One Medic Army, on 19 April 2015 - 07:46 PM, said:
Give me a Griffin or wolverine build that is the equal of a meta laserbarf stormcrow.
I kinda did that on the last page.
Just for you, the Wolverine:
http://mwo.smurfy-ne...e94cd0ac0871d96
Okay, it's kinda derpy and doesn't reaaally match up, but that's still pretty mean.
And there's a reason you always see twitch streamers running around in these things racking up 800+ damage and half the kills of the game, albiet with builds more optimized than those using the XL330.
Postumus, on 19 April 2015 - 05:03 PM, said:
Mechlab numbers don't tell the whole story here, especially the numbers you are using. Your Sparky build does have similar firepower and speed to the Stormcrow build you posted, but it loses out on heat, range, and durability. They might have the same armor, but because of the Crow's godlike hitboxes, it is much more durable. You also didn't factor in the clan XL - if a Crow loses a side torso, which it will do less often because of aforementioned hitboxes, it could have as much as 60-70% of its firepower left, whereas the Sparky is just dead.
Comparing the Awesome, or Orion to the Timberwolf is also misleading, because of all of the factors I mentioned above. With the same loadout, the Timberwolf can hit at longer range than the Awesome, has way better hitboxes, goes faster, has jumpjets, and has the advantage of a clan XL engine.
Comparing the Awesome, or Orion to the Timberwolf is also misleading, because of all of the factors I mentioned above. With the same loadout, the Timberwolf can hit at longer range than the Awesome, has way better hitboxes, goes faster, has jumpjets, and has the advantage of a clan XL engine.
The IS has some hidden factors going for them too, though:
Griffin wins on burn time (so face time) and cooldown, and as for heat that's more about sustained HPS than maximum HPS. Plus, I think the Griffin has good hitboxes for torso-rolling with. And it has jumpjets - especially for a medium mech moving this fast, that's a huge bonus.
I'm not sure Mechlab numbers account for quirks yet, either.
XL advantage, okay, somewhat considerable, but honestly, how often are you losing your torsos on a mech without the rest of your mech being ready to fall off too? That, or how often are your torsos being focused on rather than your CT?
To me, most of the time either my CT is getting focused down or my mech's about to bite the dust no matter what anyway. XL allows me more tonnage for either speed, cooling, or firepower, or a combination of the three, so I say the drawback just isn't significant except when hardpoints call for shield torsos/CT-zombies.
That's just my opinion though and I do admit to most players it's a turn-off.
(When I drive my Stormcrow, I really don't experience the 'godlike hitboxes' thing either - feels about the same as my Gray Death. I must be doing something wrong.)
Timberwolf doesn't have better hitboxes, they're just spread out evenly. I can hit the nose of a Timberwolf even when it's facing away from me at about 100-120 degrees - it's like a Catapult that grew side-torso hitboxes, plus big long dangly arms.
Awesome & Orion do have pretty flat and angular hitboxes in comparison...but they're also easier to shield when there isn't a big bulbous CT nose to hide.
If the Orion could mount the same engine rating, it would go the exact same speed. If I took the 5 extra tons the Awesome has, it could get about the same speed as the Timberwolf, as I'll show here:
Pretty Baby:http://mwo.smurfy-ne...84277fc44fc9c06
(9M only gets quirk up to 385 rating, PB gets up to 400, so the 9M actually can't match the Timberwolf in speed - so, touche there. Build here: http://mwo.smurfy-ne...137b8e894321a85)
NOW! This second wall of text all aside, I admit, you have a fair point - clan mechs do have advantages compared to IS peers. My contention is that those advantages just aren't nearly as overwhelming as so many people love to popularize.
I say a lot, like most, of the perceived imbalance actually has alot to do with the CERML barf & extreme SSRM range - the rest is the touch of "clan tech" advantage that clan mechs canonically have over IS mechs.
Given that the BT lore doesn't even try to make it fair, for PGI to have given us an IS/clan balance that is this close is already amazing and plenty. A couple more touches (balance quirks evenly across all IS mechs according to performance-by-tonnage, the aforementioned nerf hits to CERML/streak6s, removal of loopholes from ghost heat), and I think it'll be in a great place.
Edited by Telmasa, 19 April 2015 - 11:50 PM.
















