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Please don't add matchmaking


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#1 DarkMajor21

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Posted 02 July 2012 - 09:57 AM

Just set up a server browser. I am gonna tell you story, the first time I played World of Tanks I was like this is the best game ever! Well six hours later I had some pretty good tanks but due to the nature of the matchmaking I was always put into games that had tanks that I could do nothing to, they were just better in every way now the problem is that I was a scout I have no problems being a scout, but it really stinks when I always am no matter what. The matchmaking it WoT makes me be a scout wheather I want to or not I would be fine with match making if there was some options not just drop me into whatever game needs scouts.

If they do add matchmaking to MWO I won't mind as long as there are some filters.

#2 Icebound

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Posted 02 July 2012 - 10:04 AM

I'm not sure I'm following you exactly since I haven't played world of tanks.

I think that the closest thing to matchmaking in this will be a small tonnage balance so you don't have 8 Heavy/Assaults vs 8 Light/Mediums.

#3 Kaemon

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Posted 02 July 2012 - 10:09 AM

matchmaking works as long as it's tuned to the playerbase and not with the intention of making as much money as possible from it's players.

WoT uses the 'you need to level up now...you should buy something' philosophy and sticks you in matches that you get your *** handed to you, because it behooves them for you to want to grind more and more (because at some point you'll break and spend cash).

MW:O will (hopefully) not use that same mentality, so the match making should (as long as there is a large enough player base) be fine.

#4 Wolvenhaven

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Posted 02 July 2012 - 10:10 AM

I think what he's saying is he wants either dedicated or player hosted servers like most FPS games(BF, CoD, et al) have where you set the map rotation, game type, and player slots, instead of having just a single button you click and it throws you into a pool where people are randomly selected for teams and pitted against each other.

The thing you need to realize though DM is that this game's weapons are nothing like WoT. In WoT a 90mm gun had no chance of doing damage at all to a tier 10 heavy with 200mm of armor. MWO however isn't like that, in battletech/mechwarrior a medium laser is a medium laser; it does the same damage to a mech regardless of the weapon being mounted on a 10t light, or a 100t assault. Yes the assault will have more armor and be able to carry more weapons, but the light will be faster, smaller, and harder to hit; thus it becomes more a game of player skill than who has the biggest gun.

#5 MrMasakari

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Posted 02 July 2012 - 10:15 AM

As Kaemon said, Matchmaking works fine if its implemented properly. World of Tanks definitly wasn't implemented properly during beta and even initial release (Not sure if its still like that) But you do have to bare in mind, 25 tonners are going to be put in with 100 tonners because they will actually be quite balanced and capable of competing regardless of tonnage because of their team value, unlike world of tanks were if you were 3 tiers lower you had almost no chance of anything.

Anyways, as long as there is a balance of tonnage and it doesn't result in 12 atlases vs 12 jenners it shouldn't be far off the right path. Its still Beta so don't worry ^^

#6 HANGMAN1962

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Posted 02 July 2012 - 10:20 AM

this isnt wot dont sweat dude lols

#7 Grugore

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Posted 02 July 2012 - 10:28 AM

View PostHANGMAN1962, on 02 July 2012 - 10:20 AM, said:

this isnt wot dont sweat dude lols


Thank God!!!

#8 BinaryDuck

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Posted 02 July 2012 - 10:29 AM

The MM in WOT just need some fixes to be a good MM.
Don't know why the MW:O shouldn't have something similar.

#9 Fire for Effect

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Posted 02 July 2012 - 11:39 AM

View PostPsicoPato, on 02 July 2012 - 10:29 AM, said:

The MM in WOT just need some fixes to be a good MM.
Don't know why the MW:O shouldn't have something similar.


It needs many.... many fixes....

#10 Laserkid

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Posted 03 July 2012 - 08:00 PM

Match Making will most likely be the games primary form until you get yourself a company/lance of other player and MWO will be nothing like WoT, your Jenners 4 medium lasers will hurt just as much as an Atlas' own 4 medium lasers. there are no richocets, defections or bounces. Armor won the penitration vs. armor race in this universe, unlike real life.

#11 Reoh

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Posted 04 July 2012 - 11:36 AM

I would be ok with them adding private servers later, in the manner which Tribes Ascend did this. Hi-Rez rents out servers people can use but their customisation of them is limited to popular features and stops them from being able to "fiddle" with the server files directly. It also generates money for the developers to keep the game going. Having the option to server browse to play with friends or matchmaker when you don't have a group gives the best of both worlds.

AFAIK they don't have anything for private servers in the works, so this would be a feature they added later and not something that will hold up the game between now and then. You can still form chatgroups with friends and queue up together.

#12 Goofy Da Dawg

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Posted 04 July 2012 - 02:31 PM

a game with no sort of match maker whould be chaos..... sure not the WoT MM but surely some sort of MM or you whould have 12 jennas going against 12 atlas´s or catapults, yay so much fun that whould be ^^ for the atlas's at least

Edited by Goofy Da Dog, 04 July 2012 - 02:31 PM.


#13 Latriam

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Posted 04 July 2012 - 03:15 PM

I really want to see more company vs company battles not sure how they are going ot let me and my 5 buddies enter a match together but this was also a problem in WoT and its what turned me off.
Unless you were premium you could not buddy up, then they made it you could bring buddies up to two if you were premium (a little better)
since battletech is based on lances or stars we should be able to bring at least 3 buddies in with us.
not sure what they are thinking along those lines but I dont want 12 random guys fighting 12 random guys every time
that gets old fast and I want more tactical and strategic combat that at least comes from forming up a lance of friends and kicking some seriouss butt together. It will also encourage a more selective choice of mechs IE making your lance work well together.

#14 Gorith

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Posted 04 July 2012 - 03:32 PM

I don't think we will (and hope we never) see player hosted servers in this game. Player servers work for T:A because of the particulars of that game and how matches are played out.

I don't think it would work here as you need to repair your mech after every battle. That along with the community warfare they want to implement would make servers that have any different options than standard bog the whole thing down. All servers need to be uniform in their options to make sure we are all playing the same game and not some guy or group off to the side playing UA/NH, Or someone setting up a "no weapons capture only" server for farming free c-bills because of no repairs.

#15 Reoh

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Posted 05 July 2012 - 01:05 AM

View PostLatriam, on 04 July 2012 - 03:15 PM, said:

I really want to see more company vs company battles not sure how they are going ot let me and my 5 buddies enter a match together but this was also a problem in WoT and its what turned me off.
Unless you were premium you could not buddy up, then they made it you could bring buddies up to two if you were premium (a little better)
since battletech is based on lances or stars we should be able to bring at least 3 buddies in with us.
not sure what they are thinking along those lines but I dont want 12 random guys fighting 12 random guys every time
that gets old fast and I want more tactical and strategic combat that at least comes from forming up a lance of friends and kicking some seriouss butt together. It will also encourage a more selective choice of mechs IE making your lance work well together.


You can form a chat group, and then queue them up so yes you & your mates may do so.

#16 Fire for Effect

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Posted 05 July 2012 - 01:41 AM

Wait and see concerning matchmaking....

#17 Schtirlitz

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Posted 05 July 2012 - 03:27 AM

Even light mech here can have a weapon strong enough to damage an assault one.

#18 Gilwen

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Posted 05 July 2012 - 04:42 AM

This game will need some kind of matchmaking, but don't compare it to World of Tanks as about 99% of player base thinks the matchmaking system in that game sucks. So instead of comparing to a system that doesn't work, we might actually give devs ideas on what kind of system would possibly work in a game like this.

General tonnage system could possibly work, but it could lead to similar problems that low level light tanks have in WoT (going against targets way too tough for them). What I mean is that if you happen to be a only light mech and everyone else is heavy, you will have tough time in the field.

What I would suggest is something along this
Team is three Lances = 12 Mechs
0-6 Light Mechs in team
2-6 Medium Mechs in team
2-4 Heavy Mechs in team
0-2 Assault Mechs in team
With tonnage of 700 - 900 tons total


Also would be nice to have some special battles like
max tonnage fights. 600 tons, 800 tons and 1000 tons

#19 CCC Dober

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Posted 05 July 2012 - 05:16 AM

Yeah, I think it's not gonna work without proper match making. WoT is the worst example possible and we all know why ...

This game however, MW:O, is quite different compared to other games out there and the particulars are roles, heavy customization, heat management and ablative armor concept. That means each Mech has at least one vital task on the battlefield, can be customized to punch way above its weight, may or may not have heat problems and will take damage no matter what.

The match maker simply won't work if it's simplified to weight, class or BV. There's plenty more to take into consideration since this is a team game and built on concepts such as Role Warfare and customization. It becomes important to consider extreme cases of customization because they can heavily affect the balance of power, even though BV, class and weight can be balanced more or less. Also the lack or abundance of certain roles can cause havok, especially when the more powerful abilities/modules come into play.

Edited by CCC Dober, 05 July 2012 - 05:18 AM.


#20 Harkonis

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Posted 05 July 2012 - 05:37 AM

I think matchmaking in this game will be a must. Having a team of all Jenners getting paired against a team of all Atlases wouldn't be fun for very long. This isn't World of Tanks where a small tank can't even do 1 point of damage to a top end tank.





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