Throe, on 14 February 2018 - 12:55 PM, said:
I can appreciate the frustration of feeling like a certain 'Mech is really only good with a single load out because of overpowered weapon specific quirks, but numerous general quirks need to stay as a matter of game balance.
All respect, but no.
If the game is "balanced" on quirks, then something needs to be seriously redressed.
IMO the answer is relatively simple. All DPS needs to be equal. Clan weapons burn longer, run hotter, hit harder and have a longer cool down.
Yes, Clans will have a higher alpha.
Clan mechs need to have lower/wider hard points so they're not as proficient as pop tarting and hill humping. Not necessarily all waist height, but close. HBR torso weapons are a good example of max height.
IS Mechs can get an extra 5% armour as a bonus. Their weapons are shorter range, shorter cool down, run cooler and shorter burn.
This puts them in the role that most IS Mechs are best at anyway. Mid-short range engagements and brawling. IS Mechs can shoot faster, sustain more damage than their higher heat, higher alpha Clan counterparts.