http://www.sarna.net...ry_Laser_Cannon
Egomane said it is out of the timeline but i think it's in a gray area since prototypes showed up in Free Worlds League in 2812 and MWO is in 3050.
The Zeus 6Y which was the first to mount a Binary Laser came out in 2922 although in limited numbers.
http://www.sarna.net/wiki/Zeus
We might as well discuss it since timejumps might occur.
It has the same range (450meters) as an ordinary Large Laser in the TT game.
16 heat
12 damage
9 tonns weight and 4 critical spaces.
Sounds like it would be a bad weapon right? Not necessarily if we add some traits.
Here is some info on the Bombast Laser which is somewhat similar to the Binary Laser.
http://www.sarna.net...i/Bombast_Laser
It is 2 tonnes lighter and takes up 1 less critical slot than the Binary and has an inbuilt charging trait allready.
It also has a glow when it charges.
Otherwise it's nearly identical to the Binary Laser. Range. Maximum damage potential is identical.
How could the Binary Laser or Bombast Laser work in MWO and how should we balance it?
I'll call it BL from now on.
It's rivals among the IS energy weapons would clearly be the Large Laser and PPC because of ranges and damage.
Maybe even the Gauss.
Let's try to balance the BL with it's rivals.
Keep in mind that i'm not necessarily suggesting the BL get's all these disadvantages/advantages all at once.
If you have any suggestions for anything i should add to the poll please tell me.
Let's discuss and figure out what works.
Charge up time
It could have a charge up time just like the Gauss. Or maybe it could have a charge up time with 3 stages?
1/3 charge 4 damage 5.3 heat.
2/3 charge 8 damage 10.6 heat.
3/3 full charge 12 damage 16 heat.
Regardless of which charging stage you fire it the cooldown is the same.
Or could it be less at lower charge to give it some extra leverage in comparison to it's rivals the LL/PPC.
Burn duration.
Maybe a different burn duration depending on charging stage?
Low charge - pinpoint damage.
Medium charge - 0.15 secs
Full charge - 0.25 secs
We could either hold the button to charge or we could have 3 level toggle like with zoom.
Toggle it to medium charge for example and the weapon will stop charging at medium charge.
Or we could do it simple. Point damage or a very short burn duration regardless of charge.
Maybe somewhere between 0.25 to 0.5 seconds burn duration would be good if pin point damage is too powerfull?
If the burn duration is longer than 0.5 secs the BL losses too much of it's appeal in comparison to it's rivals.
Firerate?
Maybe it should be the same as Gauss at when you fire BL regardless of charging levels?
Or maybe it should have faster firerate at lower charges?
To be quite frank i haven't got a clue. Put up some suggestions and i will add it to the poll.
Penalties for holding a full charge?
If you hold full charge past 2 seconds or so you could get one of the following-
-Heat penalties. The longer you hold it the more heat you get. Stole the idea from Escef.
-Longer cooldown.
-Damage the weapon.
How long would it take to get to full charge? I have no idea.
Suggestions by players with a lot of experience with Gauss rifles would be appriciated.
Heat transfer trait?
Maybe it could also transfer a bit of heat into the target when it's fired at full charge?
How about 2 or 4 heat to the target but only at full charge?
I thought about 6 heat but that would just be too much when you compare it to the PPC anti ECM trait.
I know this trait means shutdown mechs could be instant killed with this, but it's their fault for getting so hot in the first place.
Besides BL takes a bit to charge up and it's hot to fire at full charge to get the heat transfer bonus.
So the BL user might risk killing himself due to heat while trying to instant kill his too hot opponent.
To stop boating.
A 2 weapon charging limit just like the Gauss rifle is possible.
But maybe it should even have a bigger limit because of the heat transfer trait?
That heat transfer could be significant threat to a hot enemy mech if you shot 2 BL's at him at once.
It could be an instant kill due to the sudden unexpected heat spike.
Maybe a mech can only mount 1 BL and no more?
It's an experimental weapon afterall so it must be rare.
To summarise. BL could have the following stats and traits.
9 Tonns. 4 Crits. 12 damage. 16 Heat. 450m range.
It's a laser so it has instant travel time.
3 stages of charge with higher damage/heat at the different stages or just a plain charging time.
Different burn durations depending on charging stages.
Vote for how long burn duration should be at full charge in the poll to determine what we should do here.
Pinpoint damage at low charge?
Medium charge - 0.15 or 0.25 secs?
Full charge 0.25 or 0.35 or 0.5 secs?
Penalties if you hold the full charge for too long. (heat, weapon damage or cooldown penalty)
2 or 4 Heat transfer to enemy at full charge.
Faster cooldown (firerate) if you fire at less than full charge?
If you have anything you wish me to add to the poll or the list of potential traits tell me.
Feel free to PM me if your suggestion doesn't get my attention within 24 hours.
Why should IS get a weapon the Clans have no access to? It's unfair.
Clan has Streak SRM 4/6 and 3 different types of AC's in all the calibers if Smurfy is correct.
IS don't have that huge variety of AC's or Streaks.
Edited by Spleenslitta, 18 April 2015 - 01:57 PM.