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Idea For Lazer Vomit Nerf!


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#21 cSand

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Posted 22 April 2015 - 08:07 PM

View PostNRP, on 22 April 2015 - 05:34 PM, said:

I have another idea: Why don't you just go play Barbie Horse Adventures? Quite frankly, I'm sick of you snivelers who continually cry "nerf! Nerf!" It was the same whine about srm brawling, ppcs, jump sniping, and now lasers. Christ, give it a rest already. Look in the mirror and admit you suck and lack the stones to improve. Then go elsewhere. And take your nerf cries with you.

View PostMister Raven, on 22 April 2015 - 06:07 PM, said:

TL:DR

another nerf thread no thanks. learn to play


I love you guys

I second both of these posts

Laser vomit isn't uber powerful. It is a little boring yes but not OP. A half decent pilot can twist that damage across 3-5 components.

Get yourself some damn jimmies and play how you want ffs

90% of people's problems would be solved if they'd learn to do anything more than AIM AT CT PRESS ALL BUTTONS

Edited by cSand, 22 April 2015 - 08:09 PM.


#22 Blue Shadow

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Posted 22 April 2015 - 09:23 PM

View PostcSand, on 22 April 2015 - 08:07 PM, said:


I love you guys

I second both of these posts

Laser vomit isn't uber powerful. It is a little boring yes but not OP. A half decent pilot can twist that damage across 3-5 components.

Get yourself some damn jimmies and play how you want ffs

90% of people's problems would be solved if they'd learn to do anything more than AIM AT CT PRESS ALL BUTTONS


If your talking about clan lasers then yes you can easily spread damage as their laser beam duration is so long, but not for IS lasers with beam reduction, unless your a light mech your not going to spread damage across 3-5 components, more like 1-3, it's worse when they can boat lasers with heat reduction as well, it's a lot of point and click damage in a very short space of time. There is an imbalance in the game right now and it's so obvious, IS energy quirks need to be reduced a little and clans need some viable ballistics to choose from.

#23 Malcolm Vordermark

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Posted 22 April 2015 - 09:43 PM

View PostFupDup, on 22 April 2015 - 06:29 PM, said:

It's only competing with Clan lasers on the really quirked variants. Take a completely stock, unquirked LL and it won't be a very great weapon.


You can't ignore the quirked versions because those are the ones most likely to be seen on the battlefield. At this point, it almost does not matter what the base version of an IS weapon is, only what it becomes after quirks.

#24 Spleenslitta

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Posted 22 April 2015 - 10:37 PM

There is one hole in this idea. What about mechs that simply have only energy hardpoints?

#25 Duke Nedo

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Posted 22 April 2015 - 10:41 PM

The essence of the idea is quite good, but the side-effects it would have would be highly unwanted... ok, a slight nerf to clans, but all clan mechs I can think of can equip some sort of ballistics/missile. I'd be more worried about all IS variants that would become obsolete...

...and I second a slight damage, cooldown and heat reduction on small and medium clan lasers. The alpha/weight is probably the main problem. One could nudge down damage, cd and heat to keep the dps and hps the same, just reduce the alpha a bit.

#26 Weeny Machine

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Posted 22 April 2015 - 11:00 PM

View PostNRP, on 22 April 2015 - 05:34 PM, said:

I have another idea: Why don't you just go play Barbie Horse Adventures? Quite frankly, I'm sick of you snivelers who continually cry "nerf! Nerf!" It was the same whine about srm brawling, ppcs, jump sniping, and now lasers. Christ, give it a rest already. Look in the mirror and admit you suck and lack the stones to improve. Then go elsewhere. And take your nerf cries with you.
That's pretty ironic considering that you seem to play Barbie Horse Adventure. Sooo many nice funny rainbows (laserbeams) floating through the air with no problem to reach the one you want to touch with them (no velocity needs to be considered). They also bring you happiness because all you need to do is to point them at the peeps (actually your enjoyment because even a ****** could do damage with them)

#27 John80sk

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Posted 22 April 2015 - 11:05 PM

View PostFupDup, on 22 April 2015 - 06:29 PM, said:

It's only competing with Clan lasers on the really quirked variants. Take a completely stock, unquirked LL and it won't be a very great weapon. Usable, "viable," but not very good. The Clan ERML and LPL both rub salt in the wound.

If some mechs like the Stalker 4N need their LL quirks nudged down at the same time as a general LL adjustment, so be it.
But again, there are legitimately no viable IS chassis at the moment that don't have at least moderate quirks. Comparatively to other IS weapon systems the LL is actually very strong. Generally PPC's, autocannons, and missiles need much higher quirks to be viable.

Ultimately what you're proposing in my eyes is to buff IS weapons to be directly on par with clan weapons, which in turn means reducing all IS quirks significantly.

The worst side effect of quirks if you ask me is that it has made balance infinitely more complex. You can't just tune an individual weapon anymore because that means you also have to tune the mechs that are quirked for that weapon. Not to mention it makes it significantly harder to actually isolate the source of a problem.

#28 MikeBend

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Posted 22 April 2015 - 11:34 PM

View PostCrottykid16, on 22 April 2015 - 02:01 PM, said:

I am not saying here to drop all damage for lasers to do so inside but it should be cut down significantly by like half or not more IMO.


Locust-1V and Spider-5K sent their greetings.

#29 Lily from animove

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Posted 23 April 2015 - 12:27 AM

Will not end anything, since most lights and mediums can not use ballistics at all.

what to do is reducing heat scale. then no vomit is happening, people then have to laserpee over time.

Edited by Lily from animove, 23 April 2015 - 07:49 AM.


#30 sneeking

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Posted 23 April 2015 - 12:33 AM

Its my opinion that all weapons should be op and you should fear everything !

Tanking and agility ( blends of both for middleweights ) should decide everything.

#31 MetalGhost

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Posted 23 April 2015 - 01:55 AM

View PostDuke Nedo, on 22 April 2015 - 10:41 PM, said:

The essence of the idea is quite good, but the side-effects it would have would be highly unwanted... ok, a slight nerf to clans, but all clan mechs I can think of can equip some sort of ballistics/missile. I'd be more worried about all IS variants that would become obsolete...

...and I second a slight damage, cooldown and heat reduction on small and medium clan lasers. The alpha/weight is probably the main problem. One could nudge down damage, cd and heat to keep the dps and hps the same, just reduce the alpha a bit.


Only if the clan PPC's and Ballistics are buffed to the same level as IS then I would be fine with that.

#32 Duke Nedo

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Posted 23 April 2015 - 02:09 AM

View PostMetalGhost, on 23 April 2015 - 01:55 AM, said:


Only if the clan PPC's and Ballistics are buffed to the same level as IS then I would be fine with that.


Not sure if that's really needed for the Good clan mechs, they could use a small alpha reduction, I think the main problem is that some not-so-Good clan chassi are really relying on high alpha lasers to be half-viable if at all... like IFR, SMN, MLX and any other chassi that is low on pod space. It would probably be unwise to touch clan lasers without unlocking some equipment on these guys.

#33 Joseph Mallan

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Posted 23 April 2015 - 04:49 AM

View PostLightfoot, on 22 April 2015 - 02:59 PM, said:

PGI created the Laser Vomit Meta on purpose by nerfing everything else though. All they need to do is restore some of the functionality to the other weapons. Accurate speed PPCs, Gauss Rifles with no de-sync.

The real problem with MWO is the mechs are too weak so the weaponry set to very fast recharge rates just slices through the mechs in seconds. In some of these pre-made team matches the mechs get destroyed in about 3 seconds. That's not really a game anymore.

We have laser vomit cause ACs were to powerful and being boated after Missiles were to powerful and boated blah blah blah.

It's a symptom of whiny players.

#34 InspectorG

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Posted 23 April 2015 - 05:26 AM

Not the greatest idea.

But,

Might be able to take Ferro in a direction like that, but remember, most Clams get ferro free.

#35 AlmightyAeng

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Posted 23 April 2015 - 05:29 AM

Honestly I'm not horribly against this idea. Making the various weapon classes do varying degrees of damage against armor or internals might actually encourage more mixed builds and/or build assignments. *shrug* In theory it sounds interesting, but I also know PGI wouldn't put the time into coding this.

Too much of their playerbase likes their super long-range, ammo-less laser pointers. Clan AND IS.

#36 Lily from animove

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Posted 23 April 2015 - 06:00 AM

View PostGhost Badger, on 23 April 2015 - 05:29 AM, said:

Honestly I'm not horribly against this idea. Making the various weapon classes do varying degrees of damage against armor or internals might actually encourage more mixed builds and/or build assignments. *shrug* In theory it sounds interesting, but I also know PGI wouldn't put the time into coding this.

Too much of their playerbase likes their super long-range, ammo-less laser pointers. Clan AND IS.


You mean it will simply make some chassis plain bad because awww, you didn't came with enough tonnage and hardpoints to use the Big dakka., while the others could and are going to be the 24/7 mechs you now gonna see. .

#37 Metus regem

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Posted 23 April 2015 - 07:40 AM

You want to nerf lasers, well all we need is this:

http://www.sarna.net...mor&redirect=no

#38 Almond Brown

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Posted 23 April 2015 - 07:41 AM

View PostFupDup, on 22 April 2015 - 06:29 PM, said:

It's only competing with Clan lasers on the really quirked variants. Take a completely stock, unquirked LL and it won't be a very great weapon. Usable, "viable," but not very good. The Clan ERML and LPL both rub salt in the wound.

If some mechs like the Stalker 4N need their LL quirks nudged down at the same time as a general LL adjustment, so be it.


What do you propose Fup? It won't take much to put it in direct conflict with the ER version and that would not be an optimal option. Not a ton of wiggle room really.

									  
ER LARGE LASER		 9.00  8.00  3.25  675  1,350		   2		  5.0		-	   1.25	  2.00
 
LARGE LASER		9.00  7.00  3.25  450  900		   2	          5.0	   	 -	  1.00	  2.12

Edited by Almond Brown, 23 April 2015 - 07:44 AM.


#39 0bsidion

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Posted 23 April 2015 - 07:51 AM

I don't even boat lasers on any mech that has a choice and I think this is a horrible idea. There's a reason people bring multiple lasers, and it's because individually, they aren't that great on either side of the fence, so your plan is to make them worse? Really?

How about every time you get killed by a certain weapon/mech, you just accept the fact that it's a war game and sometimes you're going to get your ass handed to you on a platter because you're not the ultimate tough guy after all, or go play something else where your pride won't get hurt, like solitaire.

#40 Rear Admiral Tier 6

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Posted 23 April 2015 - 08:05 AM

The burn time on clan lasers is so long now that you can properly spread the damage in a atlas with an STD60 engine.
Just spread the damage and dont whine.





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