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Petition: Fix Cauldron Born Model


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#1 Tarogato

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Posted 19 April 2015 - 04:33 AM

UPDATE!

Dev response here: http://mwomercs.com/...ost__p__4371787

The WIP model we got to see in the NGNG Weekend Update was indeed not yet rigged, so the final stature of the mech will be more squat, like many of us expected/wanted it to be. Rejoice! And I thank everybody for your contribution and civil discussion! Original post follows:



Which would you rather have? And why?

Posted Image



We've been given a sneak preview of the Cauldron Born in-game model as it stands: a work in progress. Hopefully we can use this opportunity to provide constructive feedback to the modeler(s) on how to improve the model so that it can fully meet our expectations. It already looks damn sexy, as does almost every model developed from Alex's art. But it could look even sexier.

I know many people are happy with it, but there seems to be significant amount of people who do think it could be improved. You can find examples here:









The requested changes:

1. more aggressive angle in the leg joints
2. upper body positioned slightly more forward on the hip
3. scaling legs, torso, or whole to achieve better proportions (might not even be necessary)



Here is a more sophisticated illustration of the differences:

Posted Image


The hip (or highest point on the leg/thigh) should be about the halfway point along the total height of the model, which is to say it should divide the mech in half, resulting in a 50/50 torso-to-legs proportion. The WIP model currently has about a 35/65 torso-to-legs proportion. Shown by red horizontal lines.

I would be willing to accept a compromise between Image #1 and Image #2 as illustrated above, but obviously the closer to Image #2 it becomes, the more it will resemble the source material and the more the true character of the mech will be apparent. It should be low, mean, and aggressive... not tall, mild, or prude.







State your opinion in this thread whether or not you'd like to see adjustments like this made to the model before it's too late and we can't go back!

Yes or no?

And please leave some feedback below as to why it's important to you!


Edited by Tarogato, 20 April 2015 - 04:07 PM.


#2 Ovion

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Posted 19 April 2015 - 04:48 AM

I agree completely.

Though the simple fix is just having the legs less extended.

#3 Macster16

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Posted 19 April 2015 - 04:50 AM

I give this petition a yes from me.

It's not a massive deal to me, but I would prefer the more squat/aggressive stance. It's what the EJ is known for and what really makes it such a distinctive mech along with the high propped arms.

#4 GotitN4U

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Posted 19 April 2015 - 04:54 AM

You been better off doing this as a Poll.

#5 rolly

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Posted 19 April 2015 - 05:01 AM

A good idea. I just think this is the last sort of thing they should be fixing. I'd rather see the promised indepth Community Warfare and features badly needed than this mech-for money cycle this game is constantly on, not the drip of sparse and buggy content.

#6 Tarogato

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Posted 19 April 2015 - 05:02 AM

View PostGotitN4U, on 19 April 2015 - 04:54 AM, said:

You been better off doing this as a Poll.

I would love to, but you can't create polls in General Discussion for some reason. And we all know posting in a sub-forum other than General Discussion is a sure way to starve yourself of topic views. =P

#7 Juodas Varnas

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Posted 19 April 2015 - 05:05 AM

I don't think PGI cares for your petitions, even if the point is very valid.
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I still don't care for clan mechs, but something like this should be done.

#8 Deathlike

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Posted 19 April 2015 - 05:33 AM

Considering the reuse of some resources (mainly legs from other Clan mechs), it's not going to be short like it's lore design at all.

Even something like the Maddog would benefit from this (being as tall as a Timberwolf is not exactly a good thing for balance).

#9 Navid A1

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Posted 19 April 2015 - 05:33 AM

I vote yes all the way.

but the concerning thing is that i don't remember PGI modelers caring about player feedback...like...ever.!

#10 Gamuray

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Posted 19 April 2015 - 05:51 AM

Yes. It should be something they can do very quickly, especially since it is still in development.

(and while they're at it, catapult ears and jager arms)

#11 Wren2773

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Posted 19 April 2015 - 05:58 AM

I fully support the changes proposed

#12 Cion

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Posted 19 April 2015 - 06:03 AM

PGI, will you listen?

PGI, will you reply?

PGI, do you see the logic behind this?

PGI, do you realize that this "fix" will make the player base (paying base) happy?

PGI, do you realize that this fix takes like no development time?


Edit:
Reply from PGI dev here
http://mwomercs.com/...87#entry4371787
Also I quoted Russ a few posts below the link.

Edited by Cion, 20 April 2015 - 02:22 PM.


#13 Anarcho

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Posted 19 April 2015 - 06:07 AM

you have my yes!

#14 Matthew Ace

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Posted 19 April 2015 - 06:09 AM

Quick, spam Russ on twitter with this, and it might just get through! :D

On a more serious note though... yes, the Cauldron Born really needs shorter legs, bare minimum.

#15 Igor Kozyrev

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Posted 19 April 2015 - 06:20 AM

yes!

#16 Tennex

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Posted 19 April 2015 - 06:28 AM

I dont think it needs to be that squat but i do think they need to reduce size of legs and bend them a bit

#17 SpiralFace

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Posted 19 April 2015 - 06:29 AM

how about no.

Look, I love Battletech and the look of the original, but this is a pure gameplay balancing thing.

You are talking about a mech with equal weight of a Hellbringer with clan tech weaponry and high weapon mounts ALSO getting a squat profile that will easily make it the smallest, most compact heavy on the field.

This thing would IMMEDIATELY nearly invalidate every other clan heavy, and instantly become one of the best heavies in the game when the profile is equal to other mechs half its size.

If they did that, they would have to give it negative quirks up the wazzoo that NO ONE would want.

I love the look of the original, but they have to balance the aesthetics of what the mech in Battletech looks like to physical game play balance in this game.

#18 FupDup

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Posted 19 April 2015 - 06:31 AM

View PostTennex, on 19 April 2015 - 06:28 AM, said:

I dont think it needs to be that squat but i do think they need to reduce size of legs and bend them a bit

In particular, the lower legs seem to be much thinner than the concept art, and more angular instead of round/curvy. The proportions from the concept art got messed up and it messes with the mojo. :\

Posted Image

#19 Hisara

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Posted 19 April 2015 - 06:31 AM

Yes.

#20 Mr Nikson

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Posted 19 April 2015 - 06:32 AM

Yes





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