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Dual Gauss Needs To Go


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#121 Ace Selin

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Posted 17 April 2015 - 05:41 AM

Close range pinpoint needs to die, only long range pinpoint is ok, hence leave dual gauss but remove large alphas.


OP seriously needs to learn to play. Dual gauss on all but assaults needs so much weight that they are usually the only weapon on said mech and they are very ineffective against close in lights. Gauss builds already have a lot going against them and the one thing going for them is long range, decent damage.

In other words, Gauss is fine.

Edited by Ace Selin, 17 April 2015 - 05:48 AM.


#122 Lyoto Machida

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Posted 17 April 2015 - 06:04 AM

View PostKristian Radoulov, on 17 April 2015 - 02:11 AM, said:

Yeah, definitely a l2play issue. I'm sure I wouldn't have killed this poor mech if he only had torso-twisted better, or run across the entire open water area to rush me and "out dps me", or not tagged at all to reveal his position since he was being protected by ecm.

Yeah, if only he had not done anything at all and just hide behind cover, he would have lived. That is the counter-play to dual gauss: doing nothing. You guys were right all along. I was just bad and didn't know what I was talking about.

https://youtu.be/454pn7h_48Q


Glad you can acknowledge your skillset deficiencies...at least now you know what you need to work on.

Some poor pilots just aimlessly wander the field over and over, getting cut down in the same fashion again and again...





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