Prosperity Park, on 30 November 2011 - 04:14 PM, said:
I think a Hardcore Account-holder would not be very happy to end a victorious match with zero salvage just because his opponents all had Casual Accounts. That's not very hardcore.
Which is precisely why I said the two modes can't possibly meet and have to be kept separate. hardcore players can't play with normal players.
Haeso, on 30 November 2011 - 03:55 PM, said:
http://mwomercs.com/...-in-depth-look
Also, the overwhelming 91% that want some sort of salvage, is not going to change. They may not want full salvage, but they definitely want some form of it, a hardcore mode that has many other things they don't want and precludes them from things they do want, will not be popular.
At the time I write this post, there are a total of 28,310 members in the forums, and only 208 cast their vote in your poll. 189 of which are in favor of salvage. So in total, only 0.73% of the members of this forum voted, and only 0.66% voted in favor. That is HARDLY a majority! Forum polls are NEVER a good indication of the overall community's point of view on something. Too few never vote, don't care about the suggestions forum, or just don't care in general about expressing their opinion.
Haeso, on 30 November 2011 - 03:55 PM, said:
As for how it isn't hardcore, saving a custom variant and re-fitting a newly purchased 'Mech with it shouldn't be difficult or time consuming. The price of a cheap or standard mech chassis + loadout should also not be time consuming, with the system I'm proposing you're looking at making enough for almost a cheap 'Mech even with an abysmal performance. It might take a few contracts for something ritzy, but that's not so bad. Better than ALL ATLAS ALL THE TIME!
I started reading your wall of text post about salvage and almost fell asleep (because I'm tired)... I got as far as the better half of the detailed explanation of full salvage, and stopped there. So far, I don't agree at all with your ideas though. They just assume too much about how the game will work and what the game modes will be.
You talk about contracts, and shares you can buyout from others after a match and such, and a system like MW:LL for "in-mission rewards"... all this assumes the game will have a complex economy system, and that you will be able to pick your fights (as opposed to pure random matchmaking like most multiplayer action games). I don't want to burst your bubble, but I think you are expecting a game way more complex than what it will end up to be. You may have faith in the devs, and so do I, but I think it will have some depth, but mostly fast-paced action. They already said it won't be a MMO, but in some of the points in your post, you suggest it will be.
Haeso, on 30 November 2011 - 03:55 PM, said:
And I'm 100% sure that you're 100% full of it. There's nothing "Start over" about the system I'm proposing. You would not be "Losing everything".
The system you're proposing is far from perfect you know. I don't have the energy to list them all now (maybe I'll formulate a proper response in your own thread later), but I found several of your ideas that would be either too deep or complex to implement in the fast paced F2P game which will be MWO (they laready said it's not a MMO, don't treat it as such), or plain open-doors to abuse and exploiting.
Haeso, on 30 November 2011 - 03:55 PM, said:
This isn't about gambling, please go read the thread I created.
It's gambling if you can't pick your fights and don't know what odds you'll be against in advance. Your whole proposal assumes you will be getting "contracts" or that you'll be able to choose missions with specific objectives and forseeable enemy forces. You assume too much, and I think you're hoping too much. The way I see it coming, MWO will be more like a hybrid between MPBT:3025 and MW4 Mercenaries Multiplayer with a lot of F2P goodness and other goody goodies. I don't think there will be a complex mission and contracts system, or even sharing of salvage between teammates after the end of a match. This would make the end of matches extremely long, especially when playing with pub players... I just don't see it.
Haeso, on 30 November 2011 - 03:55 PM, said:
You also earn most of your money in a PvE grind. Here you will be earning all of your money from this same PvP match. Imagine if every big battle in eve also earned you billions of isk just for participating.
You haven't played EVE Online for very long have you? I've played for 2 years straight (from open beta) and I was in a Pirate Corporation. We were living off salvage and PvP mostly (not the salvage as it is now but actually looting non-npc containers after blowing up their ship), and all of our ISK ($) came from extortion, randsom and loot from killed enemies, with the OCCASIONAL PvE (i.e. NPC pirates). Of course the manufacturing and mining was a part of our life, but wasn't to make money, but rather only to be able to manufacture weapons, modules, ships and ammo.
Haeso, on 30 November 2011 - 03:55 PM, said:
The risk of repairs is nonexistent. There's no risk/reward when all it is, is a small penalty for doing it. That's a penalty, not risk/reward. And when again, you have every 'Mech and nothing can ever die, you end up with a stagnant all atlas all the time system. Not to mention the idea of 'Mechs being indestructable and magically teleporting to your hanger after defeats is so mind bendingly immersion breaking.
If it takes me several battles in a stock 'Mech in order to afford the repairs on my Atlas, then it's risk enough for me. If every battle earned you enough C-Bills to purchase a new stock 'Mech every time, it'd be a very bad economy! 'Mechs are not cheap, and a simple battle is far from rewarding enough to pay for one unless you salvage it entirely. 'Mechs are RARE in the BattleTech Universe, and nothing cheap. By the way, you keep referring about immersion, well... in the BattleTech Universe, most MechWarriors only have the ONE 'Mech, especially in 'Mech Corps. Just sayin...
Haeso, on 30 November 2011 - 03:55 PM, said:
The risk isn't "So high" in my proposed suggestion.
It's hard to say because you assume the game will be as you hope it will be. Truth is, nobody knows yet except the game designers. From the Q&A and the FAQ however, I can guess it's not going to be as deep or elaborated in terms of contracts, missions and salvage as you think it will.
Haeso, on 30 November 2011 - 03:55 PM, said:
If the game devolves into that then the game is **** and this whole conversation is pointless. Lets not go making foolish assumptions, I've a fair bit of faith in the developers.
Good advice, but that goes for you too budy!
Haeso, on 30 November 2011 - 03:55 PM, said:
Need to stop thinking about the 'Mech as the progression system, that's not the right way to make this game. Your pilot and other things should be the progression system, the 'Mechs are there for gameplay and just gameplay.
I think you're wrong, but that's my opinion.
Edited by Tweaks, 30 November 2011 - 09:14 PM.