Okay, make that the second biggest reason. But still, we need
Communication
The amount of IS players using TS are way higher than the amount not. The houses have hub servers with no locked channels with short or no passwords. They have unit leaders either idling or leading groups in those servers to turn pugs into tools of war, or even new recruits.
- Kurita has a hub server,
- FRR has a hub server,
- Steiner has a hub server
- even Davion (who has no active front against the clans) has a hub server.
- CWI has a server
- SWOL has a server
- CWDG has a server, and so on
But there is no Clan Wolf primary hub, Nor a Ghost Bear, or Smoke Jaguar.
But we do have this:
Teamspeak3 server:stranamechty.info
password:StranaMechty
If we can get some unit leaders, officers or moderators to keep an eye on the channels, then we can truly unify the clans and even turn multi-clan PUG teams into 12-mans with communication and coordination.
Quote
A lot of people mute VOIP right off the bat just because of the audio quality, let alone what some less polite people may be saying. I have been told multiple times when commanding that no one can understand me when I talk on VOIP, and this might just be due to individual client settings. Hopefully this will be changed, but for now we have limitations.
I hope for the sake of all the clans that we stop resenting our Pick-Up-Group players, and start appreciating what sheer numbers and simple communication can do. The Inner-Sphere certainly has...
UPDATES:
So far I have gathered that while Community Warfare certainly has room for improvement in the terms of population and planetary attack cycles, a majority agrees that there is a lack of organized teams or cross-unit participation.
Points made
- High cost of entry for clan mechs
- Jade Falcons have a hub server
- Many new players to CW (or old returning ones) had the chance to play with veterans and learn a lot
- If there is even one more group attacking on a world, it is near impossible to re-take territory
- The April 21st patch will be equalizing drop weight on both sides.
- The nature of counter-attack and defense game modes.
Edited by Lawrence Elsa, 02 April 2015 - 09:56 PM.