Tweaks, on 01 December 2011 - 06:33 AM, said:
In order for a sample to be representative, the sample has to contain representative variety of voters. The people that vote on forums are usually the most expressive, and the most hardcore players (i.e. the BT geeks and MW twitchers). When you publish a poll such as "Are you for or against salvage?" you will attract only people that do care about it or feel like expressing themselves because they have a strong opinion of it. Most people will skim the poll and just say "Meh...", move along without voting and note leave any reply.
Less than 1% of the total members of a forum is not representative at all, the sample is too small, especially considering you can't know the quality of the voters. Your poll had over 2,846 views but only 208 votes (and the view counter only increments the first time a member views the post). Skimming through it, I noticed that most of the replies are long quoted debates between the same handful of players (with you on top of the list). This is hardly representative, sorry, but you're dead wrong.
Less than 1% of the total members of a forum is not representative at all, the sample is too small, especially considering you can't know the quality of the voters. Your poll had over 2,846 views but only 208 votes (and the view counter only increments the first time a member views the post). Skimming through it, I noticed that most of the replies are long quoted debates between the same handful of players (with you on top of the list). This is hardly representative, sorry, but you're dead wrong.
You never took a statistics class apparently. If you want to think it's not good enough, good for you. Something as skewed as 91% will not flip no matter how the community grows.
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You're saying...
Sorry again to burst your bubble, but to quote Matt from the Q&A:
That's right... no persistence beyond that. So it looks like it will be much more as I expect it to be than how you expect it to be...
Sorry again to burst your bubble, but to quote Matt from the Q&A:
That's right... no persistence beyond that. So it looks like it will be much more as I expect it to be than how you expect it to be...
I'm not talking anything like WoW, or an MMORPG. A simple economic model is not somehow turning the game into an MMO. Unless diablo is an MMO.
But nice strawman!
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30-60 seconds after every match? Are you crazy? That is way too long, and in fact, it will probably me more than that! I also don't expect this to work very well with total strangers and 14 years old kids and grievers trying to get everything for themselves or cry because they can't. The only way this would work is if battles are much longer than 20 minutes (i.e. epic 1 hour battles) and that it's always with players you know (i.e. players in your own Merc Corp). What you're suggesting is very close to the sharing of loot after a raid in World of Warcraft, and it's nothing but quick and simple!
You have no clue what I was suggesting. Are you just intentionally misrepresenting my ideas or are you too lazy to read and understand them?
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Thing is, many players will just want to play solo, and not be in a player-owned Merc Corp. The majority of players will prefer quick in-and-out types of random matches. That's the current tendency in the F2P world and successful multiplayer action games in general, for good reasons. Not many want a tedious social system with an economy and have to report to a "clan" or Merc Corp. I know I don't anyway, and I know I'm certainly not alone.
This is designed to work specifically for solo play in fact, if you read it you'd see that. Personally I would like to see something more in depth for Merc Command Vs Merc Command. My system was incredibly simple and streamlined, you're blowing it way out of proportion.
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The average player will mostly want to spend a minute or more upgrading his 'Mech or selecting skills for his pilot, once every few matches (when he has something to upgrade), but otherwise grind as fast as possible in between. That's in the nature of most "normal" players. The expressive forum geek is the exception, not the majority.
Buy several 'Mechs at once. Play several matches in a row. Use a starter 'Mech, play infinite matches in a row.
Piranha adds a button that lets you re-purchase a lost 'Mech with the same specifications if you have the C-Bills. Couldn't be simpler. Pretending it's some complex and impossible to understand system when it's painfully simple isn't helping you...
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That's it, I'm done arguing with you. Not only you qualify my replies as "non-intelligent", but all you can do is counter every single argument with the same bs and redirect to your own post as if you had the answer to everything.
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Your idea is just that, an idea, it's not the absolute truth or the perfect solution, whether you work in game design or not is completely irrelevant. Just because 189 (less than 1%) of the forum members voted in favor, doesn't make it so either. You haven't conceded any single point or bent any of your views so far no matter how many times people argue about it or disagree with your post, and this is getting quite irritating!
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Stick to your wet dreams if you wish, but I know for a fact it's not going to be that way. That is not an assumption, it's pretty clear when you read between the lines of the FAQ and the Q&A #1. I'm not pretending to know precisely what it will be in the end, but I have a pretty good idea of what it will not be.
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I'm done with this debate, this is going nowhere. And by the way, thanks for hijacking my thread ...not!
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Your pilot would be mortal, meaning if he dies in combat, it's game over. Ejecting would be the only way to stay alive if your 'Mech is close to become destroyed
Edited by Haeso, 01 December 2011 - 07:57 AM.