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So Lbx To Ac Swap Impossible?

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#41 AlexEss

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Posted 21 April 2015 - 04:51 AM

As stated before.. It is not impossible from a coding point of view.

It is impossible from a investment point of view, especially regarding ALL the other things they need to work on that actually matter... Like CW phase 2-3, NPE, Solaris, New non CW game modes, More maps, more mechs, a potential SP mode...

On the long list of things that they need coders for (people who actually like to have a life outside work too..) figuring out how to fix this minor QoL issue is most likley soo far down the list that it might as well be "impossible"


IT... HAS... NOTHING... TO... DO... WITH... IF.. IT.., CAN... BE... CODED... just stating that for clarity.

But honestly... Try working as a project lead and you will soon get a better understanding of "impossible" contra IMPOSSIBLE.

#42 kapusta11

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Posted 21 April 2015 - 04:56 AM

View PostAlexEss, on 21 April 2015 - 04:51 AM, said:

As stated before.. It is not impossible from a coding point of view.

It is impossible from a investment point of view, especially regarding ALL the other things they need to work on that actually matter... Like CW phase 2-3, NPE, Solaris, New non CW game modes, More maps, more mechs, a potential SP mode...

On the long list of things that they need coders for (people who actually like to have a life outside work too..) figuring out how to fix this minor QoL issue is most likley soo far down the list that it might as well be "impossible"


IT... HAS... NOTHING... TO... DO... WITH... IF.. IT.., CAN... BE... CODED... just stating that for clarity.

But honestly... Try working as a project lead and you will soon get a better understanding of "impossible" contra IMPOSSIBLE.


So how is content that will add gameplay diversity and keep people playing the game is a bad investment?

Edited by kapusta11, 21 April 2015 - 05:00 AM.


#43 AlexEss

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Posted 21 April 2015 - 05:40 AM

View Postkapusta11, on 21 April 2015 - 04:56 AM, said:


So how is content that will add gameplay diversity and keep people playing the game is a bad investment?


it is not content.. it is a QoL issue. And it is a very limited scope one at that not only does it only apply to one weapon it also only apply to people who are interested in the functionality.. so a subset of a subset.

Also there is no guarantee that said subset will actually use it or that it will make more people play the game.

So it is better to invest in things that are beneficial to more people and mostly guarantee that more people will play the game like a proper tutorial and more development on the CW and PUB gamemodes.

Also... we do not know how deep in to the engine they would need to dig in order get it to work and how many other systems and bugs it would introudce, that would eat QA time form other more important project.

In short.. It is a VERY bad investment due to the time and resources it would eat.

#44 Stoned Prophet

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Posted 21 April 2015 - 08:08 AM

View PostOne Medic Army, on 20 April 2015 - 08:02 PM, said:

Because coding isn't that straightforward.

This is for all the poor software experts out there:
https://www.youtube....bed/BKorP55Aqvg

QFT

View Post627, on 20 April 2015 - 11:04 PM, said:


Programming Everything in a nutshell:
Posted Image


#45 Almond Brown

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Posted 21 April 2015 - 09:56 AM

View PostOne Medic Army, on 20 April 2015 - 08:02 PM, said:

Because coding isn't that straightforward.

This is for all the poor software experts out there:
https://www.youtube....bed/BKorP55Aqvg


OMG! LOL! That skit sounded just like these Forums.

"Lets build a Square Round room, in blue transparent wood steel."

"It will be easy. LOL! If me "insert name here" the ArmChair Coder can think it up, surely anyone can code it... right?" :)

View PostWhatzituyah, on 20 April 2015 - 08:06 PM, said:


Oh man I stopped watching the moment I heard drawing 7 red lines I knew I would die laughing I see what you did there. But I understand coding isn't that straight forward but if they can't code this in whats the hope of them coding any new tech in?


Russ did not say they couldn't not code it. He said they had old code that did not mesh with the current code. So Round hole with Square peg idea. They may build new code to make the peg round some day, but it is not likely. You want a slug, take an AC10 ffs. ;)

Edited by Almond Brown, 21 April 2015 - 09:57 AM.


#46 Almond Brown

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Posted 21 April 2015 - 10:01 AM

View Postkapusta11, on 21 April 2015 - 04:56 AM, said:


So how is content that will add gameplay diversity and keep people playing the game is a bad investment?


How in the name of hades does making the LBX-10 into an AC10, with a chance to jam, add diversity? It appears that some folks just got to relax that overly tight grip they have on their pet projects.

#47 Willard Phule

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Posted 21 April 2015 - 10:05 AM

Ok, so we all knew PGI wouldn't get this to work. We knew it back when they introduced it and said they were "working on it" ( see: Matchmaker, Elo system, HSR, etc....things that have been put off for the illusion of something more important). It is what it is.

What I want to know is WHY the "place holder Auto Cannons" we've got:

A ) Have that whole burst fire thing.....if it's supposed to represent an LBX firing a SOLID projectile, shouldn't it be a single solid projectile?

B ) Why don't the LBX modules work for them? If they're supposed to represent an LBX autocannon (and they do as far as weight and slot allocation), then why not list them as "LBX Solid and LBX Cluster" Auto Cannons and have the damn modules work for them.

#48 LordNothing

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Posted 21 April 2015 - 10:18 AM

i want at least a little bit of spit and polish on the clan acs and a bit of distinctive behavior from the ultras. like make them full auto (since there are no full auto ballistics other than the mg). the ultras would have higher dps potential and the acs would keep their low heat.

#49 Willard Phule

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Posted 21 April 2015 - 10:22 AM

Or...and wait for this....perhaps they have things backwards.

Newer players LIKE the Clan autocannons for the simple reason that they can at least do some damage instead of missing completely.

Clan warriors are SUPPOSED to be superior to IS pilots due to genetics and training. One would think that a "superior" pilot would be better able to use an "all or nothing" weapon like the IS ACs.

Perhaps they should switch them around.

#50 kapusta11

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Posted 21 April 2015 - 10:23 AM

View PostAlmond Brown, on 21 April 2015 - 10:01 AM, said:


How in the name of hades does making the LBX-10 into an AC10, with a chance to jam, add diversity? It appears that some folks just got to relax that overly tight grip they have on their pet projects.


No having ammo types is one of the reasons we still don't have Arrow IV artillery, IIRC it was mentioned in one of the town halls. It has 2 ammo types by default, homing and area saturation one. If we're going to advance in timeline standart ACs will have AP ammo that cannot be used in UACs and thus make regular ones a versatile alternative. ATM uses 3 ammo types. Different firing mode for PPCs with Capacitors. Overcharged PPCs. Etc. etc.

Edited by kapusta11, 21 April 2015 - 10:25 AM.


#51 Alistair Winter

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Posted 21 April 2015 - 10:30 AM

View PostOne Medic Army, on 20 April 2015 - 08:02 PM, said:

Because coding isn't that straightforward.
This is for all the poor software experts out there:
https://www.youtube....bed/BKorP55Aqvg

Of course not, but when you compare this tiny little feature to features you see in other games, even with the same engine, it seems like it's very different from what that funny video is illustrating.

I'm sure it's pretty damned hard to make a car with a rear view camera, sensors and a software that shows the path of your car given the angle of your steering wheels. I'm not saying anyone can do that. But if Mitsubishi can do it, then I figure Toyota can do it too. The whole "If you think it's so easy, why don't you have a go yourself"-argument doesn't really work when customers have a viable alternative with the exact feature they're looking for.

I'm just playing devil's advocate here. The LBX issue is so far down on my list of priorities, I barely even think about it anymore.

#52 Weeny Machine

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Posted 21 April 2015 - 10:38 AM

View PostAlexEss, on 21 April 2015 - 04:51 AM, said:

As stated before.. It is not impossible from a coding point of view.

It is impossible from a investment point of view, especially regarding ALL the other things they need to work on that actually matter... Like CW phase 2-3,
Jup. I think it is totally understandable to funnel meagre resources into a mode which is rejected by the majority of players - and which is supposed to be hardcore anyway.

#53 Willard Phule

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Posted 21 April 2015 - 10:41 AM

View Postkapusta11, on 21 April 2015 - 10:23 AM, said:


No having ammo types is one of the reasons we still don't have Arrow IV artillery, IIRC it was mentioned in one of the town halls. It has 2 ammo types by default, homing and area saturation one. If we're going to advance in timeline standart ACs will have AP ammo that cannot be used in UACs and thus make regular ones a versatile alternative. ATM uses 3 ammo types. Different firing mode for PPCs with Capacitors. Overcharged PPCs. Etc. etc.


Well....that and the MOMENT they bring Arrows into the game, you'll be looking at them being beat with a nerf bat so hard that they'll be useless, much like the current LRMs.

#54 Kenyon Burguess

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Posted 21 April 2015 - 10:53 AM

the original programmer coded each of the autocannons and lbx as separate entities. for the ammo swap to work the weapon system itself needs to be completely redone to give multiple ammo type options for all the weapons. its on the table pushed so far down the line you got the response op posted. problem is they have only one or two people available to work code at a time and it needs a team. for those that don't understand the dev system, you have people that code the game(few), and you have people that use the code they make to make things in the game (more). think of it in minecraft terms. someone else(coders) made minecraft and you make your maps and cities ect. ect. following the rules they set. if you want a different rule, then you talk to minecraft, not take it upon yourself.

#55 process

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Posted 21 April 2015 - 10:59 AM

I don't know if this has already been proposed, but disregarding viability between single slug vs. scatter shot for a moment:

Wouldn't it be possible to at least fake alternate ammo? Clan Ultra AC ammo counts the individual pellets. If they reworked the LBX autocannons to also count by pellet, the equivalent single slug would just be the same number of pellets fired together with zero spread. Surely with the LBX spread quirks they have easy access to the spread parameter.

#56 Willard Phule

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Posted 21 April 2015 - 11:03 AM

View Postprocess, on 21 April 2015 - 10:59 AM, said:

I don't know if this has already been proposed, but disregarding viability between single slug vs. scatter shot for a moment:

Wouldn't it be possible to at least fake alternate ammo? Clan Ultra AC ammo counts the individual pellets. If they reworked the LBX autocannons to also count by pellet, the equivalent single slug would just be the same number of pellets fired together with zero spread. Surely with the LBX spread quirks they have easy access to the spread parameter.


Shotgun chokes are apparently illegal in Canada...

#57 Khobai

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Posted 21 April 2015 - 11:11 AM

Quote

No having ammo types is one of the reasons we still don't have Arrow IV artillery,


not really.

clan LBX has two ammo types by default. but we have clan LBX and clan regular ACs as seperate weapons.

They could do the same thing with Arrow IV.

#58 Willard Phule

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Posted 21 April 2015 - 12:10 PM

View PostKhobai, on 21 April 2015 - 11:11 AM, said:


not really.

clan LBX has two ammo types by default. but we have clan LBX and clan regular ACs as seperate weapons.

They could do the same thing with Arrow IV.


Except, they can't.

#59 Mystere

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Posted 21 April 2015 - 12:26 PM

View PostAlistair Winter, on 21 April 2015 - 10:30 AM, said:

The whole "If you think it's so easy, why don't you have a go yourself"-argument doesn't really work when customers have a viable alternative with the exact feature they're looking for.


There is a viable alternative with the exact feature people are looking for? Is there someone else building a multi-player Mechwarrior game?

Edited by Mystere, 21 April 2015 - 12:27 PM.


#60 Alex Morgaine

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Posted 21 April 2015 - 12:39 PM

View PostReitrix, on 21 April 2015 - 04:34 AM, said:


Would it be impossible to clone this effect by having a 'ghost' AC2/5/10/20 attached to the LBX?

By this i mean that when you install an LB of any size, a hidden, weight and critslot free AC of the same size is installed at the same time, and the toggle switches not the ammo, but literally the whole Autocannon?


Basic idea multiple people have said, this sounds like the easiest description of what would be needed; just make sure it can't double fire and bam! Could require the two ammo types by setting the ghost to its own ammo, no worry about 1 ton = all types.





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