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C-Bills Noob Boost


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#1 D A T A

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Posted 23 April 2015 - 06:07 AM

when you first install a game and start your profile, you should have 100% c bill bonus for first 100 matches.

it is too expansive to buy and configure the mechs, if you go on steam this way, people will just uninstall, the amount of c bills we get each match is just riddicolous.

AND THIS IS WHY CW FAILS: TOO MUCH MONEY NEEDED TO CONFIGURE PROPERLY ALL THE MECHS.

and do not answer me that you have trial mechs: those things are just junk.

#2 Hotthedd

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Posted 23 April 2015 - 06:15 AM

People will install the game and immediately believe they should be able to compete in the end content?

Talk about the instant gratification generation.

What new players will need is a solid tutorial campaign that will give them enough money for a starter mech. Cadets shouldn't even be allowed in CW. They would only frustrate themselves and whatever team is unlucky enough to get them.

#3 D A T A

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Posted 23 April 2015 - 07:14 AM

that thing is needed as well, but consider that playing 2 weeks just to buy 1 single mech variant and fit it with all modules that it can fit, it is simply crazy, no one will do this ****, they will just uninstall, and rightfully so

Edited by IL MECHWARRIOR, 23 April 2015 - 07:14 AM.


#4 Hotthedd

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Posted 23 April 2015 - 07:27 AM

Any game that can be fully mastered in 2 weeks only caters to the crowd that would get bored with the game and uninstall in 2 months anyway.

#5 Kalimaster

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Posted 23 April 2015 - 07:31 AM

If there were less challenge to the game, it would not be as much fun, or satisfying when you smash the other team.

#6 Doman Hugin

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Posted 23 April 2015 - 07:56 AM

I think what he's saying is it's a bit too slow.

the below statements are rough but not wildly out.

a reasonably equiped mech 8-12 mill c-bills.
4 mechs for a drop deck so 12 needed to master them.
rough 100k per pub drop for new player.
play 10-12 hours per week.

This imagined player could build a drop deck in about 7 months.

Do you expect new players to grind for up to this length of time before they try out what they might consider the prime content of this game.

These are the same rough calcs i do when i start any game. I suspect many do something similar.

(When i started MW:O i recall working out it would take me, i think, 86 matches before i could afford the cheapest Commando)

#7 Hotthedd

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Posted 23 April 2015 - 08:23 AM

View PostDoman Hugin, on 23 April 2015 - 07:56 AM, said:

I think what he's saying is it's a bit too slow.

the below statements are rough but not wildly out.

a reasonably equiped mech 8-12 mill c-bills.
4 mechs for a drop deck so 12 needed to master them.
rough 100k per pub drop for new player.
play 10-12 hours per week.

This imagined player could build a drop deck in about 7 months.

Do you expect new players to grind for up to this length of time before they try out what they might consider the prime content of this game.

These are the same rough calcs i do when i start any game. I suspect many do something similar.

(When i started MW:O i recall working out it would take me, i think, 86 matches before i could afford the cheapest Commando)

Not exactly.

There is no 1/1/1/1 requirement (yet)for CW, so a new player that is in a hurry to get to CW could level and upgrade 4 medium 'mechs for much less of a time and C-bill investment.

I agree that the cadet bonus rewards should be about enough to properly outfit a heavy mech, or two light mechs... something along those lines.

I would love to see faction reward incentives that could shorten the grind even further, and add immersion into the game.

But games that are too easy get boring. Once that happens, either players leave, or the game has to introduce new playable content, or (if they are lazy) introduce power creep.

(Not to mention the fact that players have the option to spend real money to cut down the grind)

Edited by Hotthedd, 23 April 2015 - 08:24 AM.


#8 ShinVector

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Posted 23 April 2015 - 08:38 AM

Well... I too an grinding a set of Stormcrows on my ALT account.
Averaging about 100K on good games roughly translate to 110 matches before you can earn enough money to buy your next stormcrow.
Cbills in general should be given a boost.. But I guess PGI wants to sell MC and premium time.

Anyway they have the stats and it is a balance of the two.

Edited by ShinVector, 23 April 2015 - 08:41 AM.


#9 Fireeagle

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Posted 23 April 2015 - 08:47 AM

Well i would like to compare it with a single player game (good to know we had the MW Games to compare).
IF a new player would pay the "normal" single player game price (let´s say its about 50 € to have an even number) to buy new mechs you would have only have 12,000 MC.
Compared to a sp game i would have to spend only once a lot of money to get a compareable Set of mechs. Within Mechwarrior 2 we had 32 missions (so says wiki i don´t remember the number) which means 32 maps...
And so on.
What i want to say is: sp content is much cheaper than playing mwo- and you have no waiting times for matches- so mwo is more than a verry expensive hobby...

#10 Hotthedd

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Posted 23 April 2015 - 09:01 AM

View PostFireeagle, on 23 April 2015 - 08:47 AM, said:

Well i would like to compare it with a single player game.


Okay. But MW:O ISN'T a single player game.

I would like to compare MW:O to a box of chocolate. (The chocolate tastes better)

#11 Chuanhao

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Posted 23 April 2015 - 09:27 AM

A daily c bill boost like that of XP for each mech would be most welcomed. Even if its limited to first X number of games. even with premium time, playing only weekend fridays sats sundays, i only managed two timberwolves. This method has worked though. I went ahead to buy wave three. Seeing that i do not have the time to grind enough for'16 mechs.

Edited by Chuanhao, 23 April 2015 - 09:28 AM.


#12 Mad Dog Morgan

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Posted 23 April 2015 - 09:30 AM

C-bill gains are too low in Pub drops, and even in com-warfare drops they're pretty low.

Even with Premium time.

What I was hoping this thread would be about, though, would be a 'mentoring' boost, assisting new players and helping them in the game would be really beneficial to the community. You take on a pupil/student, and you receive a c-bill bonus every time there's a marked improvement in his/her matches, and vice-versa. After 25 wins with that person, they are no longer your pupil, though.

Edited by Vaskadar, 23 April 2015 - 09:34 AM.


#13 sycocys

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Posted 23 April 2015 - 09:40 AM

The rewards are low to encourage you to buy in and support the game with some premium time or to fast track you mech collection by getting them outright.

If it takes time for the non-supporting player to earn things, the system is working right.

#14 Burktross

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Posted 23 April 2015 - 11:16 AM

We need to stop thinking about frontloading rewards, and just make rewards in general enough to keep people playing.

#15 Doman Hugin

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Posted 24 April 2015 - 02:35 AM

View Postsycocys, on 23 April 2015 - 09:40 AM, said:

The rewards are low to encourage you to buy in and support the game with some premium time or to fast track you mech collection by getting them outright.

If it takes time for the non-supporting player to earn things, the system is working right.


FTP games, if i like the concept i'll download it and play, after 2-4 weeks if it's captured my interest and I'm progressing well I'll fork out some money to support the game and improve my experience.
If i wasn't a Mechwarrior fan, I'm not sure I would spend any money on this game, even though piloting big stompy robots is fun.

MWO doesn't have the content to support a slow grind, I know couple of people that started and quit because of the grind and when seeing the real world cost of buying a mech was so high, just quit instead.





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