New Champion 'Mech:
- Top Speed: 81 kph
- Max Engine Rating: 375
- 125 degrees to each side.
- 30 degrees up and down.
- 30 degrees to each side.
- 35 degrees up and down.
- Head: Medium Laser
- Left Torso: SRM 6, SRM Ammo x2, Double Heat Sink
- Center Torso: Engine
- Right Torso: AMS, AMS Ammo, Double Heat Sink x2
- Right Arm: Large Laser x3
- Head: 1 Energy
- Left Torso: 1 Missile
- Right Torso: 1 AMS
- Right Arm: 4 Energy
- Mech: 1
- Consumable: 2
- Weapon: 2
- Additional Structure (RA) +18
- Torso Turn Rate (Yaw) +25%
- Energy Range +12.5%
- Energy Cooldown +15%
- Energy Heat Generation -12.5%
- Laser Duration -15%
- Missile Cooldown +15%
- Large Laser Range +12.5%
- Large Laser Heat Generation -12.5%
- The Atlas AS7-S is now available in-game for MC and C-Bills
- The Centurion CN9-AH is now available in-game for MC and C-Bills
- Griffin GRF-2N
- Highlander HGN-732B
- Locust LCT-3V
- Direwolf DWF-W
- Gargoyle GAR-B
- Ice Ferret IFR-B
- Myst Lynx MLX-D
- Nova NVA-C
- Stormcrow SCR-B
- Timberwolf TBR-A
- The previous stock of Clan Reinforcements are now available in-game for MC and C-Bills.
- The OmniPods from those original Clan Reinforcement 'Mechs are also now available for direct purchase in-game.
- All remaining Clan 'Mechs have undergone a retrofit to support the Clan Faction Patterns*.
- The color channels for all Clan Faction Patterns have been unlocked.
- Kit Fox now has animated talons.
- Kit Fox no longer has a misaligned left clavicle.
- A planet will no longer fall back to switching to an Invasion when the next match should be a Counter Attack or vice versa. This issue was occurring if one of the invader or defenders queues did not have enough players to form a strike team.
- A planet will now always alternate between Invasion (i.e. the Invaders have an opportunity to capture territory) and Counter Attack (i.e. the Defenders have an opportunity to recapture lost territory) matches, regardless of queue sizes
- The next match on a planet needs to be an Invasion match. There are enough defenders, but there are not enough invaders.
- The next match on a planet needs to be a Counter Attack match. There are enough invaders, but there are not enough defenders.
- If defenders queue for a Counter Attack or Invasion and no attackers respond, an Uncontested Defense will be initiated.
- Defenders must eliminate the attacker Drop Beacons before the match timer expires.
- If successful, control over the contested territory will be given to the defenders.
- The cooldown period after initiating a Contract-break in Community Warfare is now 3 days.
- Community Warfare O-GEN health has been increased from 175 to 250
- Fixed an issue where players would get a Pure Function Call crash.
- Matchmaking Status percentages will now update properly when players are grouped.
- Removed some invisible blockers in Community Warfare maps in non-Counter Attack game modes (capture point collision was not being cleaned up properly).
- Fixed an issue where the Warhawk cockpit glass was not being affected by the 'ShowCockpitGlass' string in custom user.cfg files.
- Fixed an issue where Faction icons were not updating properly for players joining a Group through LFG.
- Fixed an issue where the Chat window scroll-bar would extend beyond the size of the window.
- The client now remembers which Chat windows were open prior to loading into a match.
- The Chat input field will retain focus after closing another Chat window or re-sizing the Chat box.
- Fixed an issue where the Chat input field would drift up after the Chat window is re-sized.
- New Chat windows are always given visual priority once they are created.
- The Friends list in the Social window will no longer move focus to a player on that list when their status has changed.
- Fixed an issue where blocking a Friend through your Social window would create a second 'Blocked' entry for that player instead of replacing the existing 'Friend' entry.
- Error messages now correctly state why you cannot add a Blocked player as a Friend.
- The 'Lobby Invite By Player Name' button will no longer be displayed in a full Community Warfare lobby.
- Players who have crashed or forcibly terminated the client will now be shown as Offline after a private lobby invite to them has failed.
- Fixed an issue where players in a Unit had the option to join a Community Warfare Unit Group when that group were actually in a Standard Group.
- Fixed an issue where Defense Turret pedestals were missing in Hellebore Springs during the Invasion game mode.
- Fixed an issue where the Warhawk Prime Right Arm OmniPod was reporting an 'Additional Structure +21' Quirk to the Right Leg instead of the Right Arm.
- Catapult CPLT-A1(C) Quirks have been corrected to match its non-Champion Variant.