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Lct-3V


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#1 L3mming2

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Posted 21 April 2015 - 11:47 AM

quote sarna;
  • LCT-3V This Locust variant introduced in 3004 was similar to the 1V except that it carried a set of two medium lasers in the center torso, while retaining the arm-mounted machine guns. The additional armament comes at the cost of half a ton of machine gun ammunition and half a ton of armor protection.[38] BV (1.0) = 434,[6] BV (2.0) = 490[39][40]
the ingame LCT-1V has 4 balistic hard points, how come this one has only 2?

ore are the hard points of the mechs in game not always the same as those on sarna?

on a side note fore those who bought one are you having fun? :)

Edited by L3mming2, 21 April 2015 - 11:50 AM.


#2 Y E O N N E

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Posted 21 April 2015 - 11:49 AM

And?

#3 Tristan Winter

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Posted 21 April 2015 - 11:55 AM

LCT-1V only has 2 MGs as stock armament. The extra hardpoints were given by PGI on account of its single energy hardpoint. More energy hardpoints = less need for MGs.

Of course, they could easily have given the LCT-1V another 2 ballistic hardpoints, for a total of 6. And given 4 ballistic hardpoints to the 3V. If there's one mech in the game that doesn't need to worry about hardpoint inflation, it's the crappy Lolcust.

#4 Rhaythe

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Posted 21 April 2015 - 11:55 AM

It's a Locust. I must buy it. I must elite it. I must speed tweak it.

Why? I don't know. I need help.

#5 L3mming2

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Posted 21 April 2015 - 11:58 AM

View PostTristan Winter, on 21 April 2015 - 11:55 AM, said:

LCT-1V only has 2 MGs as stock armament. The extra hardpoints were given by PGI on account of its single energy hardpoint. More energy hardpoints = less need for MGs.

Of course, they could easily have given the LCT-1V another 2 ballistic hardpoints, for a total of 6. And given 4 ballistic hardpoints to the 3V. If there's one mech in the game that doesn't need to worry about hardpoint inflation, it's the crappy Lolcust.


so pgi has given the 1V the 2 extra hardpoints even if thats not in the lore? (just cheking)

#6 FupDup

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Posted 21 April 2015 - 11:59 AM

View PostL3mming2, on 21 April 2015 - 11:58 AM, said:

so pgi has given the 1V the 2 extra hardpoints even if thats not in the lore? (just cheking)

Yes, just as they've inflated hardpoints on countless other IS mechs.

#7 Y E O N N E

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Posted 21 April 2015 - 12:00 PM

Give me my 6 MG Locust. That...I would pay monies for.

#8 MeiSooHaityu

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Posted 21 April 2015 - 12:04 PM

View PostYeonne Greene, on 21 April 2015 - 12:00 PM, said:

Give me my 6 MG Locust. That...I would pay monies for.


They are saving the 6MG loadout in a light for the fabled 6MG Spider. :)

#9 Tristan Winter

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Posted 21 April 2015 - 12:06 PM

View PostYeonne Greene, on 21 April 2015 - 12:00 PM, said:

Give me my 6 MG Locust. That...I would pay monies for.

Do you have any idea how quickly that would core an Atlas' back?

#10 FupDup

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Posted 21 April 2015 - 12:06 PM

View PostTristan Winter, on 21 April 2015 - 12:06 PM, said:

Do you have any idea how quickly that would core an Atlas' back?

If you think that's bad, just wait until the 7 MG Shadow Cat!

#11 Tristan Winter

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Posted 21 April 2015 - 12:12 PM

View PostFupDup, on 21 April 2015 - 12:06 PM, said:

If you think that's bad, just wait until the 7 MG Shadow Cat!

Thank God they didn't give it 8 MGs. Now, only time will tell if a heat neutral mech will destroy game balance and bring chaos to MWO.

#12 Metus regem

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Posted 21 April 2015 - 12:26 PM

View PostTristan Winter, on 21 April 2015 - 12:12 PM, said:

Thank God they didn't give it 8 MGs. Now, only time will tell if a heat neutral mech will destroy game balance and bring chaos to MWO.



Well having personally run this:

WHK-PRIME

I can tell you, the man that shall not be named, has his head up his arse about no heat neutral mechs....

#13 Rhaythe

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Posted 21 April 2015 - 12:30 PM

View PostTristan Winter, on 21 April 2015 - 12:06 PM, said:

Do you have any idea how quickly that would core an Atlas' back?

Yup.

#14 Tristan Winter

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Posted 21 April 2015 - 12:33 PM

View PostMetus regem, on 21 April 2015 - 12:26 PM, said:



Well having personally run this:

WHK-PRIME

I can tell you, the man that shall not be named, has his head up his arse about no heat neutral mechs....

Yeah, I run the same build, but with a CERML instead. And it's still heat neutral if you pack 2 lasers.

A lot of PGI apologists seem to just assume PGI understands the game a lot better than the players, but they've made some statements that never made sense, neither at the time nor in retrospect.

#15 LordNothing

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Posted 21 April 2015 - 12:38 PM

meanwhile 5 mg (wit rof andrange quirks) kitfoxen are everywhere. i tried it (with a couple mpls and an srm6) and it is somewhat effective. somehow it has a 48! damage alpha.

as for the locust, it looks like an excuse to cash in on quirks to me. its just too similar to other varients. though i am probably in rhaythe's gotta tweak em all boat. its kind of a wait for cbills mech though.

Edited by LordNothing, 21 April 2015 - 12:41 PM.


#16 Bishop Steiner

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Posted 21 April 2015 - 12:40 PM

View PostTristan Winter, on 21 April 2015 - 12:12 PM, said:

Thank God they didn't give it 8 MGs. Now, only time will tell if a heat neutral mech will destroy game balance and bring chaos to MWO.

dont worry, I'm sure they'll find a way to give them Ghost Heat.

#17 FupDup

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Posted 21 April 2015 - 12:41 PM

View PostBishop Steiner, on 21 April 2015 - 12:40 PM, said:

dont worry, I'm sure they'll find a way to give them Ghost Heat.

I think they would give it a charge-up instead, just like they did for the Goose Rifle because they couldn't add heat to it. :P

#18 LordMelvin

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Posted 21 April 2015 - 01:04 PM

View PostFupDup, on 21 April 2015 - 12:41 PM, said:

I think they would give it a charge-up instead, just like they did for the Goose Rifle because they couldn't add heat to it. :P

Nah, they'd just force chainfire on them so you couldn't fire more than one at a time.

#19 Metus regem

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Posted 21 April 2015 - 01:13 PM

View PostTristan Winter, on 21 April 2015 - 12:33 PM, said:

Yeah, I run the same build, but with a CERML instead. And it's still heat neutral if you pack 2 lasers.

A lot of PGI apologists seem to just assume PGI understands the game a lot better than the players, but they've made some statements that never made sense, neither at the time nor in retrospect.



The real weird thing is, even in TT, there are heat neutral mechs, though considerably a rare thing to find, the first one that comes to mind for me is the WHM-6Rb Royal Warhammer....

So I guess I just don't understand why PGI is so against heat neutral mechs, they usually have to give up speed or fire power to get it...

#20 FupDup

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Posted 21 April 2015 - 01:15 PM

View PostMetus regem, on 21 April 2015 - 01:13 PM, said:



The real weird thing is, even in TT, there are heat neutral mechs, though considerably a rare thing to find, the first one that comes to mind for me is the WHM-6Rb Royal Warhammer....

So I guess I just don't understand why PGI is so against heat neutral mechs, they usually have to give up speed or fire power to get it...

Paul's words:

Paul, in ATD #43 said:

Playing with a higher rate of cooling makes a lot more builds become heat neutral. A lot of heat neutral builds results in mid-range damage applied at a constant rate over time. This mechanism would be highly exploited by those with knowledge of building efficient heat neutral Mechs.






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