Davers, on 23 April 2015 - 02:29 PM, said:
Yes.
However, I could be wrong in the sense that initial wave could have multiple launches at the same time, causing Invasion matches to ONLY occur until at least one win for the Attackers is claimed before alternating match types.
odiemoncrew, on 23 April 2015 - 08:10 PM, said:
If we go by the Sheer number of zones & possible number of people play, it will be quite possible that they might have
changed the algorithm to allow a few sectors, 5, 10, maybe even all 63 of them to be fought over at the same time depending on who is queued up, before going to attack/counter attack
or it could be a cliusterF and do exactly as you laid out. We don't know til the event starts, since they haven't
exactly spelled out how the first round of attacks will play out before switching to their attack then counter attack
The low population has affected data gathering, but how the algo treats things is actually really predictable in nature.
For instance, if one Invasion match is going on and there are pieces of the planet that the Attacker has claimed, then the next launched match is guaranteed to be a Counter Attack.
In that case, the game "puts the Attacking Faction group" in the "defense queue" (to defend their piece of the planet) and the "puts the Defending Faction group" in the "attack queue" (to reclaim that piece of the planet for the defenders).
Dracol, on 24 April 2015 - 05:39 AM, said:
In effect, the algorithm is more complex then the OP claims.
No, there are edge cases that I hadn't mentioned, but exists.
In this case, if an Attacker has the entire planet, the the reverse case would be true.
All matches would have to be Counter Attacks until the Attacker's pieces are not @ 100%.
It's hard to view what the planet looks like since I haven't gotten the opportunity to see what would happen if a large force initially drops on one planet after ceasefire.
Edited by Deathlike, 24 April 2015 - 09:52 AM.