Edited by jeredmann8, 15 April 2015 - 06:45 PM.
Clan And Random Faction Spawn Camping
#1
Posted 15 April 2015 - 06:39 PM
#2
Posted 15 April 2015 - 06:51 PM
#3
Posted 15 April 2015 - 06:53 PM
Some tips: If you time your arrivals with more space from the other allies, you'll spam in more dropships with more guns to keep the enemies at bay. Though if you got to this point in the first place there was a grave tactical error on your part.
Now, that said I do believe that the dropships should be more dynamic in where they deliver troops. There should be at least a set number of positions (minimum of 3 different positions per lance) that each dropship could choose, with the obvious intention of choosing the one farthest away from the enemy force.
The missions always start 12 versus 12.
If you were 9 versus 12, then clearly 3 teammates completely abandoned you which may be what put you to where you were. When abandoned, that's it, you've been abandoned.
Also if the game kicked players for inactivity, you'd probably be 9 versus 12 again, or worse.
#4
Posted 15 April 2015 - 06:58 PM
More often than not against the Clan factions you will be facing a fully organized unit of 8 to 12 players, and everyone in communication. If you're not similarly equipped, I don't suggest taking them on. Especially since the IS needs to get in close to bring their Front Loaded Damage weapons to bare, as the Clan range superiority will basically screw you if you aren't organized.
When opposing the Clans, "all factions" of the IS can participate. Meaning you've got maybe 2 people from Liao, 3 Davion, 4 Steiner, 2 Marik, 1 Kurita. None of them are talking to each other, none of them fight the same way, and now they're all pit up against a Clan force where the mechs are designed for a blitzkrieg (lightning war, blind rush). You're essentially screwed.
Blitzkriegs are covered in Number 1 on Koniving's Tactical Tips. Includes known counters.
Edited by Koniving, 15 April 2015 - 07:04 PM.
#5
Posted 15 April 2015 - 06:58 PM
#6
Posted 15 April 2015 - 07:15 PM
... if you get to the point where you're being spawncamped, then you already made a grave tactical error. Spawncamping can be prevented, you simply need to understand how it happens and what can be done to keep it from happening by distributing your forces appropriately.
#7
Posted 15 April 2015 - 08:47 PM
Though making the spawn points choose-able by the mech pilot dropping, would be a great thing!
#8
Posted 15 April 2015 - 10:49 PM
So, if you see your team being camped, attack aggressively, preferably in force. You can time this to the arrival of the dropship, so as to draw fire from your incoming allies, or use them as decoys to fire upon distracted enemies.
Personally, if I have a mech left once someone being camped has lost all their's, I believe I have failed in my duty as a teammate.
~Leone, Raid Leader of the Crimson Hand.
Edited by Leone, 15 April 2015 - 10:49 PM.
#9
Posted 16 April 2015 - 01:13 AM
By the time the enemy has control of your drop zones, the game has already been completely lost, and any sane MechWarrior would tell the dropship pilot to take them out of there. Doing something about the possibility to kill mechs in their drop zones will not turn those losses into wins. The possibility to concede the game once it has obviously been lost would at least make it faster to get to a new fight.
The commander can by the way move people between lances, so if one lance's drop zone is being farmed, he can try to move the dead player to a lance that drops in another zone.
Edited by Gagis, 16 April 2015 - 01:15 AM.
#10
Posted 16 April 2015 - 04:18 AM
So yes, if you're getting camped, your team has made a grave mistake somewhere.
#11
Posted 16 April 2015 - 11:22 AM
Gagis, on 16 April 2015 - 01:13 AM, said:
Lance cycling is a very rare but effective tactic for countering spawn camps. I'm glad I'm not the only one who has thought of it.
I have, exactly once, successfully made every single player on the team spawn on the exact same point. They weren't happy at first, because rather than giving them distance from the enemy I dropped them as close as possible to the 'snipers' who, with so many targets and the dropship spam on the location, were basically slaughtered. With them gone, the high PP FLD went with them, and the swarming brawlers were much easier to deal with after we went about systematically legging them.
We regained our ground and dug our swords into the enemy base, only for a clock to tell us it was time for our break. We lost by default.
#12
Posted 17 April 2015 - 10:15 AM
Our answer is the same, use Company command to reallocate the groups. (Although drops at times aren't organized by lance. You may drop with people outside your lance.)
For quite a few of the dropsites, it doesn't matter where you drop, you're exposed or the new spot is just a torso twist away. (Boreal, Sulfurous, Taiga etc.)
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