Ammo
It's time to introduce Ammo types.
for Lasers, Crystals.
Ballistic, of-course Bullets and shells.
Missiles, Missiles
so the Property's
Crystals.
Close Ranged, Long Ranged, Armour Focused, Structure Focused.
CR=60% armor 40% Structure with -40% Range
LR=40% armor 60% Structure with +40% range
AF=145% armor -45% structure range same
SF=-45 Armor +145% structure Range same
Normal Focus=no adjustments
Ballistic
same as Lasers but then with all ballistic ammo.
Missile, this will rock
Explosion load, EMP payload, TH load, Frozen payload.
those are unguided Missiles, that are fired without a lock, they are AoE property's
Explosion like the name suggest, it deals Structure damage within a area it got fire on lets say 50 meters.
Unguided Missiles, deals Armor damage of 160% -45% structure they are AoE based of 30 meters.
TH load,
those missiles not only do -30% Structure/armor but also burns the mech, make them run almost hot as Lava for long time duration AoE based 35 meters, (a tactical missile)
Frozen
those Missiles are loaded with advanced cryo that freeze the armor of any mech that got unlucky being in that area, -40% Structure/armor, adjust move speed -45% AoE 45 Meters.
























