One Medic Army, on 20 April 2015 - 08:09 PM, said:
Now, there's any number of reasons this could be an issue with PGI's code, and how they defined the weapon "object" with regards to the mech "object", and various ammo/cooldown/valid build code checks.
there are various ammo types in the original Crysis, you can switch ammo to incendiary on a rifle for example.
PGI is full of excuses, their code must be the biggest mess...
Edited by LordBraxton, 22 April 2015 - 06:50 PM.