Posted 21 April 2015 - 02:45 PM
The mechs most in need of quirk changes (as in underperforming) are, in my opinion:
Jenner (all)
Shadowhawk (all) - This mech was good a long time ago, before jumpjet and PPC changes. Now it is one of the least played and least competitive medium mechs, at least in higher tier gameplay.
Hunchback 4H - The problem here is half the fact that a single AC/10 is nigh useless, and half the fact that it gets a range quirk instead of a heavy velocity quirk. The main problem with the AC/10 is that it sits at an unhappy medium - lower damage than gauss or AC/20, and too slow of a projectile to take advantage of the extra range it has vs. the AC/20.
Orion (all) - These need serious love. This is the kind of mech that needs to be quirked to fill a particular niche for it's variants. It's size and hitboxes make it suicide to take an XL engine, but not tanky enough with a standard engine, and it doesn't get either quirks for a good mid-range build to allow it to stand off and survive, or quirks for a very effective short range build to let it compensate by firepower.
Highlander (all) - The bottom of this hot pile of garbage. It just got re-quirked, but in the wrong way. While the maneuverability quirks were nice, this is not a mech where a little extra torso twist speed or acceleration is going to make a difference. This mech is huge like an Atlas, but lacks Atlas-like durability, and can carry even less weaponry. This mech needs some weapon-specific, tier 4 or so weapon quirks than can give the variants well designed roles. The armor and structure quirks would ideally focus on the torso, with the right ballistic arm as a second consideration. Increasing the engine cap would be great, otherwise give it a better speed quirk, maybe 15%.
Cataphract - The 4X is the only variant that seems to have some focus to its quirks. The 3D has it the worst, probably because it used to be the king of jump sniping, but why that would even be a consideration after jumpsniping has been dead for almost 2 years I don't know. Out of all of the possible builds you can do with the 3D, UAC/5 dakka is one of the worst, and it doesn't even get good quirks for it besides jam chance. The kind of builds where the 3D excels are things like AC/20 and PPC, AC/20 and 5ML, 2xAC/10 and PPC, Gauss and 2x ERLL. Combinations of heavier ballistics and energy, not dakka.
The 2X originally had a great set of brawling quirks, which were quickly turned into a mediocre set of general quirks.
The 1X is also saddled with a giant mess of mediocre general quirks that don't allow it to excel in any role.