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Grf-2N Builds


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#1 Alistair Winter

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Posted 20 April 2015 - 01:31 PM

Posted Image

  • ECM capable
  • Max engine rating: 360
  • Max jump jets: 5
  • Quirks:
    • Missile Velocity +10%
    • LRM 5/10/15/20 Spread -5%
    • SRM 2/4/6 Spread -5%
    • ER PPC Velocity +20%
  • Hardpoints:
    • Left Torso: 2 Missile, 1 ECM
    • Right Torso: 2 Missile, 1 AMS
    • Right Arm: 2 Energy
Pretty useless quirks, but still an interesting mech. What will people be running? Just another SRM boat with ECM?

#2 FupDup

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Posted 20 April 2015 - 01:32 PM

View PostAlistair Winter, on 20 April 2015 - 01:31 PM, said:

What will people be running? Just another SRM boat with ECM?


#3 Tahribator

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Posted 20 April 2015 - 01:33 PM

It's basically a better 3M. Every single 3M build will do well with it minus 1.5 tons from the engine/ammo.

ERPPC+4xSRM4, 2xML+4xASRM4 are good builds to start with. It'll be a good stealth brawler.

#4 FupDup

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Posted 20 April 2015 - 01:34 PM

View PostTahribator, on 20 April 2015 - 01:33 PM, said:

It's basically a better 3M. Every single 3M build will do well with it minus 1.5 tons from the engine/ammo.

ERPPC+4xSRM4, 2xML+4xASRM4 are good builds to start with. It'll be a good stealth brawler.

Well, the 3M gets tighter missile convergence and a higher nipple mount (but then again, if you want nipples the Sparky is the best for that). That's about it really.

#5 Dulahan

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Posted 20 April 2015 - 01:36 PM

ECM LRM Boat.

Think on that.

#6 TercieI

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Posted 20 April 2015 - 01:43 PM

View PostDulahan, on 20 April 2015 - 01:36 PM, said:

ECM LRM Boat.

Think on that.


HBR can do that already. It's a waste there, it'd be a waste here.

#7 Alistair Winter

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Posted 20 April 2015 - 01:43 PM

View PostDulahan, on 20 April 2015 - 01:36 PM, said:

ECM LRM Boat.

Think on that.

I was thinking on that, but... it doesn't have any quirks worth mentioning. IS medium mechs don't work very well as LRM boats, because LRMs are too heavy to boat. Is the ECM really worth the lack of cooldown and heat reduction quirks for LRMs?

You can slap on 4 LRM5s as an harassment weapon, but what will your main weapons be? 2 large lasers?

#8 FupDup

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Posted 20 April 2015 - 01:46 PM

View PostAlistair Winter, on 20 April 2015 - 01:43 PM, said:

I was thinking on that, but... it doesn't have any quirks worth mentioning. IS medium mechs don't work very well as LRM boats, because LRMs are too heavy to boat. Is the ECM really worth the lack of cooldown and heat reduction quirks for LRMs?

You can slap on 4 LRM5s as an harassment weapon, but what will your main weapons be? 2 large lasers?

Kinda mediocre build:

Ghetto Griffin 2N

#9 Torgun

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Posted 20 April 2015 - 01:49 PM

What is it with these almost meaningless quirks, 5% less missile spread? It's about as useful as +10% MG range

#10 Dulahan

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Posted 20 April 2015 - 01:52 PM

View PostTerciel1976, on 20 April 2015 - 01:43 PM, said:

HBR can do that already. It's a waste there, it'd be a waste here.


Disagree. One of my Griffins (I'm forgetting the variant) regularly runs LRMs and MLs+Tag and it's one of my most regularly high scoring mechs. And the one that got me Bridesmaid for that matter.

#11 Alistair Winter

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Posted 20 April 2015 - 01:52 PM

View PostFupDup, on 20 April 2015 - 01:46 PM, said:

Kinda mediocre build:

Ghetto Griffin 2N

Yeah, that's the one I was looking at too, basically. It looks pretty underwhelming to me. I don't have much experience playing those LRM5 boats, but if you copy-paste that build to a Kintaro 18, you get 15% cooldown bonus, 15% heat reduction for LRMs and 10% shorter laser duration for your large lasers.

How much is the Magic Jesus Box worth for an LRM boat?

View PostTorgun, on 20 April 2015 - 01:49 PM, said:

What is it with these almost meaningless quirks, 5% less missile spread? It's about as useful as +10% MG range

QFT. Just a complete waste of time for PGI devs to give quirks like that. Practically worthless.

#12 FupDup

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Posted 20 April 2015 - 01:54 PM

View PostAlistair Winter, on 20 April 2015 - 01:52 PM, said:

QFT. Just a complete waste of time for PGI devs to give quirks like that. Practically worthless.

They're punishing us for the sins of the Thunderthug, Dakka Dragon, and PewPew Stalker forum outcries. We reap what we sow. :(

#13 Quicksilver Aberration

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Posted 20 April 2015 - 01:56 PM

4 ASRM6 + ECM + XL 300
Replace placeholders with appropriate equipment and you have a massive alpha jump brawler and ECM for fun. Or go with the 4 ASRM4-2 ML brawler of the 3M with ECM.

You essentially trade a larger target area for higher up missiles which have limited niche usefulness. Good news is that the convergence still won't be too terrible compared to the 3M and you can mount a higher alpha with an XL. Also Magic Jesus Box.

It may not be what people wanted or really oriented towards CW very well, but that doesn't take away from the fact it is a slightly better version of one of the best IS brawling mediums currently.

Edited by WM Quicksilver, 20 April 2015 - 02:02 PM.


#14 Alistair Winter

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Posted 20 April 2015 - 02:00 PM

View PostFupDup, on 20 April 2015 - 01:54 PM, said:

They're punishing us for the sins of the Thunderthug, Dakka Dragon, and PewPew Stalker forum outcries. We reap what we sow. :(

I'm fairly certain PGI determines quirks by rolling a bunch of chicken bones, D6 dice and crow's blood onto a silver plate and trying to interpret the patterns.

I didn't sow anything. I'm not on Twitter.

#15 C E Dwyer

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Posted 20 April 2015 - 02:03 PM

I think its worse than the 3M, and not worth the advantage of ECM.

Because

missile spread will be worse, unless you only run two srm racks, which is less alpha
you can't have a shield side and run a standard engine, though few builds will, its still a far less flexible build.
if you run three or four missile racks your going to be easier to hit, because of the two shoulder drums, so it will suffer like the wolverine in a four srm build, where they get packed along the shoulders.

I can see an lrm erppc tag build being popular
the Hunchback 4J works very well with 2 lrm10 2ml and tag, so while the ecm and the ppc take weight, it shouldn't be to disasterous a build, other than that

ecm lrm10 3 streak2 bap and energy weapons of choice

for the pros a 4xsrm 4 or asram6 with energy weapons

#16 LT. HARDCASE

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Posted 20 April 2015 - 02:28 PM

Man I was hoping they wouldn't do dual shoulder drums, and would instead give us the missile hardpoint down in the torso like the 3M's lower chest level launchers.

Hype decreased, but it'll still be a great Griffin.

Edited by Kevjack, 20 April 2015 - 02:28 PM.


#17 CycKath

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Posted 20 April 2015 - 02:33 PM

View PostTerciel1976, on 20 April 2015 - 01:43 PM, said:

HBR can do that already. It's a waste there, it'd be a waste here.


Not all us are Vatborns though, but agree that LRM boating a waste of ECM. LRMs to plink/assist as I close on my 3M definitely where I'll start with the 2N though.

#18 Bishop Steiner

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Posted 20 April 2015 - 02:36 PM

View PostAlistair Winter, on 20 April 2015 - 01:31 PM, said:

Posted Image

  • ECM capable
  • Max engine rating: 360
  • Max jump jets: 5
  • Quirks:

    • Missile Velocity +10%
    • LRM 5/10/15/20 Spread -5%
    • SRM 2/4/6 Spread -5%
    • ER PPC Velocity +20%
  • Hardpoints:

    • Left Torso: 2 Missile, 1 ECM
    • Right Torso: 2 Missile, 1 AMS
    • Right Arm: 2 Energy
Pretty useless quirks, but still an interesting mech. What will people be running? Just another SRM boat with ECM?


wont be the first time i ignored quirks. Probably 4x SRM4 or sSRM2s, ECM and 2x LLaser or ERLLasers, 300XL, 4-5JJ. Or I might put a LPL+ML in the RA, and some extra DHS or Ammo, since I like pairing those weapons, too.

#19 Deathlike

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Posted 20 April 2015 - 02:38 PM

I hate to say this..

But this will be a better LRM boat than even the KTO.

Take a look @ the missile tube arrangements in smurfy.

Instead of having one large LRM (LRM20, though many use LRM15s for spread/ammo reasons), you can split that off into two of them.

A popular LRM config for the Griffin-3M is 2 LRM15s with 2 LRM5s (with TAG, and probably a medlaser).

This variant will allow that build to be more efficient/effective.

This inevitably makes the Kintaro useless or less effective when you're not reliant on LRM5s.

Edited by Deathlike, 20 April 2015 - 02:39 PM.


#20 Alistair Winter

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Posted 20 April 2015 - 03:03 PM

Would 4xLRM10 be an option at all? I don't have much experience LRM boating on medium mechs. I know that you save 2 tons running 2xLRM15+2xLRM5, but I'm wondering if 4xLRM10 would have a tighter spread and better DPS. Then again, there's Ghost heat with 4xLRM10, isn't there?

I'm kind of tempted to just run 2xLRM10A, LPL and ML as the ultimate vanilla build. Hell, I may even end up running it with an ER PPC, just because it looks so good.

That's what annoys me the most about GRF-2N. I think it's the most badass looking medium mech in the game. It looks like the sexy lovechild of a Griffin and a Hunchback IIC, which are two of the most badass looking medium mechs in Battletech to begin with. Really sucks that it won't be available for C-bills untill June. And it has both ECM and jump jets. God help me.





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