skyefox

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Posted 02 July 2012 - 02:44 PM

View PostMongooser, on 02 July 2012 - 02:33 PM, said:


I suggested this as a way to be deceptive in competitive PvP. If large lasers are always blue then you as an enemy always know that blue means large laser. If, as a player I could change the color of any given laser before deployment, then this is a great advantage to the attacker as the defender does not have a clue as to which weapon I just used, and is on cooldown. Experienced gamers would judge the laser by the damage received, however if there is a random dice roll involved in damage(in most games there is) then that further masks which weapon I just fired.


As it is, lasers are invisible and the coloration has been added as a means for the pilot to track where his hits are going. So if you really wanted to be deceptive, why even have them show up?

And as for competitive PvP, there's plenty of room for deception, but it's about how the players play and not all about what Mech you're in.

To make a comparison, it'd be like playing Black Ops and you see an opponent with the Lightweight character skin, hit him with a rocket, and are surprised to find he actually has the Flak Jacket Perk. No one would enjoy it when the effort was made to distinguish the appearances to reflect the appropriate perk (IE, those with the Ghost perk wear ghillie suits, the Scavenger perk is represented by a large backpack).

#252 Otto Cannon

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Posted 02 July 2012 - 02:46 PM

View PostMongooser, on 02 July 2012 - 02:28 PM, said:



NDA's have a time frame attached to them, I would not compromise the NDA, until the NDA was expired. Why so many people are concerned if I am or am not a professional gamer is beyond me, the thread was started to ask questions/make suggestions about the game. out of curiosity, why does it matter to you if I am a professional gamer or not?


Don't bother trying to turn it around. You clearly think that your 'pro status' is important- why else would you mention it, let alone title the thread purely focused on that?

You would have got a very different response had your post been written in a less childish and ill-informed way.

#253 Mongooser

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Posted 02 July 2012 - 02:51 PM

View PostSkyefox, on 02 July 2012 - 11:49 AM, said:



K/D isn't Win Loss.

Winning every other game just doesn't strike me as particularly difficult, even when messing around.

Having a whole team sniping in CoD, riot shields, or going around tasing people the whole time in Ghost Recon tend to be my favorite past times.




Posted Image

I know what you mean, I'm actually posting from the back seat of my Lamborghini parked in front of Bill Murrays house. We're going golfing.



Judging the skill of a gamer based on stats is truly ignorant. Are you going to judge the W/L or the K/D ratio? O.K. then I could stat ***** in a platton of upper echelon players not starting the match until another platoon of upper echelon players started as well, if we ended up on the same team we would easily dominate the match, if on opposite teams one side could suicide giving the other side an overwhelming advantage. When I hit the top three in the HOF, that was done by pugging it, and regardless of how much skill you have, pugging it will always make your stats horrible.

You always judge a player by running with them over the course of a few hundred or a few thousand battles. This way you can see how they react in different situations, their command and control, as well as voice comms activity. A team player will always put the team W/L above personal stats, especially in clan wars. If I play a med and tard rush the enemy on a heavy arty map and expose all the enemy arty so they all get one shotted by our arty, giving us an easy win, yet I got no kills, does this mean I suck?

#254 optimal pain

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Posted 02 July 2012 - 02:56 PM

View PostCCC Dober, on 02 July 2012 - 01:53 AM, said:

but MW:O is a more matured concept handled by professionals that actually care for the franchise. I've also migrated over from WoT and I think PGI has a much better idea how to handle a game with great potential.


TBH, so far my perception is the exact opposite. Don't get me wrong, I do hope the game will turn out great. I'm a big fan of giant laser-shooting robots and I wouldn't mind switching from tanks as those are getting a bit stale after almost 2 years.

I do have a number of concerns though about how MWO is going to fare compared to WoT:

A) Design:

Regardless of whatever the whiners may say (hey Dober, how's your T110? still not OP enough?) WoT has extremely polished and balanced gameplay and cash shop. MWO claims to fix a number of the issues "certain other" games have, but I'm actually more concerned that they are going to screw up trying to "fix" something that isn't exactly broken.

B ) Developer communication and overall openness:

WoT team was/is very open about what's going on with their game before and after the release. Lots of developer communication (I'm talking about the main WoT server, the one with 400,000 online, not the US "reservation"), and a very long open beta before they actually started taking pre-orders. Here OTOH we're asked to commit for up to $120, while the current game state is surrounded with secrecy to the point where beta-testers are forbidden to even confirm their beta participation.


C) Software quality:

WoT, although using an outdated engine, is in general a programming masterpiece, if you consider the overall lack of serious bugs and smooth update deployment. I'm an IT specialist, I know what I'm talking about. BTW, if you played EvE online a couple of years back, you probably remember the whole "patch-day survival" fun and how server downtime could extend for several days for each new update, and then they'd have 3-4 follow-up mini-patches to fix the fixes of the original patch. Never happens in WoT. Again, due to lack of communication on the MWO developers' side it's impossible to measure the software quality of the game. But the lack of communication and the secrecy around beta kind of hints that things aren't going particularly smooth. Like I said before, I do hope for the best though.

Edited by optimal pain, 02 July 2012 - 03:00 PM.


#255 Mchawkeye

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Posted 02 July 2012 - 02:56 PM

This **** is awesome. Seriously, it's like forum crack.

I don't really care what you said Mongoose. I really don't; it's no worse or better than a lot things people chuck around here like monkeys and poo.

The problem, I think, is your tone. As the prophet Douglas Adams once said, "nobody likes a smart arse" and that is, sadly, true.

It is evident from your post that you haven't read a dev blog or so much as a Q&A, and if you are going to make suggestions and float ideas then it is a common sense to do your homework. Then you would know that being able to Identify a laser type is the same as being able to tell an AK by the distinctive noise. It's a tactical, knowledgeable advantage that should be encouraged. Not used to attempt to confuse.
This is a game of chess. The arcade aspects of it are clear, but this game, above all else, is trying so hard to bring some actual strategic, team based game-play and elements, even relatively silly ones like laser colours, are all pieces of that puzzle.

Had you taken even the same amount of time you took to write your statement, to read the forum and game information, perhaps you would have a better handle on the game and perhaps your ideas and tone wouldn't have come off like Adams' smart arse.

Edited by Mchawkeye, 02 July 2012 - 02:58 PM.


#256 Mongooser

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Posted 02 July 2012 - 03:00 PM

View PostCapperDeluxe, on 02 July 2012 - 11:51 AM, said:


I believe you have different expectations of what growth should be in a multiplayer game. For instance, if you look at a game like WoW, where being a level 60 means you will absolutely crush a level 5 while taking 0 damage. Even WoT has its own ways of disparaging the low levels against the higher levels by having your shells do no damage, and by having gold shells and 1-shot kills. This can really only serve to ward off new players from becoming potential buyers, as only a portion of them will be willing to stick around and grind/pay their way out of the curse of the lower levels.

But what differentiates a Mechwarrior game is that 1-shot kills are almost non-existent, and that a high level pilot in an Atlas has more or less the same equipment as a low level pilot in an Atlas. There's still some extras to keep it interesting for the high level pilot, such as modules and variants that perhaps the lower guys won't have access to yet, but at least the lower level guy can still damage and potentially kill the higher level guy. I think of it more like Planetside, which was an amazing game. Also the more recent Blacklight Retribution comes to mind as it is easy to get into as a new player.

In summary I think its a good thing to keep players of different levels playing together, because that way you don't have any artificial barriers to playing against other players. More targets, more fun!


**** I am not a professional gamer, but I do spend a lot of time and money on games.



I agree 100% The only bad thing about Planetside was SOE. Planetside 2 is taking beta testers... But it is still SOE. The problem you have in making a game "too much" skill based is kiddies wont play past the first month, and you end up with only elitists, which I am all for, but that dont make devs a ton of money.

View PostMrMojoPin, on 02 July 2012 - 12:00 PM, said:

I like pickles


Only if it is Claussen, and dill...

#257 Jiri Starrider

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Posted 02 July 2012 - 03:03 PM

View Post1stStrike86, on 02 July 2012 - 02:24 PM, said:

okay, everybody CALM THE F#%! DOWN, i got this...



EDIT: apparently, i'm too stupid to post a pic here, so just imagen some unrelated funny pic under my also very unrelated comment.


Posted Image

Little green square just below and slightly to the right of the smiley button.

Hit it, insert picture URL into dialog box.

On topic, Where are the BT universe specific smileys? WoT and WoWP have them and use the same forum software.

(please please, that's a joke. F**k the smileys and code the game.)

#258 Mongooser

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Posted 02 July 2012 - 03:04 PM

View Posthornet331, on 02 July 2012 - 12:13 PM, said:



Posted Image
I give you 2/10 for the effort...


yeah wot alpha tester and not even in the beta tester group... and I doubt you "dumped" your alpha/beta account since the reward tanks where only tied to the accounts registered... so much for that.

Another fun thing.. even when you "transferred" you account, even for a bad player it need months that avg. hitrate/dmg etc drops.( WoWP beta only started a few weeks ago).

So you weren't a good player to begin with.. but thats beside the point... the most hilarious thing is your twisted perception of what a "professional gamer" is.

A professional gamer is not someone who spents money on some games and participates in some minor game events... a professional gamer lives of gaming, aka they takes part in well payed tournaments and actually win them so they can live of this winnings, they have no other job beside playing games.

There are only very few western pro gameres and the majority of pro gameres come and live in korea where it is actually possible to do it because of the regularity of well payed tournaments.

Second... the Hall of Fame in WoT is a joke... the most important factor there is how many games you play, the more game you play the hiegher your ranking.

Also nice that you registered just today on WoWP.
Posted Image

Again somewhat decent to lackluster trolling there.



No idea why you think my WOWP account is the same as my old WOT account. The player that the account was transferred too, obviously has not played WOWP.

#259 Skyefox

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Posted 02 July 2012 - 03:07 PM

View PostMongooser, on 02 July 2012 - 02:51 PM, said:



Judging the skill of a gamer based on stats is truly ignorant. Are you going to judge the W/L or the K/D ratio? O.K. then I could stat ***** in a platton of upper echelon players not starting the match until another platoon of upper echelon players started as well, if we ended up on the same team we would easily dominate the match, if on opposite teams one side could suicide giving the other side an overwhelming advantage. When I hit the top three in the HOF, that was done by pugging it, and regardless of how much skill you have, pugging it will always make your stats horrible.

You always judge a player by running with them over the course of a few hundred or a few thousand battles. This way you can see how they react in different situations, their command and control, as well as voice comms activity. A team player will always put the team W/L above personal stats, especially in clan wars. If I play a med and tard rush the enemy on a heavy arty map and expose all the enemy arty so they all get one shotted by our arty, giving us an easy win, yet I got no kills, does this mean I suck?


I mentioned Win Loss originally, the post you quoted was in defense of W/L being a greater factor than K/D. Which is why I stated winning every other game is not a huge feat. I favor games where team play is rewarded more than individual kills, as why Ghost Recon: Future Soldier (a VERY team oriented game) my K/D is only around 1.70 but my W/L ratio is around 6. I tend to play a support role in a game that rewards it. The win is more important to me than getting a mess of kills. Probably why I was ranked 300 in wins for CoD: MW3 before I stopped playing, though I'm sure I'm still top 1000.

#260 Jiri Starrider

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Posted 02 July 2012 - 03:11 PM

View PostSkyefox, on 02 July 2012 - 02:44 PM, said:


As it is, lasers are invisible and the coloration has been added as a means for the pilot to track where his hits are going. So if you really wanted to be deceptive, why even have them show up?


It's a trope. Sci-Fi games that have lasers have to have them be visible and bright. Go spaceopera'ish enough and they should be light bullets and have visible to the naked eye travel time. In a universe with real physics IF the pilot of a vehicle with a laser weapon on it needed to see where the lasers were going for aim correction a very simple receiver could make his wavelength visible to himself only. Then you get into vision sensor laser dazzle jammers, etc. but there is no "need" for them to be visible other than it's expected in the Sci-Fi genre.

And yes, pointedly ignoring the OP's posts.





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