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Algorithm Is Terrible - So Bad, It Will Ruin Tukayyid Event

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#21 Deathlike

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Posted 24 April 2015 - 09:51 AM

View PostDavers, on 23 April 2015 - 02:29 PM, said:

Ok, I think I see what Death is talking about, but won't this be sorted out within the first 30 min of the event? It's only a problem if the attackers never win any sectors, right?


Yes.

However, I could be wrong in the sense that initial wave could have multiple launches at the same time, causing Invasion matches to ONLY occur until at least one win for the Attackers is claimed before alternating match types.


View Postodiemoncrew, on 23 April 2015 - 08:10 PM, said:

I agree with this guy, You are making Large assumptions based on planetary attacks from when CW was a ghost town, without factoring in the fact that there will be 63 sectors and a larger amount of people.

If we go by the Sheer number of zones & possible number of people play, it will be quite possible that they might have
changed the algorithm to allow a few sectors, 5, 10, maybe even all 63 of them to be fought over at the same time depending on who is queued up, before going to attack/counter attack

or it could be a cliusterF and do exactly as you laid out. We don't know til the event starts, since they haven't
exactly spelled out how the first round of attacks will play out before switching to their attack then counter attack


The low population has affected data gathering, but how the algo treats things is actually really predictable in nature.

For instance, if one Invasion match is going on and there are pieces of the planet that the Attacker has claimed, then the next launched match is guaranteed to be a Counter Attack.

In that case, the game "puts the Attacking Faction group" in the "defense queue" (to defend their piece of the planet) and the "puts the Defending Faction group" in the "attack queue" (to reclaim that piece of the planet for the defenders).


View PostDracol, on 24 April 2015 - 05:39 AM, said:

Small chance I am mistaken, but I am 99% sure I saw a planet last night that had all blue territories and yet two battles were in progress.

In effect, the algorithm is more complex then the OP claims.


No, there are edge cases that I hadn't mentioned, but exists.

In this case, if an Attacker has the entire planet, the the reverse case would be true.

All matches would have to be Counter Attacks until the Attacker's pieces are not @ 100%.

It's hard to view what the planet looks like since I haven't gotten the opportunity to see what would happen if a large force initially drops on one planet after ceasefire.

Edited by Deathlike, 24 April 2015 - 09:52 AM.


#22 Stoned Prophet

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Posted 24 April 2015 - 09:54 AM

View PostWillard Phule, on 23 April 2015 - 02:31 AM, said:

*shrug* I assumed is was going to be broken beyond any possibility of being fixed simply because PGI did it. I like your explanation better...sounds a whole lot smarter. +10.

It wouldnt be a thread without pouty time Phule getting in his two sad cents... :)

#23 Mystere

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Posted 24 April 2015 - 10:09 AM

View PostDeathlike, on 24 April 2015 - 09:51 AM, said:

No, there are edge cases that I hadn't mentioned, but exists.

In this case, if an Attacker has the entire planet, the the reverse case would be true.

All matches would have to be Counter Attacks until the Attacker's pieces are not @ 100%.

It's hard to view what the planet looks like since I haven't gotten the opportunity to see what would happen if a large force initially drops on one planet after ceasefire.


The example provided had all sectors blue (i.e. no sector has been successfully attacked yet).

#24 Deathlike

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Posted 24 April 2015 - 10:12 AM

View PostMystere, on 24 April 2015 - 10:09 AM, said:

The example provided had all sectors blue (i.e. no sector has been successfully attacked yet).


Well, didn't I just say that if it no sectors had been claimed, that it was possible that all of them just simply become Invasion matches?

You cannot run a Counter Attack when the Attackers have not claimed a piece.

#25 Mystere

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Posted 24 April 2015 - 10:24 AM

View PostDeathlike, on 24 April 2015 - 10:12 AM, said:

Well, didn't I just say that if it no sectors had been claimed, that it was possible that all of them just simply become Invasion matches?


Oops! My bad. When I saw that, I thought I was reading what I wrote yesterday.

Edited by Mystere, 24 April 2015 - 10:25 AM.


#26 Chemie

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Posted 24 April 2015 - 11:11 AM

View Postgloowa, on 24 April 2015 - 04:13 AM, said:

This post is so full of assumptions stated as facts, biases stated as facts and opinions stated as facts, it was just a waste of time to read. Sorry man.

I love how the 6% is carved in stone in your mind. Because clans had 6% more wins last event (someone had to) this means that it is physically impossible for IS to perform better in this event. Because in MWO entropy and randomness do not exist and not a single player changed faction and not a single player started playing CW and not a single player left CW and quirks have not been changed and new mechs have not appeared... wait...


Wrong. My point was that numbers don't win, that the side with the lower number of teams dictates number of games and the mechanic of ghost drop is important.

I agree that clans may not win 6% but this was just an example. IS can win 6% more and all my points are still valid. Just switch "clans" and "IS" in my text. No opinions and bias; just facts. Your response gave no facts, no counter arguments and was 100% opinion.

#27 HC Harlequin

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Posted 24 April 2015 - 11:25 AM

Quote

Yeah that went over my head too.

The planet has... what... 63 shards? So in theory 63 attacking groups can happen at once. So if one group attacks and one group defends, and another group shows up to attack, won't the system initiate an attack on the next shard? Maybe defenders have to wait for an attack, but that's about it.


Because the second battle will always be a counter attack. If there isn't anything to counter-attack it resets to attack. But when there is a back to back same battle mode it forces everyone in the queue to wait for the full 10 min before the next battle to find out what type of battle to do.

First Battle...
Attack... Attack fails
Entire queue waits 30 min for this battle

Second battle.. Autoloaded to counter attack
No counter-attack available
Entire queue reset to attack
Everyone waits 10 more minutes.

Third Battle Attack
Attack fails
Entire queue waits 30 more min for this battle

4th Battle, automatically counter attack
No counter attack available
Entire queue reset to Attack
Everyone waits 10 more mins

5th Battle Attack
Attack Fails
Entire queue waits 30 min for this battle

6th Battle Counter Attack
No Counter attack available

Etc.. Etc.. Etc

thing is though. The mode is set by each drop. As soon as you load pilots it tells you what mode you will be doing before It checks for where you will be doing that mode. The drop after you gets the other drop. So the 2nd group in queue sits there waiting for the counter attack which is not available while the drop behind you in queue gets the second attack mode and drops before you do.

Edited by HC Harlequin, 24 April 2015 - 11:45 AM.


#28 gloowa

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Posted 24 April 2015 - 01:35 PM

View PostChemie, on 24 April 2015 - 11:11 AM, said:

Wrong. My point was that numbers don't win, that the side with the lower number of teams dictates number of games and the mechanic of ghost drop is important.

In that case, you may want to restructure it so it doesn't look like "clans OP nerf nao" post. Sorry for the miscommunication.

View PostChemie, on 24 April 2015 - 11:11 AM, said:

I agree that clans may not win 6% but this was just an example. IS can win 6% more and all my points are still valid. Just switch "clans" and "IS" in my text.

Assuming your assumptions are correct, you are correct. I don't have enough knowdlege about how many matches at the time can be running, how long are the "cooldowns" etc, to make that judgment, but if your assumptions are correct, your conclusion looks solid.

View PostChemie, on 24 April 2015 - 11:11 AM, said:

No opinions and bias; just facts. Your response gave no facts, no counter arguments and was 100% opinion.

I beg to differ.
Players switch factions. Fact.
New players come into the game. Fact.
People leave the game. Fact.
New mechs were released. Fact.
Quirks were changed. Fact.

While the first three i have no proof of, i think we can both agree that those are correct.

Again, sorry for the snappy tone, got fed up with the clan OP whine team, looks like i developed an allergy for it.


View PostHC Harlequin, on 24 April 2015 - 11:25 AM, said:

thing is though. The mode is set by each drop. As soon as you load pilots it tells you what mode you will be doing before It checks for where you will be doing that mode. The drop after you gets the other drop. So the 2nd group in queue sits there waiting for the counter attack which is not available while the drop behind you in queue gets the second attack mode and drops before you do.

Are you sure that is the case? I was under the impression that the drops would be selected 50/50 OR available as soon as possible. Meaning, if all 63 groups readied at the same time, and same for defenders, it would be 63 invasions? Plz correct me if i'm wrong.

Edited by gloowa, 24 April 2015 - 01:41 PM.






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