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Length Of Mechnames (Mechlab) Too Short!


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#21 Adamasartus

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Posted 21 April 2015 - 05:02 AM

I just wanted to name my AS7-D-DC Nebuchadnezzar. Is that too much to ask?

#22 CDLord HHGD

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Posted 21 April 2015 - 05:02 AM

View PostMors Draco, on 21 April 2015 - 04:53 AM, said:


Has nothing to do with being a founder. I run TT games and can tell you what mechs have on them, as well as what my MWO mechs carry, thus why i give them girls names. Its no different than knowing the stats of your favorite sports player/team. You make it sound like this impossibly hard task of keeping track of what your less than 50 mechs carry.

I considered doing this, the "Gone in 60 Seconds" naming scheme... I still might... :D

#23 Joseph Mallan

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Posted 21 April 2015 - 05:03 AM

View PostKuritaclan, on 21 April 2015 - 04:59 AM, said:

For someone who play the game on a regular basis and have a good knowledge of all the stuff what is going on including a bt background, it might be easy to remember what you have in your shiny boxes. New Players may not be that person you describe yourself. Not to mention the ones may come with steam release. You want them to stay or leave? If one of them skip the game because of so minor issues, it is one more who isn't in the playerbase.

Sure it is a little thing nothing to prior on, but if you assume a couple thousend players with a couple hundred mechs this is not much data capacity to maintain for PGI. At least in this case i do not think that it would create to big data volumes.

New Players probably don't have 50+ Mechs. And would likely know what they have on each Mech. Second if I wave my cursor over a Mech I get a window showing me what is on it...

First World Problem, the name isn't long enough for me and my wants.

View PostAdamasartus, on 21 April 2015 - 05:02 AM, said:

I just wanted to name my AS7-D-DC Nebuchadnezzar. Is that too much to ask?

I don't know. Is it?

Edited by Joseph Mallan, 21 April 2015 - 05:03 AM.


#24 sneeking

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Posted 21 April 2015 - 05:06 AM

Yellowsubmarine :(

#25 Frank Olson

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Posted 21 April 2015 - 05:07 AM

View PostJoseph Mallan, on 21 April 2015 - 04:58 AM, said:

I'm sorry you think I have this opinion cause I'm an Elite Founder? Could You Clan scum be any more arrogant? :lol:

Its not an improvement to the game either. I mean how long does a name have to be?
Hubert Blaine Wolfe­schlegel­stein­hausen­berger­dorff...


I wasn't talking about you having paid money for the game. I did that too. It just sounds so elitist to say "you have to know all the mechs, so there is no problem" or "everyone can memorize 50 x 4 items after coming home from a work day (and really wants to use his brain cells for that)". Just not true.

#26 Joseph Mallan

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Posted 21 April 2015 - 05:10 AM

View PostFrank Olson, on 21 April 2015 - 05:07 AM, said:


I wasn't talking about you having paid money for the game. I did that too. It just sounds so elitist to say "you have to know all the mechs, so there is no problem" or "everyone can memorize 50 x 4 items after coming home from a work day (and really wants to use his brain cells for that)". Just not true.

I'm not saying you have to know anything. But if you have 50 plus Mechs you obviously played them, and built them to how you like them. A simple cursor over your Mech will show you what that Mech has on it. So the name length is not an issue.

#27 Kuritaclan

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Posted 21 April 2015 - 05:12 AM

View PostJoseph Mallan, on 21 April 2015 - 05:03 AM, said:

New Players probably don't have 50+ Mechs. And would likely know what they have on each Mech. Second if I wave my cursor over a Mech I get a window showing me what is on it...

First World Problem, the name isn't long enough for me and my wants.

Give me your IBAN without looking it up. You may know your zip code do you can name 10 zip codes of the 10 biges citys in the us. Sure if you train your brain to do so it is easy. As i said, it is a minor thing and just a thing to discuss about. You don't need it fine. Others want it also fine - it does not break your way to play the game. The argument does not be influenced by quantity.


View PostJoseph Mallan, on 21 April 2015 - 05:10 AM, said:

I'm not saying you have to know anything. But if you have 50 plus Mechs you obviously played them, and built them to how you like them. A simple cursor over your Mech will show you what that Mech has on it. So the name length is not an issue.

THis cursor over/detail view does not be applied in the cw corner of this game. So stop talking like you could look it up under every circumstances.

Edited by Kuritaclan, 21 April 2015 - 05:13 AM.


#28 Throat Punch

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Posted 21 April 2015 - 05:17 AM

View PostFrank Olson, on 21 April 2015 - 05:07 AM, said:


I wasn't talking about you having paid money for the game. I did that too. It just sounds so elitist to say "you have to know all the mechs, so there is no problem" or "everyone can memorize 50 x 4 items after coming home from a work day (and really wants to use his brain cells for that)". Just not true.


My wife doesn't even play Battletech anymore, hasn't played since our son was born 5 years ago, yet she remembers the prime and all variants of 90% of the clan mechs (and IS) up through TRO 3070 and she can tell me what I have on most of my MWO mechs, and she has never played MWO. She works 50 hours a week and is still capable of this. You guys act like knowing what an Atlas D-DC that you built is akin to knowing the complete works of shakespeare in Latin written in braille. How many characters would you need to remember what on your mech OP, especially when there are at least 2 ways to quickly see what it carries? How many characters would be satisfactory to name as mech?

#29 627

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Posted 21 April 2015 - 05:23 AM

View PostJoseph Mallan, on 21 April 2015 - 04:58 AM, said:

Hubert Blaine Wolfe­schlegel­stein­hausen­berger­dorff...


Sure this wont help much but I think the names could be longer.

All my Mechs are named default, AS7-D and so on.
When I started to play stock mech mode, I just added "stock" behind the designation.

but guess what, that is not possible, because "CPLT-K2 stock" is too long. And that are only 13 chars.

#30 Frank Olson

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Posted 21 April 2015 - 05:25 AM

sorry, didn't see the "anymore" so what I typed was nonsense.

Edited by Frank Olson, 21 April 2015 - 05:26 AM.


#31 Joseph Mallan

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Posted 21 April 2015 - 05:29 AM

View PostKuritaclan, on 21 April 2015 - 05:12 AM, said:

Give me your IBAN without looking it up. You may know your zip code do you can name 10 zip codes of the 10 biges citys in the us. Sure if you train your brain to do so it is easy. As i said, it is a minor thing and just a thing to discuss about. You don't need it fine. Others want it also fine - it does not break your way to play the game. The argument does not be influenced by quantity.
If I ever wrote My IBAN more than twice I would likely remember it, I don't. For 16 years I knew my Drivers licence by heart, I had 3 Credit cards I knew the digits for.

You say its a minor thing. Do you know this to be true?

It is not a Need. Its a want. The OP says the name is to short. I say it is not. Is there a problem with that?

Quote

THis cursor over/detail view does not be applied in the cw corner of this game. So stop talking like you could look it up under every circumstances.

In Community Warfare I pick my Mechs before I even select which planet I want. You act like its a hard decision.

View Post627, on 21 April 2015 - 05:23 AM, said:


Sure this wont help much but I think the names could be longer.

All my Mechs are named default, AS7-D and so on.
When I started to play stock mech mode, I just added "stock" behind the designation.

but guess what, that is not possible, because "CPLT-K2 stock" is too long. And that are only 13 chars.

K2 Stock. You know its CPLT already

#32 Kuritaclan

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Posted 21 April 2015 - 05:44 AM

View PostJoseph Mallan, on 21 April 2015 - 05:29 AM, said:

You say its a minor thing. Do you know this to be true?

I know it for true, since it is just a setup of the database parameters. The only thing what could brake is your line in the ui, if you do not have programmed the display field correctly. But beside of this it is a minor change easy done by a programmer. The real deal is database data volume created by this change.

View PostJoseph Mallan, on 21 April 2015 - 05:29 AM, said:

If I ever wrote My IBAN more than twice I would likely remember it, I don't. For 16 years I knew my Drivers licence by heart, I had 3 Credit cards I knew the digits for.

As i said some have a better memory and some do not. It is not your or my task to define how much you have to memorize. Sure it is trainable. But that is a new generation of users. When old people just know something by general knowledge because of school, well new kids look it up in wikipedia. xD

View PostJoseph Mallan, on 21 April 2015 - 05:29 AM, said:

It is not a Need. Its a want. The OP says the name is to short. I say it is not. Is there a problem with that?

Well what is your perspective does not need to match what the OP wants or what the developers will do.

View PostJoseph Mallan, on 21 April 2015 - 05:29 AM, said:

In Community Warfare I pick my Mechs before I even select which planet I want. You act like its a hard decision.

See i do not do so. Or at least the planet does not mean that i drop on Boreal or Sulfor in Def or Atk. I choose my mechs for the area and mode i drop too. And btw the 1min w8 time before the game loads out of the lobby, is meant to do exactly this. If you do not use it, well then do it this way. And i bring this up, since there you find the names again. As i would like to see the names in the select options after a deat in the cw mode.

Edited by Kuritaclan, 21 April 2015 - 05:48 AM.


#33 Novakaine

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Posted 21 April 2015 - 05:49 AM

Nope.
Do we really need mechs with named "Throne of the Autumn Leaking Toilet in the Morning?"
Oh the heresy.

#34 Joseph Mallan

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Posted 21 April 2015 - 05:51 AM

View PostKuritaclan, on 21 April 2015 - 05:44 AM, said:

I know it for true, since it is just a setup of the database parameters. The only thing what could brake is your line in the ui, if you do not have programmed the display field correctly. But beside of this it is a minor change easy done by a programmer. The real deal is database data volume created by this change.


As i said some have a better memory and some do not. It is not your or my task to define how much you have to memorize. Sure it is trainable. But that is a new generation of users. When old people just know something by general knowledge because of school, well new kids look it up in wikipedia. xD


Well what is your perspective does not need to match what the OP wants or what the developers will do.


See i do not do so. Or at least the planet does not mean that i drop on Boreal or Sulfor in Def or Atk. I choose my mechs for the area and mode i drop too.

I'm an Old man. I remember the build of my 19 Mechs. and I generally only use 1. And you are right What The OP perspective is does not need to match mine. Now if it were a private forum with a private thread, The OP and you would not have to read thoughts other than your own. But we are on a Public forum, with lots of different points of view.

Long Nicknames for our Mechs is not important.

View PostNovakaine, on 21 April 2015 - 05:49 AM, said:

Nope.
Do we really need mechs with named "Throne of the Autumn Leaking Toilet in the Morning?"
Oh the heresy.

Isn't that only like 3 symbols using Kanji?

#35 Bishop Steiner

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Posted 21 April 2015 - 05:55 AM

View PostFrank Olson, on 21 April 2015 - 04:00 AM, said:


A bit fast on the judging lane, aren't you? How do YOU keep track of the setup of over 50 mechs? I don't want to have to open up the MechLab for every single variant to decide which one I want to play!

I've over 100 mechs, and know what's in 90% of them. Visual clues and the details tabs fill in the rest.

Would you like them to implement the dewey decimal system for your mech lab?

Edited by Bishop Steiner, 21 April 2015 - 05:56 AM.


#36 Paigan

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Posted 21 April 2015 - 05:56 AM

View PostJoseph Mallan, on 21 April 2015 - 03:54 AM, said:

I name my Mechs after Mythical beings according to the main nationality of teh House.

Yours is a 1st world problem sir.


I have the same problem as the OP and it actually should be not a problem at all.

Every halfway modern computer language allows variable length strings with a maximum length of something like 2 billion characters or so. The ages of intense designing, if CHAR(12) will do or if one can afford CHAR(24) should be long long gone by now.

So why does this problem exist at all? I understand limiting it to something like 25 or 20 oder so, simply for displaying purposes, but 12 chars as it is right now is really, REALLY unnecessary painfully short.


The point of discussing if someone is able to remember the mech's fittings or not is irrelevant.

Even simple short names like, I don't know "Missile Crow 1" are not possible.
Or something like "Jumping Urbie of Doom".
Not possible.

Stop discussing if someone must be able to remember loadouts by heart. It has nothing to do with the point of this thread.

Edited by Paigan, 21 April 2015 - 06:02 AM.


#37 Coolant

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Posted 21 April 2015 - 06:08 AM

+1.....I like to be able to put in the name an engine size and main weapon, but would like to be able to fit more discription

#38 Alistair Winter

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Posted 21 April 2015 - 06:17 AM

Yes, please! It wouldn't be necessary if the UI made it easier to get an overview of different engines, modules and builds. But right now, the UI is a nightmare and giving us more characters for naming mechs would be a cheap and easy band-aid with no negative side effects.

View PostMors Draco, on 21 April 2015 - 04:01 AM, said:

I give my Mechs the names of Ex-Girlfriends. It's amazing how many heather's I've dated before i got married.

That's the creepiest way of naming mechs I've ever heard of.

#39 Joseph Mallan

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Posted 21 April 2015 - 06:21 AM

View PostPaigan, on 21 April 2015 - 05:56 AM, said:


I have the same problem as the OP and it actually should be not a problem at all.

Every halfway modern computer language allows variable length strings with a maximum length of something like 2 billion characters or so. The ages of intense designing, if CHAR(12) will do or if one can afford CHAR(24) should be long long gone by now.

So why does this problem exist at all? I understand limiting it to something like 25 or 20 oder so, simply for displaying purposes, but 12 chars as it is right now is really, REALLY unnecessary painfully short.


The point of discussing if someone is able to remember the mech's fittings or not is irrelevant.

Even simple short names like, I don't know "Missile Crow 1" are not possible.
Or something like "Jumping Urbie of Doom".
Not possible.

Stop discussing if someone must be able to remember loadouts by heart. It has nothing to do with the point of this thread.

The point of the thread is "I want". The point of my reply is you don't need. Does it stop him from wanting? No? Good, now we are on teh same page.

#40 LORD TSARKON

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Posted 21 April 2015 - 06:30 AM

View PostLunatech, on 21 April 2015 - 04:38 AM, said:

Why not just click "mech details" to see what loadout the mech has?

In any case, I'm with cdlord on this. Keep the variant designation/hero name and I know at least roughly what build I have on it. If unsure, check the mech details.


Mech Details is still broken(shows incorrect) with Modules (even after 15 months of 2.0 UI release... Fix it please PGI).... I thought this was common knowledge by now by the regulars here in the forums..

Posted Image

Posted Image

Posted Image

View PostAlistair Winter, on 21 April 2015 - 06:17 AM, said:

Yes, please! It wouldn't be necessary if the UI made it easier to get an overview of different engines, modules and builds. But right now, the UI is a nightmare and giving us more characters for naming mechs would be a cheap and easy band-aid with no negative side effects.


That's the creepiest way of naming mechs I've ever heard of.


Naming Mechs after ex-Girlfriends... I agree... but then I know some people that name Mechs after Pets,ect..

EDIT... The above Mech Details error happens whenever you look at a Mastered Mech with a Mastered Module and then look at a non-Mastered Mech without that module and the UI will still show what the last Mastered Module in aNOTHER MECH was....

Edited by LORD TSARKON, 21 April 2015 - 06:35 AM.






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