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Time To Vote With Your Wallet


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#141 Christof Romulus

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Posted 30 April 2015 - 11:31 AM

View PostAlistair Winter, on 30 April 2015 - 10:52 AM, said:

That is voting with your wallet.

Jeeze... I guess that means I'm okay with the game then. =P

#142 Sarlic

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Posted 30 April 2015 - 10:32 PM

I was a pleasure playing with all of you gentlemen.

But as of today i am out of the game. No, this is not another 'quit and come back rage'. Let me clarify:

Let me start we should forget the past before IGP unchained. Focus on what we have now.

Today it's the first of May.

I have given PGI after they have unchained from IGP the time and patience from my side and since January the whole communication seems to be on low levels again. Just as before. When i, as a long founder, have to look up news and information from third parties there's something wrong on that level. This bugs me the most and for a AAA title it's laughable. And not to mention highly frustating.

Look at the latest Devlog: Latest vlog was around 16th of November 2014.

Dissappointing.

Next thing is obviously something happened to the Matchmaker. After 3,5 years we (or better said) the game is still having issues with the Matchmaker. The fuss and everything about ELO and tonnage implention was not helping either. It's still a horrible broken matchmaker and having wins and stomp streaks week after week is highly unpleasant and since September 2014 it only became worse. I am not sure what happened to the close matches anymore but it sure it's frustating to play and have fun in your spare time.

I litterally see no single improvement on the Matchmaker in about 6 months.

C.W. and the maps was one of the main things i was very skeptical about from the beginning PGI announced it. And i turned to be right afterall.

Mind you, i haven't touched C.W. once since they have implented it. We have no actual rolewarfare. Why should i touch it? The long que timer doesnt give me a warm welcome does it?

The quality of maps are very discouraging. We're still stuck with the same boring maps for almost a decade now. It feels unfinished, it's dull and poorly designed. Alpine peaks and Terra Therma tops on my list.
When i play other games i can tell how bad the maps in MWO are. Terrible! One Developer opened my eyes when he said he was not planning to adjust Alpine Peaks just because he didnt wanted to. Fine, but atleast analyse and gather stats, data and more on how to improve on your next mapdesign. I havent heard a word about that.
Does PGI even analyse crowd mouvement and battles? Who knows, the last public heatmap tracking was back in 2012.

The poor maps are seriously gamebreaking.

I think i will skip balance because everyone knows how i feel about that. I have made serveral threads and posts about the upcoming laser vomit and i turned to be once right afterall. Mixed builds are absoluted.

The agressive balance adjusts is something i get annoyed about. Half band aid plaster measures. No rolfewarfare and a broken consumable / module system available to grind your butt off.

When i see my personal list of issues we have with the game now i can barely uncheck a few things on that list. That means the development is still at a snail speed. I get it, it's a small company, but the minum viable product is highly disturbing and interupting your socalled AAA title.

There are imo so many things i can't uncheck and the increase of pack deals without anything real getting in return is getting on my nerves. Like you want to squeeze a lime but almost no juice comes out to make it drink.

I haven't spend a dime since 2012.

Look i might be some guy in the minority but i have my limits. I am no black nor white knight, I have even moved my limit up to a higher level (over 9000) after September 2014 but if i look right now, where we at: the whole picture, everything and so on is just the same as before and nothing changed for me.

I am not wasting my time in this game any further. It ends here and i shall write the magical doomed words: "I quit."

Edited by Sarlic, 30 April 2015 - 10:39 PM.


#143 Ragtag soldier

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Posted 30 April 2015 - 10:36 PM

View PostSarlic, on 30 April 2015 - 10:32 PM, said:

Look at the latest Devlog: Latest vlog was around 16th of November 2014.


actually, can someone ask about when they will do this again? i know people like to say "as russ on twitter" for dumb crap, but this is actually something they should be asked....

#144 Mechwarrior Buddah

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Posted 30 April 2015 - 11:32 PM

View PostAlistair Winter, on 17 April 2015 - 03:33 PM, said:

Apparently, Resistance pack 2 is on its way and will be available for sale May 1st. I guess PGI will follow its winning recipe of 4 mechs + 1 loyalty mech, available for 20 / 40 / 60 / 80 dollars. (Edited)

I'm not going to ask anyone to buy or tell anyone not to buy, but I would just like to point out that this is the best possible time to vote with your wallet. If you want to send a message to PGI, I think this is the best time. Because this is the moment when a lot of people make the decision whether or not to buy, and this is the moment when PGI is paying close attention.

If you buy, I think this is the best time to tweet PGI and tell them that you're buying their product, and why. And if you don't buy, I think this is the best time to tweet PGI and tell them why you're not buying.

The reason I bring this up, is because there's some discontent on the forum. Granted, there's always some discontent and the actual source of discontent varies a little bit over time, but it seems to me that more and more people are starting to become aware of the decline in graphics and sound. I'm talking about...
  • Low quality mech textures (e.g. camo patterns)
  • Ugly damage textures
  • Removing inverse kinematics (mechs matching the angle of their feet with the terrain)
  • Less dramatic visual effects for death (e.g. less glowing metal, less visible ammo explosions)
  • No working cockpit screens (Never saw them. Removed in CB, I'm told)
  • Missiles with spiralling flight paths
  • The changes from dynamic geometry. The CPLT used to look like this. Now it looks like this. And don't get me started on the CTF or CN9 or Jagermech. Just check out this thread.
  • The changes to sound effects, many of which were quite unpopular. Especially the ballistics sounds, but many people feel that old PPC and SRM/LRM sounds were also better.
  • Atlas glowing eyes.
And that's just graphics and sound. I'm not talking about any of the other stuff that people miss from CB. But I'm sure you know the stuff that would go on that list too. Personally, I would like to see PGI fix some old nagging issues before we march on to CW phase 3 and 4. You may agree with those issues, or you may be more concerned about other things entirely.



I'm not starting this thread just as a random weekly rant (although that would be pretty cool). As someone who has spent hundreds of dollars on MWO, I encourage everyone to keep buying stuff if you're happy with the product and/or want to show your appreciation of what PGI is doing with MWO. I'm not going to talk anyone out of buying Resistance Pack 2. And as someone who got into the game relatively early, it's not a big deal for me personally if I'm skipping a mech pack or two, but I understand that the early grab deals are great value for money for new players. So I'm not here to talk anyone out of anything.

I am starting this thread because there's a lot of people expressing discontent about certain elements in MWO that are actually declining (especially graphics and sound) instead of progressing, and that's something PGI doesn't seem to take seriously. So if you are truly concerned about those issues, I encourage you to use this special moment in time to vote with your wallet. Don't just write some sarcastic posts about it on the forum. Walk the walk.

And if you really want to send a message, maybe start some kind of viral Twitter hashtag. Like #atlasglowingeyes or #theybrokemywang.

TL;DR: The moment PGI comes out with a new mech pack, it's kind of a big deal. It's a good time to either show your support or to send a message about stuff you're not happy with.

Check out this thread for tips on how to get Russ' attention on Twitter. :D


Ive been doing this at least since last year

View PostRagtag soldier, on 30 April 2015 - 10:36 PM, said:


actually, can someone ask about when they will do this again? i know people like to say "as russ on twitter" for dumb crap, but this is actually something they should be asked....


ask Rudd on Twitter. He actually replies (or he does until he bans you)

#145 Bloody

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Posted 30 April 2015 - 11:40 PM

/bump this is important , it does not matter if the Mauler is your fav mech etc but if you do want MW:O to be not just a mediocre CS clone with big stompy robots ( and i am comparing it to CS when it first came out and not CS:GO with improved graphics fidelity ) then do not buy the new resistance pack.

#146 DaZur

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Posted 01 May 2015 - 06:59 AM

:rolleyes:

#147 Rebas Kradd

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Posted 01 May 2015 - 07:13 AM

View PostRagtag soldier, on 30 April 2015 - 10:36 PM, said:


actually, can someone ask about when they will do this again? i know people like to say "as russ on twitter" for dumb crap, but this is actually something they should be asked....


http://mwomercs.com/...ost__p__4343369

Don't gripe about no forum communication if you make no effort to find it.

The vlogs got put on hold because Niko, whose job it was, quit/got let go.

Edited by Rebas Kradd, 01 May 2015 - 07:14 AM.


#148 masCh

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Posted 01 May 2015 - 07:44 AM

My simple reasons for not buying this Resistance Wave, until we get these done:

1) Need more depth in CW : scout missions, dropship travel, unit 'mechs or ships or turrets with Unit Coffers, Mercs to sign up under a Unit instead of a House and be paid through unit coffers.. and fix CounterAttack (see below)
2) Better social chat system that at least saves history of each conversation and provides a notification sound or popup window when someone sends you a message.
3) Fix Warping/Rubberbanding in matches, and reintroduce mech falling depending on mass and speed.
4) Stop adjusting 'mech balance. Make Clan mechs better and make matches 10vs12 or 12vs16.
5) Make everybody play at 250 ms ping, if their avg ping is faster (~20ms) then slow the server response to them to make it 250ms.
6) Rename public match to Arena mode and display elo's at the end of the match and make it an API so that leaderboards can be made.
7) API reports for private matches for third-party tournaments - do this first so outside developers can provide depth to your game while you work slowly on other things. Solaris VII can be done externally thru private matches reportable thru APIs while you develop the real ones.
8) Whatever units do on their external websites and Teamspeak should be able to do in game (related to social system #2) : eg tell unit members to travel to this and that planet, leave them a message for when they next come online, search for Units to join under Faction or Merc and make application to join with Unit details filled out by Unit commanders with/without unit performance details (planets owned, etc), check other player performance/ELO and mechs page. Maybe all of this can be done at each Faction's capital, i.e. a player would have to travel to the Faction capital to do any of these - implies a travel system where you pay a certain amount of cbills to travel between planets.

Counter-Attack:

It does not make sense that the owners of the planet would want to destroy an orbital gun on their own planet. Counter-attackers should travel to Omega and capture it for 1 min (or until the bar runs off) like in Conquest (which would give incentive for the Capture Accelerator modules to be equipped). Counter-attacks as owners of the planet would want orbital guns, not destroy them. They would want to capture the gun and install a new generator. Not shoot down a mobile field unit. If you want to make it more interesting, a Commander of a counterattack team could assign 4 mechs per wave a generator each (assign the lance), and if any of these mechs capture Omega then the mission is won. There would be a lot of teamwork and strategy involved to protect and escort or distract from a teammate carrying a generator, and more use of a defensive stealthy scout to identify which 'mechs were part of a lance.

If PGI needs to start a crowdfunding for these improvements.. make a pledge page and I'm sure many players would pledge/donate for this. We've done it before to found MWO.

Work with your supporters, we want to support you.

Edited by masCh, 01 May 2015 - 07:55 AM.


#149 Joseph Mallan

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Posted 01 May 2015 - 07:56 AM

View PostAlistair Winter, on 17 April 2015 - 03:33 PM, said:

TL;DR: The moment PGI comes out with a new mech pack, it's kind of a big deal. It's a good time to either show your support or to send a message about stuff you're not happy with.

Check out this thread for tips on how to get Russ' attention on Twitter. :D
I showed them what I think. I bought the Resistance pack, and since then spent another $200+. Before that I bought the Hellslinger. There was a over one year span I spent nothing. That is using my wallet.

#150 Alistair Winter

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Posted 01 May 2015 - 08:42 AM

View PostRebas Kradd, on 01 May 2015 - 07:13 AM, said:

Don't gripe about no forum communication if you make no effort to find it.
The vlogs got put on hold because Niko, whose job it was, quit/got let go.

Well, the forum communication is a bit messy, to be fair. They have an Announcement section and a Command Chair section. The Command Chair section is:
Updates and News on the continuing development of MechWarrior® Online™.
The Announcement section is:
For the latest news and information regarding MechWarrior® Online™

Uhm... what?

But that's a minor issue, because forums are mostly about dialogue. They're not the best place to provide information, because it's hard to keep track of everything that is said in a 50 page thread.

I don't really understand your argument about Niko though. It sounds like you're saying that it's understandable that they're not making vlogs anymore, since the guy in charge was let go. But in my mind, publishing vlogs (or an equivalent form of in-depth video update) is important enough that you should get someone to do it, even if you lost the last guy in charge. So if you fire Niko, then you need to find someone else.

But like I said, it's just a minor issue to me. Vlogs would probably help other fans maintain enthusiasm and have stuff to look forward to. They're a lot easier to digest than the 2 hour Town Hall meetings. But for me personally, they don't really matter that much.

View PostmasCh, on 01 May 2015 - 07:44 AM, said:

My simple reasons for not buying this Resistance Wave, until we get these done:
1) Need more depth in CW : scout missions, dropship travel, unit 'mechs or ships or turrets with Unit Coffers, Mercs to sign up under a Unit instead of a House and be paid through unit coffers.. and fix CounterAttack (see below)
2) Better social chat system that at least saves history of each conversation and provides a notification sound or popup window when someone sends you a message.
3) Fix Warping/Rubberbanding in matches, and reintroduce mech falling depending on mass and speed.
4) Stop adjusting 'mech balance. Make Clan mechs better and make matches 10vs12 or 12vs16.
5) Make everybody play at 250 ms ping, if their avg ping is faster (~20ms) then slow the server response to them to make it 250ms.
6) Rename public match to Arena mode and display elo's at the end of the match and make it an API so that leaderboards can be made.
7) API reports for private matches for third-party tournaments - do this first so outside developers can provide depth to your game while you work slowly on other things. Solaris VII can be done externally thru private matches reportable thru APIs while you develop the real ones.
8) Whatever units do on their external websites and Teamspeak should be able to do in game (related to social system #2) : eg tell unit members to travel to this and that planet, leave them a message for when they next come online, search for Units to join under Faction or Merc and make application to join with Unit details filled out by Unit commanders with/without unit performance details (planets owned, etc), check other player performance/ELO and mechs page. Maybe all of this can be done at each Faction's capital, i.e. a player would have to travel to the Faction capital to do any of these - implies a travel system where you pay a certain amount of cbills to travel between planets.

Counter-Attack:

It does not make sense that the owners of the planet would want to destroy an orbital gun on their own planet. Counter-attackers should travel to Omega and capture it for 1 min (or until the bar runs off) like in Conquest (which would give incentive for the Capture Accelerator modules to be equipped). Counter-attacks as owners of the planet would want orbital guns, not destroy them. They would want to capture the gun and install a new generator. Not shoot down a mobile field unit. If you want to make it more interesting, a Commander of a counterattack team could assign 4 mechs per wave a generator each (assign the lance), and if any of these mechs capture Omega then the mission is won. There would be a lot of teamwork and strategy involved to protect and escort or distract from a teammate carrying a generator, and more use of a defensive stealthy scout to identify which 'mechs were part of a lance.

If PGI needs to start a crowdfunding for these improvements.. make a pledge page and I'm sure many players would pledge/donate for this. We've done it before to found MWO.

Work with your supporters, we want to support you.

While I don't agree about the crowdfunding bit (and I think it's a bad business decision too, because there would probably be a bit of negative publicity if they did it), I mostly agree with everything on your list.

View PostJoseph Mallan, on 01 May 2015 - 07:56 AM, said:

I showed them what I think. I bought the Resistance pack, and since then spent another $200+. Before that I bought the Hellslinger. There was a over one year span I spent nothing. That is using my wallet.

It certainly is.

#151 Alistair Winter

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Posted 01 May 2015 - 08:48 AM

View PostSarlic, on 30 April 2015 - 10:32 PM, said:

I was a pleasure playing with all of you gentlemen.

I haven't spend a dime since 2012.

Sad to see you leave.

But does that mean you never spent any money on MWO after the Founder pack? Or did you buy a little bit of MC and hero mechs in late 2012?

#152 Sarlic

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Posted 01 May 2015 - 09:18 AM

View PostAlistair Winter, on 01 May 2015 - 08:48 AM, said:

Sad to see you leave.

But does that mean you never spent any money on MWO after the Founder pack? Or did you buy a little bit of MC and hero mechs in late 2012?


I got a Founders pack and bought 1 cheapest pack of MC for the camo. Didnt needed more as i only play Atlas. I hold my wallet closed after Phoenix. I really wanted to support but alot of work had to be done to open up my wallet again. I said to myself make a list and then decide if you want to fork money over or not. I don't tell you were to spend your money om but people should look a little bit further then these great conceptart.

Well true, it's sad. But i doubt if i will come back. My breaks were getting longer between each play. And frankly when i look at other games i see how bad MWO is. Please don't take take as a offense, but by just looking at the whole picture between Sep. '14 to today, 1st of May i honestly can't see any groundbreaking improvement. C.W. was terrible broken from the start. Yeah, perhaps a little bit more bugfixes. A half working VOIP and less desyncs. But grab packs and sales are always on the corner.

The maps and the matchmaker are a huge dealbreaker for me. The minimum viable product is just... well i should have quitted sooner.

For a 6 month development cycle it's dissappointing.

Thanks though. And no, you can't have my Atlai family. I will bury them with me untill PGI makes radical changes and improvement into this game and i might come back.

#153 Molossian Dog

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Posted 01 May 2015 - 09:32 AM

View PostSarlic, on 30 April 2015 - 10:32 PM, said:

...It ends here and i shall write the magical doomed words: "I quit."

Sorry to see you go. But I can completely understand.

Only playing other games !!during!! the waiting queue for Turkaid saved me from throwing the towel this weekend.

#154 Almond Brown

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Posted 01 May 2015 - 09:57 AM

View PostMoonUnitBeta, on 17 April 2015 - 10:05 PM, said:

I'd rather pay another $120 and get it all fixed up rather than not spend $120 and watch it never get fixed.


The ultimate Catch 22 scenario. Don't open your wallet, every now and again, and there is no Dev Team funds, MWO go away and we all go back to hoping for another MW game in 10+ years.

OR, have continued faith, and not the fleeting kind, open the wallets again and try out the new Mechs, even the decried DOA Mechs that we hear so much about, before they even arrive, and provide the Dev company what they need more of, Revenue. They already get enough, and from so many, all given freely, and in vigorous does, uber and utter disdain.

The reality is if you aren't helping fund MWO, you are simply wasting your own and everyone else's time, especially those who may actually gives a **** about the IP.

Playing and not paying gets your a seat in the quiet section. Please read and follow all sign's that pertain to your level of participation as you proceed to your seating section. ;)

Edited by Almond Brown, 01 May 2015 - 10:14 AM.


#155 Almond Brown

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Posted 01 May 2015 - 10:03 AM

View PostRagtag soldier, on 30 April 2015 - 10:36 PM, said:


actually, can someone ask about when they will do this again? i know people like to say "as russ on twitter" for dumb crap, but this is actually something they should be asked....


Might have to do with the introduction of doing "Town Halls" perhaps. Live blogging I believe it is called.

#156 Almond Brown

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Posted 01 May 2015 - 10:12 AM

View PostJoseph Mallan, on 01 May 2015 - 07:56 AM, said:

I showed them what I think. I bought the Resistance pack, and since then spent another $200+. Before that I bought the Hellslinger. There was a over one year span I spent nothing. That is using my wallet.


That is alright Joe. Those who spout ethical reasons for "Not Paying" are not absolutely stupid. Just really close.

They need "others" who do "spend and carry them financially " so they can be seen as the "Righteous" all the while being assured that "their BT game" does not go the way of the DODO. Which it will without proper funding btw. ;)

Otherwise, they will have to blame all of those "cheap ******" who wouldn't even drop a small dime to keep their beloved IP alive.

Ironic? I know right? ;)

One can't but be enamored by the "Way of the Internet". ;)

#157 EvilCow

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Posted 01 May 2015 - 10:24 AM

View PostMoonUnitBeta, on 17 April 2015 - 10:05 PM, said:

I'd rather pay another $120 and get it all fixed up rather than not spend $120 and watch it never get fixed.


This is the same thing I thought when I bought the Legendary Founder, then the Overlord pack, and then resistance 1, the clan wave 1,2,3 packs, then the Urbie Collector pack (never used an Urbie yet, just for the hell of it).

Guess what, stuff hasn't been fixed and ridiculous mechanics have been introduced instead, some features have been modified for the worse, other features have been removed since beta.

One much smarter than me said: "Insanity: doing the same thing over and over again and expecting different results.".

So, for a change, wallet closed until the game is made worth spending money on.

Edited by EvilCow, 01 May 2015 - 10:27 AM.


#158 Thomas G Wolf

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Posted 01 May 2015 - 10:32 AM

I VOTED WITH MY WALLET!!

It is now 70 odd Euros lighter.

#159 Dolph Hoskins

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Posted 01 May 2015 - 10:37 AM

It is a balance. Yes companies need money to operate, but keep paying top dollar for something you don't want and they will gladly keep selling it to you.

Sensible response in my mind would be to pay them less. How much less would depend on my degree of dissatisfaction.

#160 Almond Brown

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Posted 01 May 2015 - 11:09 AM

View PostThe Ripper13, on 01 May 2015 - 10:37 AM, said:

It is a balance. Yes companies need money to operate, but keep paying top dollar for something you don't want and they will gladly keep selling it to you.

Sensible response in my mind would be to pay them less. How much less would depend on my degree of dissatisfaction.


It is a "choice". If "you" have it and find MWO as a good outlet spend it. If "you" have it and don't find MWO as a good outlet, then don't spend it. It is not Rocket Science ffs.

Nor is there some Grand Conspiracy underway at PGI.

It is "your" money. "You" do what you feel is best for "you". But please, never ever presume to tell "me" how I should spend "my" money.

" " indicates a general individual and not anyone in particular. :)





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