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Dual Gauss Needs To Go


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#41 Slepnir

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Posted 15 April 2015 - 09:32 PM

View PostProsperity Park, on 15 April 2015 - 03:48 PM, said:

JM6 DG, the dual gauss JagerMech that comes straight from BattleTech.

Sorry, dual gauss Jagers are canon. If you want to restrict dual gauss to just JagerMechs, then you'll have a lot of other restricting to do, too.


Ahem and
.pillager
.thunderhawk(it has 3)
.fafnir
.nightstar
.devestator(it even comes stock with 2 ppcs)

and so on...

#42 DaZur

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Posted 15 April 2015 - 09:37 PM

View PostYeonne Greene, on 15 April 2015 - 09:06 PM, said:


For the sake of argument, the AC/20 sacrifices 28 tons, 20 crit-slots, has extremely short range, also requires ammo, and only does 5 more damage. It has an absurd number of trade-offs to get that extra 5 damage per gun, and you can't even take advantage of its superior rate of fire when carrying a pair because it ghosts at two.

There's really not much of a case for Gauss being anything other than really good.

That said, dual Gauss is fine.

No argument that the Gauss is really good... That said, it's not without it's vices, namely the fact that it and of itself poses high crit explosion potential and the all too well know charge mechanic.

Like I said... everything has it's trade-offs. ;)

My broader point is you can't just look at the damage potential of a weapon or composite weapons without appreciating and understanding the downside to it... Which is something too many folks do.

#43 627

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Posted 15 April 2015 - 09:38 PM

Is it 3049 again?


I mean, the old 3049, not last year but last last year before the time jump and.... oh man...
Posted Image


Whatever, just look into the forum archive, look for gaussapult, you'll find every bit of arguement for this nonsense there.
Oh and you're wrong. There are some imbalanced things in MWO right now, but dual gauss is none of them.

#44 Revis Volek

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Posted 15 April 2015 - 09:42 PM

View PostCapperDeluxe, on 15 April 2015 - 04:03 PM, said:

I wouldn't mind seeing what would happen if they made it so only one gauss rifle could be charged at a time instead of 2, but straight up disallowing 2 gauss on a config is dumb.



they did that already so we can only shoot two, then desynched the PPC and now you want just one at a time?

SO lets think about this...you want clans with NO decent ballistics....right.

View PostDaZur, on 15 April 2015 - 09:37 PM, said:

No argument that the Gauss is really good... That said, it's not without it's vices, namely the fact that it and of itself poses high crit explosion potential and the all too well know charge mechanic.

Like I said... everything has it's trade-offs. ;)

My broader point is you can't just look at the damage potential of a weapon or composite weapons without appreciating and understanding the downside to it... Which is something too many folks do.



If that was the case ERPPC's would be THE weapon right now...

but they are hot and stink like old socks....he may know what he is talking about. Lets listen to DaZur some more he seems to be making more sense then the OP?! :huh:

But gauss,clams,lights,clanxl,arty, is OP.....wait....what are we whining about again?

View PostProsperity Park, on 15 April 2015 - 05:54 PM, said:

Welcome to MW:O, where lasers trace across multiple body parts, armor is doubled, and Clan lasers burn longer than IS lasers. Would you like a tutorial?

There is no excuse for a Clan Gauss Rifle to be lighter and smaller than an IS version with no drawbacks whatsoever. If you want ClanTech to be outright-better than IS tech, then you want a crappy PvP game.



Just like there is a perfectly fine reason for IS lights to be god tier and clan lights to be Horse ****? Other then ITS CANON! Chew on that for a minute....

Yea....lets talk some more about how our gauss is slightly better. :D

Edited by DarthRevis, 15 April 2015 - 09:50 PM.


#45 DaZur

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Posted 15 April 2015 - 09:50 PM

View PostDarthRevis, on 15 April 2015 - 09:42 PM, said:

Lets listen to DaZur some more he seems to be making more sense then the OP?! :huh:

Clearly I'm intoxicated or high or something... This scenario doesn't typically happen. :P

Or you are... :ph34r:


:lol:

#46 STEF_

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Posted 15 April 2015 - 09:52 PM

in a few words:

there are too much posts for a thread having the title longer than its own post.

NO.

As stated. TY.

gg close


edit: it's instant convergence that needs to go.

Edited by Stefka Kerensky, 15 April 2015 - 09:53 PM.


#47 Mcchuggernaut

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Posted 15 April 2015 - 10:09 PM

Dual guass is just fine because of all the limiting factors it has: Weight, limited ammo, the skill and timing it takes to charge and fire, possibility of a gauss explosion, the long recycle time, and the fact that if anything brawly or light and fast gets in your face your either dead from being out-DPSd, or face-hugged by things you can't hit effectively. These sacrifices are made up for by extreme range, negligible heat generation, and 30 pinpoint damage. In any situation where the gauss mech can't use it's superior ranged ability the weapon is just a liability.

If you keep getting pounded by gauss: Stay in cover until you can get close, avoid standing still ESPECIALLY in a light mech, and when peeking in and out of cover NEVER repeatedly peek and fire from the same spot. The charge time makes someone peeking from different places all the time very difficult to hit effectively with gauss, whereas if I know where you are about to pop out I will pre-charge my rifles and the next time you poke out your face I'm going to nail you.

Everyone is going to end up in situations that aren't in their build's favor sometimes because to compete and be successful at MWO you have to specialize your build. Generalized builds that do a bit of everything also aren't GREAT at anything, and that's why good players specialize their builds. This means sometimes your going to be stuck out in the open on a large map with a gauss sniper with enhanced zoom staring at your cockpit, but sometimes that same sniper will find a brawling Dire Wolf around a corner at ten meters and get torn to shreds in seconds. All you can do is mitigate the risks by trying to play in a way that avoids the vulnerabilities of your build.

Good luck!

#48 charov

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Posted 15 April 2015 - 10:14 PM

What, OP? Really? <_<

Dual Gauss was scary in Closed Beta, where the Gausspult could mount an XL engine with the original dual gauss, which didn't explode nor have the charge mechanic. It was quite annoying indeed. If you have a problem with 2xGR now it means you have a problem understanding the concept of "tanking".

To the silly guys the complains about the CGR, which is 3t lighter: think about the fact that there are no Clan mechs able to mount 2xGR except for the heaviest (Dire wolf - technically the Warhawk can also mount 2xGR but it comes with 20 hardwired DHS. Why mounting weapons that don't use them at all? :huh: ).

#49 bad arcade kitty

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Posted 15 April 2015 - 10:19 PM

View Postred devil2, on 15 April 2015 - 10:14 PM, said:

there are no Clan mechs able to mount 2xGR except for the heaviest (Dire wolf - technically the Warhawk can also mount 2xGR but it comes with 20 hardwired DHS. Why mounting weapons that don't use them at all? :huh: ).


one of the stock mdd versions has double gausses :3 not viable ofc

http://mwo.smurfy-ne...b#i=265&l=stock

Edited by bad arcade kitty, 15 April 2015 - 10:20 PM.


#50 HellJumper

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Posted 15 April 2015 - 10:35 PM

well if dual gaus is bad..

then what about the triple gaus DW?

#51 Kotzi

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Posted 15 April 2015 - 10:37 PM

Someday someone will demand flamers to be nerfed because he got roasted by 10 of them. PGI please give us weapons only with exact same weight, heat, damage, reload time and range. Yeah thats fun...

Edited by Kotzi, 15 April 2015 - 10:39 PM.


#52 bad arcade kitty

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Posted 15 April 2015 - 10:37 PM

triple gauss ilya :3
dear whale can pack 4 gausses

#53 MikeBend

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Posted 15 April 2015 - 11:07 PM

So many opinions "pro et contra" can only mean one thing. Balance is fine. Or at least ok.

#54 Xetelian

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Posted 15 April 2015 - 11:15 PM

Dauel Gauess iss brookin k?

#55 Chuck Jager

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Posted 15 April 2015 - 11:20 PM

Ill be the last person to say it needs to go, but the low heat makes the drawbacks for brawling with a gauss a ton easier to keep up good damage than having a short range do any damage at a distance. The charge mechanic is nothing after some extended practice. I have also found in my high torso mount locations even with IS XL the poke and shoot damage is a ton better at any range compared to other weapons and with the chance for boom (my first mech was a shadow hawk so shoot turn was lesson one). I still do not understand why clan complain about their uacs when their gauss weighs the same as an IS ac10.

Boat em if you got em

#56 KharnZor

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Posted 15 April 2015 - 11:35 PM

I got focus fired by 2 direwolfs (both were duel Gauss) near the start of a match the other day. I died almost instantly doing 0 damage, you know what i did? shrugged my shoulders and got over it.

Edited by KharnZor, 15 April 2015 - 11:36 PM.


#57 Widowmaker1981

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Posted 15 April 2015 - 11:40 PM

View PostKhobai, on 15 April 2015 - 04:36 PM, said:


IS Gauss is fine. But Clan Gauss is definitely not fine. Its 3 tons lighter than IS Gauss with NO downside.

PGIs whole philosophy on balancing Clan weapons was to make them equal but different (longer beam durations on lasers, burst/splash damage on UACs/PPCs, ripple fire on lrms, etc...).

Why is Clan Gauss the only clan weapon that didnt get an additional downside? Clan Gauss should have some kindve tradeoff like all the other clan weapons do.


It comes with the downside that clan mechs (apart from the Dire) have comparatively little free tonnage - notice how there are exactly 2 mechs clans have that can field Dual Gauss (Dire and WHK - and the Warhawk is an 85 tonner that is using 20DHS to cool 2 heatless gauss rifles.. NOT an efficient usage of a mech. So one really). There will be 3 when the Cauldron Born comes out, but it will only be able to carry 6T of ammo and no backup weapons, which is the less than the IS dual gauss versions (albeit it will be faster). Thats why.

You *could* decrease the dmg on C-Gauss by a couple of points to 13 i guess.. but overall i actually think IS have a slight advantage right now, so blanket nerfing anything clan seems ... misguided.

#58 charov

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Posted 16 April 2015 - 12:18 AM

View Postbad arcade kitty, on 15 April 2015 - 10:19 PM, said:


one of the stock mdd versions has double gausses :3 not viable ofc

http://mwo.smurfy-ne...b#i=265&l=stock

Iz Op muzt nerfz! :ph34r:

#59 Lyoto Machida

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Posted 16 April 2015 - 01:07 AM

View PostXmith, on 15 April 2015 - 04:33 PM, said:

How about asking for advice from the player community on ways to deal with dual gauss mechs. It can only make you better when you can find a solution to your problem.

You may need to make adjustments to your builds. Play style may have to change too in order to deal with certain situations.

Mechs I pilot the most have loadouts that can reach most dual gauss mechs. They all have faster cooldowns than a dual gauss mech. The builds are designed to keep constant pressure on target. The loadouts consist of both laser and ballistics. All hardpoints have nearly the same range. This way, I have all weapons hitting on target together.

I'm sure others have ways to deal with dual gauss mechs. This is how I deal with them.


So learn to play essentially?

Posted Image

#60 Darlith

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Posted 16 April 2015 - 01:39 AM

Oh I know what we can do. Let's just add ghost heat when firing 2 gauss rifles at the same time. That always fixes excessive alphas right?

All sarcasm aside, as cheesy I sometimes find being hit with the twin gauss to be, especially when on a direwhale backed up by numerous energy weapons...I don't want to get rid of it either. Sometimes you can avoid it, sometimes they hit you when you don't know they are there. Them's the brakes after all.

On an unrelated note I do miss gauss not having a charge up, I find it akward especially when so many other ways of desyncing them have been added by now. I suppose it's needed to keep them from being awesome brawling weapons as well, but it makes me sad because it always feels like one just isn't worth the hassle of keeping up with the hold-charge-fire cadance.





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