Okay, I have to admit I've only skimmed over your post here, but...
(PS: A lot of your image links seem to be broken. They all say "posted image" to me...)
Serpentbane, on 17 April 2015 - 12:45 PM, said:
Larger map size and new game mode with selectable drop zones that can be captured.
Multiple drops per round, and asymetric drop numbers.
Active and passive radar, Sensors, and how they could work.
Environmental hazards and weather
Large Maps:
We have people complaining that our current maps are too large as it is... As much as I might agree with you that large maps can be a lot of fun, it will just cause more complaints. We also have to deal with people who will hide and shut down on what few "large maps" we do have when it's skirmish...
Select-able drop zones/capture-able drop zones:
My brother and myself have long though that the entire game could benefit from a drop deck like CW/FW has. QP matches should be limited to just two slots rather than four.
Select-able zones would be good to prevent the enemy from just spawn camping a single spawn to kill a lance of mechs over and over again till they run out of mechs.
With enough spawn points to select from, capturing drop zones could make for a good objective in a new game mode. It could even make a good secondary objective in a FP mode. Would need drastic reworking or creation of new maps for this to be effective.
Multi-drops:
Not a bad overall idea, but instead of tonnage related, it could be "EP" related solely. Those EP points could possibly be automated (with the proper script, which probably would take a while) that could take each mech's performance in live combat to produce a rating for the mech, taken across all live games. Then, you could drop with a max of 8 drops, minimum of probably 3, that can't exceed the EP total value. So, if King Crabs are being a poor performer, taking one of them isn't going to cost as much as taking a Mad Cat MKII.
Probably would still need to have the drop deck either fully selected before combat, or have some kind of slection limiter (as in you can select only from your favorites list you marked before the battle). Otherwise, some people might have to dig through 100+ mechs when they die, and that delay could become a problem.
Our best bet here is to observe the current drop deck system already in the game, and leave it at that.
Active/Passive Sensors:
This has been mentioned a lot of times. I personally feel it's an unneeded extra layer on top of the sensors, but I also can see the value of "blinding yourself" to be able to sneak up onto opponents.
For this to work, it would need to be a 360 degree sensor, otherwise everyone (except for new players and people who need missile locks) will just turn it off and leave it off. I think this would need to be delicately done if it was to work correctly, and then there is far to much chance people will just leave them turned off forever and count on skills already learned from playing the current game.
Environmental Hazards:
If this was to go into the game, then some hot maps in particular would become either nearly unplayable or be even less liked than they are now. It would require Tarra Therma to be reworked to permit more paths around lava, as well as easier ways out of lava.
Mind, I'm not actually against your concept, and I do think Lava should be more dangerous than it currently is. In this game, most people don't care about the lava and only avoid it to avoid the heat it generates on themselves. Meanwhile, in BT lore, we should be avoiding lava and other dangerous areas like the plague. High cliffs should also be getting avoided, as falling down one of those could destroy legs and wreck actuators (wrench and ankle or knee out of alignment, impairing the leg functions).
Sadly, this one too would probably be decried by the community if it was implimented and everyone would "hate" PGI... oh wait, a lot of people already do...
Overall, I think a lot of good ideas reside here. The problem would be to convince the player population that these could all be good for the game to make it more realistic... but too many people seem to want this to be more like an arcade game, or just want to drop in, kill stuff, leave. (AKA: The reason Skirmish is played so often, and the reason nearly every game mode is played exactly like Skirmish.)