So...... Is It Settled Then? Best Mech Is Urbanmech?
#61
Posted 15 April 2015 - 01:40 PM
Before that I was running two meds and an Ultra 5 but got annoyed by the constant jamming, usually in streaks of 5+ jams on the first shot in a row. Yes, it was so bad I actually started keeping count of my jams.
The LBX though packs one mean punch and can just keep pounding away, shell, after shell, after shell, after shell, in surprisingly rapid succession. Usually end up with 400 or more damage and at least two kills per match brawling with this little monster. Except for the couple times I ate a dual gauss from across the map into my cockpit.
#63
Posted 15 April 2015 - 05:39 PM
They are on the other hand, quite capable little mechs I would say that are still a step above Commando's and Spiders, but pretty close to equal to Raven's and Jenners in the kickass department.
#64
Posted 15 April 2015 - 05:48 PM
#65
Posted 15 April 2015 - 06:02 PM
Wintersdark, on 15 April 2015 - 05:48 PM, said:
That's because you can never get behind an Urbie! . "I keep circling, but I can't get there!"
#66
Posted 15 April 2015 - 06:25 PM
Mister D, on 15 April 2015 - 05:39 PM, said:
They are on the other hand, quite capable little mechs I would say that are still a step above Commando's and Spiders, but pretty close to equal to Raven's and Jenners in the kickass department.
Over the weekend and earlier this week, I was actually really surprised at how well it handles other light mechs in a straight up fight.
I put down a LOT of firestarters with my LBX, and was pleasantly surprised by the fact. Of course, they can just run the hell away, but most don't have the presence of mind to do so before they get XL checked.
#67
Posted 15 April 2015 - 06:34 PM
Graves24, on 15 April 2015 - 05:19 AM, said:
Yesterday I was playing a game on HPG Manifold.
I arrived late to the battle because I got lost.
I saw some movements in the tunnel and decided to check out whats going on (brawler Centurion build).
Suddenly a friendly Jenner, a friendly Thunderbolt and a friendly Jaegermech who was backpeddling and shooting the hell out of tunnel entrance run past me in fear.
So I enter that tunnel and there was this trashcan in a corner shooting small lasers at me. I gave him 2x AC20 shots to the torso followed by 2x SRM12 salvos and he was gone.
Done.
No idea what these 3 guys running away were thinking.
So, you find a bad urbie pilot and that makes the case? I can tell your same story against virtually every mech in the game.
GGClose.
#68
Posted 15 April 2015 - 06:40 PM
3xnihilo, on 15 April 2015 - 06:02 PM, said:
That's because you can never get behind an Urbie! . "I keep circling, but I can't get there!"
I think a lot of people haven't really considered the sorts of maneuvers you can pull in an Urbie, and how they can be used.
dimachaerus, on 15 April 2015 - 06:25 PM, said:
Over the weekend and earlier this week, I was actually really surprised at how well it handles other light mechs in a straight up fight.
I put down a LOT of firestarters with my LBX, and was pleasantly surprised by the fact. Of course, they can just run the hell away, but most don't have the presence of mind to do so before they get XL checked.
#69
Posted 15 April 2015 - 07:15 PM
Xetelian, on 14 April 2015 - 02:50 PM, said:
Everytime I see one running stock I kindly ask them to upgrade their engine as soon as possible.
heh, I had a teammate tell me to "kill myself" when I was plodding along at 35 kph. Felt good outdoing him and then getting 4 kills/nearly 600dmg. Of course there are plenty of times I fell behind and got tore to shreds. I'm talking lettuce in KFC coleslaw shreds.
But yeah it is too slow and I really wish there was a 75-80 engine. Esp since I now have DHS's and don't think I can run the AC20 build without giving up endo.
#70
Posted 15 April 2015 - 08:19 PM
I'd much prefer to drive a Commando (no ECM), Spider (no ECM), or Panther.
#71
Posted 15 April 2015 - 08:19 PM
#72
Posted 15 April 2015 - 08:36 PM
Wintersdark, on 15 April 2015 - 06:40 PM, said:
I think a lot of people haven't really considered the sorts of maneuvers you can pull in an Urbie, and how they can be used.
yeah, my experience was they'd either run away immediately (fine with me) or die. 2 of my 3 builds are standard engine buids too, so between MG's, LPL and ML's, I can accurately tear through a lights ST fast. Meanwhile, even if I lose one ST, I'm still fighting. In light vs light battles, that's a HUGE advantage.
been considering setting up my nostromo again, figured that little thumb joystick would be perfect for maximizing that 360 twist.
#73
Posted 15 April 2015 - 10:52 PM
Bishop Steiner, on 15 April 2015 - 08:36 PM, said:
The classic jump+turn, for example? You can easily tell which way a Jenner or Spider is going to run when he lands (after all, he's got to be basically facing in that direction) but you don't know which way the Urbie will run, or which way he'll turn after that. Other mechs tend to telegraph their turns by their facing, not so with the Urbie.
Its honestly the most fun I've ever had piloting a mech, as that one small change, 360 degree twist adds so very many possibilities to exploit
#74
Posted 16 April 2015 - 12:13 AM
Mister D, on 15 April 2015 - 05:39 PM, said:
That's what you think
I'd be down for 1v1s against you in a Firestarter if you think otherwise, I need the practice for that atm.
Edited by Krivvan, 16 April 2015 - 12:15 AM.
#75
Posted 16 April 2015 - 02:25 AM
After 10 days of playing urbies, I'm generally still struggling to feel comfortable with it, though not being singled out every time anymore feels good. Going with pulse lasers seems the most viable of everything I have tried. It is very peekaboo and popsnip friendly. Success with smaller engines is very dependent on maps as well (It is spectacular in Mining Colony.)
I'm still of opinion it needs good accel/decel/twist rate quirks at the very least in consideration of players intending to run at the lower ranges of engine rating. Being able to bind torso twisting to keys would be helpful as well. It also feels safe to say that improving weapon quirks beyond AC10/20/LB10 is probably not necessary.
Edited by Matthew Ace, 16 April 2015 - 02:27 AM.
#76
Posted 16 April 2015 - 06:00 AM
A bit of this ...
Mixed with this:
#77
Posted 16 April 2015 - 06:34 AM
Macksheen, on 16 April 2015 - 06:00 AM, said:
A bit of this ...
Mixed with this:
don't forget to add a metric ton of:
#78
Posted 16 April 2015 - 08:15 AM
#79
Posted 16 April 2015 - 08:46 AM
Hey that's better than a light mech typically does. So good job PGI, and whatever ******** have iced me in the urbie.
5 user(s) are reading this topic
0 members, 5 guests, 0 anonymous users