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So Lbx To Ac Swap Impossible?

Weapons

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#81 LordBraxton

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Posted 22 April 2015 - 06:48 PM

View PostOne Medic Army, on 20 April 2015 - 08:09 PM, said:

From what I understand, CryEngine doesn't actually support multiple ammo types. Instead it uses a work around where multiple weapons are defined, and the "ammo toggle" switches between those multiple weapons that all look identical, possibly queueing reload animations instead of weapon switch animations.

Now, there's any number of reasons this could be an issue with PGI's code, and how they defined the weapon "object" with regards to the mech "object", and various ammo/cooldown/valid build code checks.


there are various ammo types in the original Crysis, you can switch ammo to incendiary on a rifle for example.

PGI is full of excuses, their code must be the biggest mess...

Edited by LordBraxton, 22 April 2015 - 06:50 PM.


#82 One Medic Army

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Posted 22 April 2015 - 06:57 PM

View PostLordBraxton, on 22 April 2015 - 06:48 PM, said:

there are various ammo types in the original Crysis, you can switch ammo to incendiary on a rifle for example.

PGI is full of excuses, their code must be the biggest mess...

I know, just pointing out that Crysis does this ammo switching through a somewhat roundabout method.

#83 Whatzituyah

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Posted 22 April 2015 - 07:18 PM

View PostMystere, on 22 April 2015 - 01:51 PM, said:


You do realize you could do your part too, right?

You could do all of the above today:
  • stop paying
  • stop playing
  • stop going to the forums


One problem with this he/she is one person he/she is not going to change a thing leaving alone. Also according to the Code of Conduct "You cannot tell people that your leaving the game on the forums..." this is definitly one way to make sure their money is secure.

#84 Thorqemada

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Posted 22 April 2015 - 10:26 PM

The reason is more that the LBX would become insanely attractive firing single slug shots and becoming the "AC to Go" for the Clans and it would be additional to Laser Vomit and not a replacement of Laser Vomit aside of the few builds that do already Clan-AC only.

Edited by Thorqemada, 22 April 2015 - 10:26 PM.


#85 generalazure

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Posted 22 April 2015 - 11:33 PM

View PostxImmortalx, on 22 April 2015 - 03:49 PM, said:

I'm now going to do some extrapolation based on my own experiences just to put a number on it for you guys. My guess is fitting in switchable ammo types will require throwing out all the old weapons code and rebuilding it from scratch. I don't know anything about the MWO codebase but I'd have to assume that something this critical has to be tested very thoroughly at every stage and designed very well to avoid this situation in the future. So it's 2 months to do at least. Even if you assume minimal staff and rock-bottom salaries the price for this feature would be in the low-mid 5 digits.


Or they just throw together another poorly documented block of cryptic code noone really understands (preferably full of magic numbers), place it within the older code noone understands either, run it over the testserver for a few matches and decide they are done within two weeks. Business as usual, in other words :P

#86 QuantumButler

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Posted 23 April 2015 - 03:34 AM

View PostThorqemada, on 22 April 2015 - 10:26 PM, said:

The reason is more that the LBX would become insanely attractive firing single slug shots and becoming the "AC to Go" for the Clans and it would be additional to Laser Vomit and not a replacement of Laser Vomit aside of the few builds that do already Clan-AC only.


How would that be a bad thing exactly? It'd introduce more variety in builds, and it's not like clans having solid slug ACs would be any more overpowered than the cgauss they already have access to anyway.

Edited by QuantumButler, 23 April 2015 - 03:34 AM.


#87 Strum Wealh

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Posted 23 April 2015 - 06:02 AM

View PostWM Quicksilver, on 21 April 2015 - 12:43 PM, said:

Can't and won't are two very separate things and splitting the AIV into two separate weapons (like a certain other MW entry) is very much possible if we are ignoring the critical size issue.

Which "certain other MW entry" would that be? :huh:
  • The MWLL Catapult Variant C & MWLL Mad Cat Mk.II Variant C each mount two separate Arrow IV launchers.
  • The MW4 Arrow IV Thunderbolt & MW4 Arrow IV Cluster launchers consumed only three slots, while the MW4 Arrow IV Thunderbolt + Artemis consumed four slots - and the slots had to be contiguous (and, thus, in a single location) for all three.
  • The Arrow IV launcher was not 'Mech-mountable in MW3 (one could use a TAG unit to call-in an "off-board" Arrow IV bombardment in one mission). (source)
  • "MW2 doesn't support critical division, and bulky weapons like Ultra and LB-X AC/20s or the Arrow IV must be mounted in a single location, and for doing this you'll need a standard engine or now lower arm and hand actuators." (source)


#88 mark v92

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Posted 23 April 2015 - 07:03 AM

While they are at it, they should buff the lbx if they want people to use it.

lb10x on the centurion D isnt even that usefull and thats with 40% cooldown quiks.
Its fun tho but not very usefull.

#89 LordNothing

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Posted 23 April 2015 - 08:34 AM

View PostOne Medic Army, on 22 April 2015 - 06:57 PM, said:

I know, just pointing out that Crysis does this ammo switching through a somewhat roundabout method.


thats probibly part of the crysis game code, external from the engine code (and unavailable to pgi).

Edited by LordNothing, 23 April 2015 - 08:35 AM.


#90 xImmortalx

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Posted 23 April 2015 - 08:39 AM

View PostMechwarrior Buddah, on 22 April 2015 - 06:43 PM, said:


And talent


Talent in development is a very fickle thing and our current issue requires less talent and more discipline. A 3rd year CS student can write a working solution to almost any problem but it takes an experienced dev to respect standards and best practices and to make that solution easy to understand and modify.

View Postgeneralazure, on 22 April 2015 - 11:33 PM, said:


Or they just throw together another poorly documented block of cryptic code noone really understands (preferably full of magic numbers), place it within the older code noone understands either, run it over the testserver for a few matches and decide they are done within two weeks. Business as usual, in other words :P


Documentation isn't really a huge issue for experienced coders as long as variables and methods are properly named. And I'm having a hard time believing that making additions/modifications to a piece of code you don't understand will result in anything but impossible to solve errors and things not working at all as expected. In fact, anyone that doesn't fully understand the code they're about to modify should probably not be allowed to work on it until they understand it.

#91 MechaBattler

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Posted 23 April 2015 - 08:53 AM

There's gotta be a work around. Even if it's a derpy. Like an invisible second autocannon with the other ammo.

#92 stjobe

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Posted 23 April 2015 - 08:54 AM

http://mwomercs.com/...-hud-bug-brief/

Just putting this here so you can see that PGI has (had) some talent, and that they battle as much with CryEngine as they do with their own code.

I'm sure Russ uses the word "impossible" in the "it costs too much" sense, rather than the "it cannot be done" sense.





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