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What if the devs idea of MMO really is massive?


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#61 landros radick

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Posted 30 November 2011 - 01:18 PM

My guess is this won't be a massive scale at first. It will probably be focused to Hot Spots or small Areas of Operation as some others had guessed. By the process of elimination; The current timeline, what the devs have said, the short development time to deployment, it will probably limited to a dozen or so planets and "maps".

My guess is there is a huge push to create enough maps for us to play on that are specific to planets or planet types. Frankly, if they do launch in the summer of next year I'll be amazed at the production speed.

#62 Uncl Munkeh

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Posted 30 November 2011 - 06:42 PM

Wouldn't the bare minimum have to be the houses (and their sphere of control) that felt the very first push from the first battles with the omni's?

Surely one of the pilots knows enough of the lore to fill in this gap....

#63 Dante Smith

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Posted 07 December 2011 - 11:46 AM

First post for me...

I'd love to see something implemented along the lines of what Flying Labs did with Pirates of the Burning Sea's. Contested "Port" battles.

I realize my dream of an interactive space map where units fight for control of planets and resources is just a pipe dream...But I would love to see someone try to do it. In PotBS when one faction has control of a specific majority of ports, the map is just re-set to the original default. So in one iteration House Liao could win...the next might be Davion.

It would be really nice to have everything tied together in a persistent "world"...even though that world is mutliple star systems.

#64 IceSerpent

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Posted 07 December 2011 - 12:36 PM

View PostDante Smith, on 07 December 2011 - 11:46 AM, said:

I realize my dream of an interactive space map where units fight for control of planets and resources is just a pipe dream...But I would love to see someone try to do it.


It has been done before in BT universe by ISW and NBT-HC (both based on MW4). I think there was also something similar for CBT (turn-based), but can't remember the name. There's no reason why MW-O can't implement a strategic level meta-game along the same lines.

#65 Kristov Kerensky

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Posted 08 December 2011 - 11:50 AM

I would like to see MWO use a cross of the old Planetside system, where you had multiple players per faction fighting for control of real estate, 24hrs a day, 7 days a week, and a faction took said piece of real estate by being able to kick everyone else off of it. Now, mix that with the old IS map to give you those pieces of real estate, starting with border worlds as the first hot spots.

Invaders must take over those border planets before they can move deeper into the territory controlled by an opposing faction, no jumping past the lines! That's just to keep things from getting ugly quickly, otherwise we'd have people making jumps to House capitols and totally ignoring the actual battle lines. Yes, a tactically sound move, one I would make myself, but it does tend to ***** up the metagame when that's possible, so don't allow it. Easily covered by using canon, jump points ARE all known, often guarded, etc, etc.

Now, on the actual hot spot planets..24/7 combat! Remember, MWO is strictly PvP, there's no bots, there's no campaign, it's just player vs player..times some number as yet to be announced, 8v8 or perhaps 12v12 is what I'm thinking they'll go with, due to the simple fact that it's hard to get that many people together at the same time who'll actually work together, to say NOTHING of them being in the same actual UNIT. Combine this with the fact that we'll have MWO players in every single time zone on the planet...yeah..the guild I've been in for a number of years playing MMOs has this problem, members around the globe, pretty much impossible for us to get more then a handful of people together at any given time without a few weeks of lead time to set it up..and having the perfect day to make it happen on. So..yeah...figure 8v8 or maybe 12v12 for these hot spots. Give a time frame for the combat to take place during, 48 hours would be good, gives everyone on both sides time enough to try and get into the combat, if only for a single go. At the end of the 48 hours, tally up the win vs loss for both sides, based on tonnage destroyed/lost, NOT just on who walked off the field at the end of a match. This IS planetary conquest after all, it's not about who's the better gunner in a single combat, it's about who has the most tonnage to put on planet.

This probably sounds familiar to some of the old timers, it's the same system used in various leagues starting with the Registry and on for the planetary conquest rules, but those systems had set tonnages allowed for the attackers and the defenders. No need to do that with MWO, just have a time frame for the combats to take place, count up the lost tonnage per side and the winner is the side that lost the least tonnage. This is a very simplistic system, one which is easy to code for and allows the most people to engage in combat due to the differences in time zones, work schedules, etc. They could easily use a 7 day time frame or 3 days or 2 weeks or whatever, as long as it's more then 48 hours, it should give the most people the chance to join the fun for their faction, be it a House, Merc unit or just a Lone Wolf who's making a few c-bills the old fashioned way.

Simple system, allows for planetary conquest, which will allow us, the players, to redraw the map of the IS based on our performance in combat. Which, from what the devs have said, is what they are trying to give us.

#66 Firefly

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Posted 08 December 2011 - 11:53 AM

View PostColddawg, on 27 November 2011 - 09:59 PM, said:

Let's just throw out the initials of ISW.

Let's not. That game was garbage and its developer a thief. And at the end of the day, it was a repackaged Mechwarrior 4 with a pretty overlay. The only thing of merit in that game was the community but then again it was a lot of croneyism and vote-with-your-dollar BS.

#67 metro

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Posted 08 December 2011 - 12:12 PM

View PostRuss Bullock, on 29 November 2011 - 02:38 PM, said:

I really like this conversation, great ideas. The nice thing about MechWarrior is it does have the IS which is perfect for territory control. Needless to say I look forward to sharing more information but of course we want that long lasting appeal.


thanks Russ....we appreciate you touching base with us.

#68 metro

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Posted 08 December 2011 - 12:13 PM

View PostMad Pig, on 29 November 2011 - 09:12 PM, said:


Great question. I'm hoping, at least for House mercenary units, that it will be the unit's CoC responsible for making strategic decisions. But if you're just a House regular.. then what? There's a lot of chiefs from past incarnations that are all gonna want to be top dawg. Will be very interesting to see how MWO addresses that question.


thx piggy, great input.

#69 metro

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Posted 08 December 2011 - 12:22 PM

View PostFirefly, on 08 December 2011 - 11:53 AM, said:

Let's not. That game was garbage and its developer a thief. And at the end of the day, it was a repackaged Mechwarrior 4 with a pretty overlay. The only thing of merit in that game was the community but then again it was a lot of croneyism and vote-with-your-dollar BS.


LOL....FF



oh no NATE you didnt.... If were in Pennsylvania and not London...I would have to come spank you.

Posted ImageColddawg, on 28 November 2011 - 05:59 AM, said:Let's just throw out the initials of ISW.

Edited by Metro, 08 December 2011 - 12:23 PM.


#70 Kyll Long

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Posted 08 December 2011 - 01:49 PM

View PostMad Pig, on 29 November 2011 - 09:12 PM, said:


Great question. I'm hoping, at least for House mercenary units, that it will be the unit's CoC responsible for making strategic decisions. But if you're just a House regular.. then what? There's a lot of chiefs from past incarnations that are all gonna want to be top dawg. Will be very interesting to see how MWO addresses that question.

We've run into this situation in other versions though. I don't recall it ever being a serious issue that the community itself couldnt clear up. Course I do belong to Liao and only the few and proud and honorable are ever interested in being a part of us. We're known for being open to ideas and people ;)

#71 ManDaisy

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Posted 08 December 2011 - 02:17 PM

I would really like the idea of market and conquest dynamics working together.

#72 Haeso

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Posted 08 December 2011 - 02:32 PM

View PostKyll Long, on 08 December 2011 - 01:49 PM, said:

We've run into this situation in other versions though. I don't recall it ever being a serious issue that the community itself couldnt clear up. Course I do belong to Liao and only the few and proud and honorable are ever interested in being a part of us. We're known for being open to ideas and people ;)

You mean the few, the proud, the completely evil?

#73 metro

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Posted 08 December 2011 - 03:44 PM

View PostKyll Long, on 08 December 2011 - 01:49 PM, said:

We've run into this situation in other versions though. I don't recall it ever being a serious issue that the community itself couldnt clear up. Course I do belong to Liao and only the few and proud and honorable are ever interested in being a part of us. We're known for being open to ideas and people ;)


Amen my brother, and we already have letters of interest on behalf of many of the Spheres well known Merc Units looking to serve in the Capellan mission. :)

#74 Kyll Long

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Posted 08 December 2011 - 05:05 PM

View PostHaeso, on 08 December 2011 - 02:32 PM, said:

You mean the few, the proud, the completely evil?

I resemble errr resent that remark!

#75 metro

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Posted 11 December 2011 - 04:17 AM

LOL...Kyll.

MWO with time, can be a massive , expansive game.

Im holding out for the whole kit & kaboodle. :P





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