Jump to content

mech gets shot down - what happens ?


44 replies to this topic

#21 Grugore

    Member

  • PipPipPipPipPipPipPip
  • 653 posts

Posted 02 July 2012 - 10:47 AM

View PostHarusee, on 02 July 2012 - 10:44 AM, said:



One small laser and limping with quarter armor? LOL


Reminds me of a TT game I played once. Battalion strength on each side. six players. I had one mech left with no armor. NONE! One leg and several crits, and I hopped off the battlefield at the end. Best game I ever played. I love this game.

#22 Kaelin

    Member

  • PipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 193 posts
  • LocationScotland.

Posted 02 July 2012 - 10:49 AM

View PostSilvaDraconis, on 02 July 2012 - 10:26 AM, said:

You missed, ammunition criticals. With enough onboard and close together they can chain react for an impressive display of fireworks.


hmm, kinda, when ammo criticals it deals damage to internal structure ignoring armour (as per TT) it works inward when it runs out oh HP on the given location, and three critical hits on the engine caused it to explode. this is the real hazard with XL engines, since they occupy two slots the L&R torso as well, meaning your engine could have taken 2 criticals before the damage even reaches the center.

#23 Twisted Power

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 500 posts
  • LocationNew York

Posted 02 July 2012 - 10:50 AM

I would die to have a real solaris event rigged up. Play for a stable and what not. It would be so sweet.

#24 Wheelyum

    Rookie

  • Elite Founder
  • Elite Founder
  • 1 posts

Posted 02 July 2012 - 10:50 AM

View PostEisenhorne, on 02 July 2012 - 09:35 AM, said:


I'm really hoping for a Solaris 1v1 Deathmatch game mode or something, where mech death is permanent, or perhaps the winner walks off with both mechs. In either case, a high risk high reward game mode :)


I would also love a game mode like this. Perhaps seperated by mech types

#25 Saren21

    Member

  • PipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 231 posts
  • LocationFL

Posted 02 July 2012 - 10:50 AM

View PostGrugore, on 02 July 2012 - 10:42 AM, said:

While the rest of install microwave ovens?


Well good sir if you have to ask :)

You Gotta Install Large Pulse Lasers
For Custom Tech Deliveries
You Gotta Move These Long Range Missiles
You Gotta Move These PPC's

#26 Voyager I

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 417 posts

Posted 02 July 2012 - 10:54 AM

View PostKaelin, on 02 July 2012 - 10:49 AM, said:


hmm, kinda, when ammo criticals it deals damage to internal structure ignoring armour (as per TT) it works inward when it runs out oh HP on the given location, and three critical hits on the engine caused it to explode. this is the real hazard with XL engines, since they occupy two slots the L&R torso as well, meaning your engine could have taken 2 criticals before the damage even reaches the center.


Inner Sphere XL Engines take up 3 slots. Lose side torso, lose the mech.


The devs have confirmed that there won't be any loss of hardware. Mechs will be damaged, but not destroyed, and equipment will not be lost from your inventory. That's probably a good thing, because weapons systems can cost as much as an entire chassis, and XL Engines are insanely expensive if you go by the book values.

#27 Kelthar

    Member

  • PipPipPip
  • Legendary Founder
  • Legendary Founder
  • 75 posts
  • LocationCA

Posted 02 July 2012 - 10:56 AM

View PostLirezh, on 02 July 2012 - 09:48 AM, said:

Don't mechs explode after ejection in video ? :)
in battletech mechs can go up pretty bad


In BattleTech you have to get into optional rules for mechs to lose containment, other than that you just lose locations.

#28 Solarisjock

    Member

  • PipPipPip
  • 86 posts

Posted 02 July 2012 - 11:00 AM

in the TT rules i believe the only time a mech is declared a total, total lose is when the CT is destroyed by artillery fire, and ammo explosions i think.

#29 zirkonflex

    Member

  • PipPipPip
  • Elite Founder
  • 64 posts

Posted 02 July 2012 - 11:00 AM

I'm pretty damn sure your mech will be completely recovered for free (including all weapon systems), but you'll have to purchase lost ammunition and armour yourself. This means your mech is always functional (except for ammo-dependant weapons), but if you where to spend nothing "repairing" you'd go out without any armor, essentially "half dead" on your internal structure.
This doesn't mean you'd get downed by a single small laser, but your protection is gonna be pretty bad.

I don't think we'll see the anticipated high costs of repairs though. Since there's no retreat, your mech will be destroyed quite often, and it's only going to be a smaller penalty. The devs have talked this through in the "Ask the Devs" though.

#30 Todd Lee

    Member

  • PipPipPipPipPip
  • 145 posts

Posted 02 July 2012 - 11:11 AM

I doubt that you would have repair bills, but I could be wrong. If it were the case, it would severely limit the amount of games an individual could play simply because if you're constantly losing, you're not getting any money, and you're incurring massive repair bills. That would in effect take a lot of the fun out of the game.

On occasion I enjoy hopping into Team Fortress 2 and just goof off from time to time, and it's nice having to not worry about anything consequence for doing so. Hopefully this game takes the same model. It isn't always fun playing a GAME seriously all the time, otherwise it becomes a chore.

If, however, they plan on making this game a massive money sink, which I'm sure plenty of people will throw their wallets at digital power (why not donate some of that money to someone in need?), then you can bet that there will be high repair cost, and even the possibility of the destruction of weapons/critical components.

#31 Stormlight666

    Member

  • PipPipPip
  • 52 posts

Posted 02 July 2012 - 11:19 AM

View PostEisenhorne, on 02 July 2012 - 09:35 AM, said:


I'm really hoping for a Solaris 1v1 Deathmatch game mode or something, where mech death is permanent, or perhaps the winner walks off with both mechs. In either case, a high risk high reward game mode :)


Doubt they can do this. It'd violate gambling laws in the U.S. (the same way Magic The Gathering dropped Ante all those years ago).

#32 Shephard

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 274 posts
  • LocationPhiladelphia

Posted 02 July 2012 - 11:19 AM

View PostTodd Lee, on 02 July 2012 - 11:11 AM, said:

I doubt that you would have repair bills, but I could be wrong. If it were the case, it would severely limit the amount of games an individual could play simply because if you're constantly losing, you're not getting any money, and you're incurring massive repair bills. That would in effect take a lot of the fun out of the game.


You *ARE* wrong. At the end of the match you will absolutely have to pay to repair and re-arm your mech, the cost being based on how much damage you took and how much ammo you shot off. The Devs have stated this numerous times. They have also said that no hardware will ever be "lost" from your inventory, and that you will always be able to make minimal repairs for free (I.E. no mechs will ever be unplayable).

I imagine that even when you lose a match you still make money. Lets say that you make 100,000 Cbills for winning, and 50,000 CBIlls for losing. I imagine that the cost to repair/re-arm won't ever exceed 50,000 Cbills, I.E. you won't ever be in debt.

#33 Lirezh

    Member

  • PipPipPip
  • 71 posts
  • LocationGermany/Austria

Posted 02 July 2012 - 12:48 PM

Actually I'd like to see some good bills, I'd also like to see mechs getting lost.
Consequences make games more interesting, think about Eve online. You can lose everything but people love the game (once they understand the basic mechanics). Of course MWO can not compare to EVE, it would need many more years of intense development but the more you lose the more interesting a match can be :P

On the other hand, cheap repairs is good imho.
I personally would prefer the option that a mech can be insured for a fee so if you lose it you get a part of the investment back (like 80%)
That's how EVE solved the topic (for normal items).
If you have lost an uninsured ship all is gone, but you can always get a tiny ship for free.

Same could work for MWO. You can insure mechs, you can lose them and if you have no mech anymore you can get a free Jenner or something like that

Edited by Lirezh, 02 July 2012 - 12:49 PM.


#34 Bodha

    Member

  • PipPipPipPipPipPipPip
  • 522 posts
  • LocationAtlanta

Posted 02 July 2012 - 01:35 PM

View PostDel Arianni, on 02 July 2012 - 09:50 AM, said:

I think the devs should allow you to rejoin the battle but not with the same mech as it needs to be repaired. If you have multiple mech's in your inventory then you can re-join in a different mech.

Or...

Both sides have a tonnage limit as a balancing feature, and there is re-inforcement pool that you can pull from after mech destruction.



I'm hoping they allow for large guild/clan matches with a ticket(tonnage deployable limit) on some really big maps. I would love to see battles that go for an hour or two with both sides poring more mechs in as the battle goes on. Also I hope they opt for really big maps. Not open, just big so that there is room to move around the extreme flanks etc. One pet peeve in WoT and other games like this is the lack of room. For those that have played it, think world war 2 online. I want to have the option to spawn well off to one side of the action and come in from a new direction.

#35 Elizander

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 7,540 posts
  • LocationPhilippines

Posted 02 July 2012 - 01:38 PM

View PostLirezh, on 02 July 2012 - 09:22 AM, said:

What happens if your mech is lost in a battle ?
I suppose you can repair mechs that become damaged but what if it's blown to pieces / you had to eject ?
Complete loss of invested money ? Insurances like in EVE ?
What if all your money is lost and your last mech is gone, you get a free light one ?

Would be interesting to know.


This is just my guess, but:

1) Your 'free' mech will always be in some usable state so that you can always play the game.
2) If you explode you just end up with a much bigger repair bill.

They also mentioned that you can still fight with a damaged mech. I am not sure if you get some level of free repairs or if they are gonna let you join a game with one leg, one arm, and all your internals exposed though....

#36 Eisenhorne

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 2,111 posts
  • LocationUpstate NY

Posted 02 July 2012 - 02:19 PM

View PostStormlight666, on 02 July 2012 - 11:19 AM, said:


Doubt they can do this. It'd violate gambling laws in the U.S. (the same way Magic The Gathering dropped Ante all those years ago).


The reason MGT had to drop Ante was because you were using physical cards that you owned.

You own NOTHING in this game, and you never will. Your account is entirely property of PGI. They can add or remove things from your account at will. (Of course I doubt they will randomly remove things, but still).

#37 Voyager I

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 417 posts

Posted 02 July 2012 - 02:43 PM

View PostEisenhorne, on 02 July 2012 - 02:19 PM, said:


The reason MGT had to drop Ante was because you were using physical cards that you owned.

You own NOTHING in this game, and you never will. Your account is entirely property of PGI. They can add or remove things from your account at will. (Of course I doubt they will randomly remove things, but still).


To be fair, regardless of whatever it says in the ToS, if they actually tried to leverage any of that supposed power, they'd probably find themselves eating a facefull of class-action lawsuit. If they really wanted to be scumbags, they'd follow the Riot Cycle; buff champion, release new skin for champion, let champion be borderline "too strong" for a month or two, nerf champion again, pick new champion and repeat from beginning.

#38 xxx WreckinBallRaj xxx

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 3,852 posts

Posted 02 July 2012 - 02:51 PM

View PostLirezh, on 02 July 2012 - 09:22 AM, said:

What happens if your mech is lost in a battle ?
I suppose you can repair mechs that become damaged but what if it's blown to pieces / you had to eject ?
Complete loss of invested money ? Insurances like in EVE ?
What if all your money is lost and your last mech is gone, you get a free light one ?

Would be interesting to know.


A Mech is not "destroyed" in this game, else you'd totally lose your paid investment. As far as the battlefield show goes it'll look destroyed, but a player will not actually "lose" the Mech. You see if a player paid 10$ for a Mech then had it taken away due to being in a bad game... this game would have no success. You can't take a player's stuff away and expect them to want to keep playing. Imagine if in WoW you lost armor entirely if it got damaged too much. The game would be far less successful if they did that. As such you never actually lose armor, even if it is damaged down to 0 durability from 10+ deaths. In a singleplayer campaign it is ok to do that type of thing(And it exists in previous MW games) and can make the game feel more immersive, but in a multiplayer it would be a serious no no. If I spend 10$ or 2 weeks worth of grinding just to get a shiny new Mech/armor/hero/etc, you damn well better never take it away from me.

You will however have to repair your Mech, which from what I understand will take money+time. Money=C-Bills. The repair time will likely be dictated by the extent of the damage and while it is being repaired, you won't be able to use it. This is also why they state that Legendary Founder's is really good. 4 Mechs with the money bonus means that whenever one is out of use due to damage; you can simply jump in another one and keep riding that boost. 4 Mechs with the boost, from what they've said, means you'll pretty much never be out of having a boost ready. Elites with only 1 Founder Mech won't always be able to use their boost since it'll only be on that 1 Mech. When that 1 Mech is in the shop getting its body put back together from last, you won't have its boost available.

Edited by Bluten, 02 July 2012 - 02:53 PM.


#39 wanderer

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Civil Servant
  • Civil Servant
  • 11,152 posts
  • LocationStomping around in a giant robot, of course.

Posted 02 July 2012 - 02:52 PM

View PostLirezh, on 02 July 2012 - 09:22 AM, said:

What happens if your mech is lost in a battle ?
I suppose you can repair mechs that become damaged but what if it's blown to pieces / you had to eject ?
Complete loss of invested money ? Insurances like in EVE ?
What if all your money is lost and your last mech is gone, you get a free light one ?

Would be interesting to know.


Duct tape is involved. LOTS of duct tape.

#40 Wyr

    Member

  • PipPipPip
  • Elite Founder
  • Elite Founder
  • 65 posts
  • Google+: Link
  • Facebook: Link
  • LocationTransylvania, Romania

Posted 02 July 2012 - 02:59 PM

I think Pirates of the Burning Sea style durability points could also work. That means you can get destroyed only a few times, then it is total destruction. And if you steal/salvage/win-after-batter/somehow-get-from-other-play a mech it only has 1 durability.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users