

Please don't add matchmaking
#1
Posted 02 July 2012 - 09:57 AM
If they do add matchmaking to MWO I won't mind as long as there are some filters.
#2
Posted 02 July 2012 - 10:04 AM
I think that the closest thing to matchmaking in this will be a small tonnage balance so you don't have 8 Heavy/Assaults vs 8 Light/Mediums.
#3
Posted 02 July 2012 - 10:09 AM
WoT uses the 'you need to level up now...you should buy something' philosophy and sticks you in matches that you get your *** handed to you, because it behooves them for you to want to grind more and more (because at some point you'll break and spend cash).
MW:O will (hopefully) not use that same mentality, so the match making should (as long as there is a large enough player base) be fine.
#4
Posted 02 July 2012 - 10:10 AM
The thing you need to realize though DM is that this game's weapons are nothing like WoT. In WoT a 90mm gun had no chance of doing damage at all to a tier 10 heavy with 200mm of armor. MWO however isn't like that, in battletech/mechwarrior a medium laser is a medium laser; it does the same damage to a mech regardless of the weapon being mounted on a 10t light, or a 100t assault. Yes the assault will have more armor and be able to carry more weapons, but the light will be faster, smaller, and harder to hit; thus it becomes more a game of player skill than who has the biggest gun.
#5
Posted 02 July 2012 - 10:15 AM
Anyways, as long as there is a balance of tonnage and it doesn't result in 12 atlases vs 12 jenners it shouldn't be far off the right path. Its still Beta so don't worry ^^
#6
Posted 02 July 2012 - 10:20 AM
#8
Posted 02 July 2012 - 10:29 AM
Don't know why the MW:O shouldn't have something similar.
#10
Posted 03 July 2012 - 08:00 PM
#11
Posted 04 July 2012 - 11:36 AM
AFAIK they don't have anything for private servers in the works, so this would be a feature they added later and not something that will hold up the game between now and then. You can still form chatgroups with friends and queue up together.
#12
Posted 04 July 2012 - 02:31 PM
Edited by Goofy Da Dog, 04 July 2012 - 02:31 PM.
#13
Posted 04 July 2012 - 03:15 PM
Unless you were premium you could not buddy up, then they made it you could bring buddies up to two if you were premium (a little better)
since battletech is based on lances or stars we should be able to bring at least 3 buddies in with us.
not sure what they are thinking along those lines but I dont want 12 random guys fighting 12 random guys every time
that gets old fast and I want more tactical and strategic combat that at least comes from forming up a lance of friends and kicking some seriouss butt together. It will also encourage a more selective choice of mechs IE making your lance work well together.
#14
Posted 04 July 2012 - 03:32 PM
I don't think it would work here as you need to repair your mech after every battle. That along with the community warfare they want to implement would make servers that have any different options than standard bog the whole thing down. All servers need to be uniform in their options to make sure we are all playing the same game and not some guy or group off to the side playing UA/NH, Or someone setting up a "no weapons capture only" server for farming free c-bills because of no repairs.
#15
Posted 05 July 2012 - 01:05 AM
Latriam, on 04 July 2012 - 03:15 PM, said:
Unless you were premium you could not buddy up, then they made it you could bring buddies up to two if you were premium (a little better)
since battletech is based on lances or stars we should be able to bring at least 3 buddies in with us.
not sure what they are thinking along those lines but I dont want 12 random guys fighting 12 random guys every time
that gets old fast and I want more tactical and strategic combat that at least comes from forming up a lance of friends and kicking some seriouss butt together. It will also encourage a more selective choice of mechs IE making your lance work well together.
You can form a chat group, and then queue them up so yes you & your mates may do so.
#16
Posted 05 July 2012 - 01:41 AM
#17
Posted 05 July 2012 - 03:27 AM
#18
Posted 05 July 2012 - 04:42 AM
General tonnage system could possibly work, but it could lead to similar problems that low level light tanks have in WoT (going against targets way too tough for them). What I mean is that if you happen to be a only light mech and everyone else is heavy, you will have tough time in the field.
What I would suggest is something along this
Team is three Lances = 12 Mechs
0-6 Light Mechs in team
2-6 Medium Mechs in team
2-4 Heavy Mechs in team
0-2 Assault Mechs in team
With tonnage of 700 - 900 tons total
Also would be nice to have some special battles like
max tonnage fights. 600 tons, 800 tons and 1000 tons
#19
Posted 05 July 2012 - 05:16 AM
This game however, MW:O, is quite different compared to other games out there and the particulars are roles, heavy customization, heat management and ablative armor concept. That means each Mech has at least one vital task on the battlefield, can be customized to punch way above its weight, may or may not have heat problems and will take damage no matter what.
The match maker simply won't work if it's simplified to weight, class or BV. There's plenty more to take into consideration since this is a team game and built on concepts such as Role Warfare and customization. It becomes important to consider extreme cases of customization because they can heavily affect the balance of power, even though BV, class and weight can be balanced more or less. Also the lack or abundance of certain roles can cause havok, especially when the more powerful abilities/modules come into play.
Edited by CCC Dober, 05 July 2012 - 05:18 AM.
#20
Posted 05 July 2012 - 05:37 AM
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