Townhall Show Notes - Live
#81
Posted 17 April 2015 - 04:34 PM
#82
Posted 19 April 2015 - 06:48 AM
Pop-tarting is more supported by 3PV than how high the mech jumps. Get rid of 3PV and give back normal jump-jets to fix poptarts? No go huh? Well then let me remove them.
#83
Posted 19 April 2015 - 12:29 PM
One Medic Army, on 16 April 2015 - 07:36 PM, said:
Being honest, no it's not
#85
Posted 19 April 2015 - 01:14 PM
#86
Posted 19 April 2015 - 05:28 PM
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* Extremely hard to design around griefing tactics.
* Hellbore has the safest dropzone.. wants to have dropzone up and away from the action
* Thought of having Dropships hover if there are mechs in range of dropzone.
* Perhaps have the Dropships focus fire down mechs.
Have the drop zone have an egg type dropship in it, and use the weaponry from those monsters, having the chatacters spawn out of that. Then you dont have the ships having to fly in on every respawn and they have a shitload of weapons lol
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#any plan to address skill disparately in CW match making?
* Not enough players to address it at this time.
hmm not enough ppl playing CW or not enough players at all
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* No brand new question son the list
Whats that mean?
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* No time line at the moment but Lots of mechs to come... IICs would be awesome to see!
* Wolfhound definitely game.. have concept art for Mauler, Black KNight and Cyclops.
* Has recently reached out to Harmony Gold.. Zero Change. Its less about Harmony Gold now and now about the movie rights that are in Sony's hand. Probably not going to happen, but how knows we might just go for it and change them enough to defend the decision.
Which of those mechs are HG property? And why cant they just use more of the Pheonix mechs for Unseen mechs?
Edited by Mechwarrior Buddah, 19 April 2015 - 05:29 PM.
#87
Posted 19 April 2015 - 08:26 PM
Zeece, on 16 April 2015 - 04:23 PM, said:
* Not enough players to address it at this time.
* Perhaps add a planet that is a Militia vs. Miltia so that solo players can participate vs. each other.. no groups.
* But this would remove players from CW queue and extend match making time.
What's the point of a Militia vs. Miltia CW mode that does not affect planetary control? Can someone give a reason that makes sense?
#88
Posted 19 April 2015 - 08:34 PM
Mechwarrior Buddah, on 19 April 2015 - 05:28 PM, said:
In counterattack mode, what's to stop the attackers from camping near their dropship after destroying the objective and gaining a kill advantage?
I have asked this several times. But, I have yet to see any good answer.
#89
Posted 19 April 2015 - 08:41 PM
Mystere, on 19 April 2015 - 08:26 PM, said:
What's the point of a Militia vs. Miltia CW mode that does not affect planetary control? Can someone give a reason that makes sense?
It would affect planetary control. It would be a separate planet that only non grouped (non- unit?) players could attack/defend.
#90
Posted 19 April 2015 - 09:35 PM
Davers, on 19 April 2015 - 08:41 PM, said:
From what I vaguely remember, it's a single planet to be fought over and over and over again ad infinitum. If that is not really the case, citation please.
#91
Posted 20 April 2015 - 02:26 AM
Mystere, on 19 April 2015 - 09:35 PM, said:
From what I vaguely remember, it's a single planet to be fought over and over and over again ad infinitum. If that is not really the case, citation please.
My understanding was that it would be one planet each cycle, alternating between Clan and IS that could only be attacked/defended by solo players. If it is as you said, un-takable, then yes, it would be really dumb.
#92
Posted 20 April 2015 - 03:06 AM
Sounds like a lot coming down the pipeline.
Bummer about the swappable ammo LBX vs Slug for clans. Still, good to hear they are looking at buffing the A/Cs. The laser vomit is a bit much.
MASC seems like a solid implementation.
The announcement of them thinking about the IIC mechs is interesting, but I'm unsure how they will balance that. Still, Hunchback IIC is intriguing.
Lastly, it sounds like PGI MIGHT make mechs like the Marauder despite being different from the original design. I'd like to see that.
Overall, good stuff.
One Medic Army, on 19 April 2015 - 12:47 PM, said:
I am surprised no one asked about any potential adjustments to the economy. It seems like a hot enough topic to have come up.
#93
Posted 20 April 2015 - 03:16 AM
if so a bit disappointing not having an answer on the question if the "omni" mechs with different quirks basically stopping them form being true omnimechs will stay or not.
MeiSooHaityu, on 20 April 2015 - 03:06 AM, said:
Sounds like a lot coming down the pipeline.
Bummer about the swappable ammo LBX vs Slug for clans. Still, good to hear they are looking at buffing the A/Cs. The laser vomit is a bit much.
MASC seems like a solid implementation.
The announcement of them thinking about the IIC mechs is interesting, but I'm unsure how they will balance that. Still, Hunchback IIC is intriguing.
Lastly, it sounds like PGI MIGHT make mechs like the Marauder despite being different from the original design. I'd like to see that.
Overall, good stuff.
I am surprised no one asked about any potential adjustments to the economy. It seems like a hot enough topic to have come up.
well, honestly, with the way how weaponsizes have been unified, tell me how much jagermech does the jagrmech still looks like? Honestly not much. the "urbie" inside is gone, the characteristic big guns are also gone.
So the marauder if it differs as much as a BT jeager to the MWO jeager will not be similar enough anymore for some legal issues.
Edited by Lily from animove, 20 April 2015 - 04:31 AM.
#94
Posted 20 April 2015 - 04:15 AM
Thanks for your cash, now bend over and we will do what we like.
#95
Posted 20 April 2015 - 08:00 AM
Ragnar Bashmek, on 19 April 2015 - 01:14 PM, said:
I agree that the IS could use an ECM Heavy, but I doubt they will (or at least hope they won't) put the only Hevay ECM option on an MC-only hero Mech. If they did, the people already crying P2W will blow a gasket.
#96
Posted 20 April 2015 - 09:58 AM
Mystere, on 19 April 2015 - 08:34 PM, said:
In counterattack mode, what's to stop the attackers from camping near their dropship after destroying the objective and gaining a kill advantage?
I have asked this several times. But, I have yet to see any good answer.
Though trying to balance the game around removing any way to grief players is quite impossible from what Ive seen, I was just suggesting a better idea than what we have, not a perfect catch all proposal
#97
Posted 20 April 2015 - 10:10 AM
Lily from animove, on 20 April 2015 - 03:16 AM, said:
if so a bit disappointing not having an answer on the question if the "omni" mechs with different quirks basically stopping them form being true omnimechs will stay or not.
Or when/if we'll see Clan battlemechs because they will obsolete the Omnis if they impliment them the same way IS ones were
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So the marauder if it differs as much as a BT jeager to the MWO jeager will not be similar enough anymore for some legal issues.
Or use the Project Phoenix one like they did with the Phoenix Pack? I asked them that somewhere on Twitter once and the reply was essentially what player expectation is.
I assume whoever had answered meant if the Marauder doesnt look like the Marauder then ppl will rage. Better that than HG raging, as they do it with lawyers.
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