Question About Command Console
#1
Posted 22 April 2015 - 11:40 PM
#2
Posted 22 April 2015 - 11:48 PM
Also it is a better aid for direct fire mechs, boosting:
Sensor Range
Zoom
and Targeting Data speed
So you'd get more from Artemis, BAP and TAG than the Command Console.
#3
Posted 22 April 2015 - 11:51 PM
- +42.5% Target Info Gathering Speed
- +12.0% Zoom
- + 6.0% Radar Range (+48 m)
- Extends ECM Detection Band by 12m (IE: can target ECM mechs from 180 - 212m instead of 180 - 200m)
No faster missle locks, no faster convergence or anything.
The only scenario I found commandconsole remotely viable is the Atlas D-DC with Beagle, ECM and sensor range module.
And even then you may think of several ways to soend 3 tonns with a greater impact on your performance. ( Larger engine for example )
#4
Posted 22 April 2015 - 11:53 PM
#5
Posted 23 April 2015 - 01:00 AM
#7
Posted 23 April 2015 - 01:37 AM
BSK, on 23 April 2015 - 01:21 AM, said:
I could be wrong here, but I got the feeling it helps to get missle locks faster back when you had them but were disrupted by terrain and radar deprivation.
Since ECM detection range ist enlarged by CC due to higher sensor range it would be imaginable that other range dependent ECM effects on enemy targets could be affected as well.
Since there where and are still many effects around the designers never thought of ( BAP bug ) there are a lot of possible things most players aren't aware of.
But so far I couldn't make aout any difference in lock speed on not ecm protected enemy units.
#8
Posted 23 April 2015 - 02:26 AM
#9
Posted 23 April 2015 - 02:37 AM
Praetor Knight, on 22 April 2015 - 11:48 PM, said:
Also it is a better aid for direct fire mechs, boosting:
Sensor Range
Zoom
and Targeting Data speed
So you'd get more from Artemis, BAP and TAG than the Command Console.
This is how i want to loadout my actual Catapult A1:
http://mwo.smurfy-ne...0badccddaedc490
Now i only have Artemis and tons of ammo,and well,some jump jets,as u see,i want to improve engine and put a Command Console,this is why i question that.
#10
Posted 23 April 2015 - 02:59 AM
I'd rather try this myself: A1
You can shave off armor on the legs for another ton of ammo. And if you don't like JJs, there's another ton to utilize.
Edited by Praetor Knight, 23 April 2015 - 03:00 AM.
#11
Posted 23 April 2015 - 03:05 AM
You can take more LRM launchers to deliver missiles faster by using a lower spec engine. The LRM boat does not to be super fast, it will be enough if you can keep up with team assault mechs. This packs a decent punch. Note that due to how MWO is balanced, you will still have matches where your LRMs do nothing. It is highly recommended to use any other weapon system instead.
To keep locks longer, you need the Target Decay module. You first have to unlock it on the Skills > Pilot Trees > Mech screen. Then you can buy one for 6 million Cbills.
#12
Posted 23 April 2015 - 03:27 AM
Modo44, on 23 April 2015 - 03:05 AM, said:
wouldn't recommend, everyone's running a radar deprivation module which renders target decay useless.
#13
Posted 23 April 2015 - 03:29 AM
LOADED, on 23 April 2015 - 03:27 AM, said:
Actually, they cancel each other out. If you have target decay, then radar deprivation will no longer make the target disappear instantly.
#14
Posted 23 April 2015 - 05:01 AM
This is what I would recommend: <a href="http://mwo.smurfy-net.de/mechlab#i=13&l=5517db361f3653389800c0d73cde299d1c3351cf">CPLT-A1</a>
If you want a little close in defense you can do this: <a href="http://mwo.smurfy-net.de/mechlab#i=13&l=2821f7e57bea85d998796548b880b0ba67dc4dff">CPLT-A1</a> or this: <a href="http://mwo.smurfy-net.de/mechlab#i=13&l=3aeb4b74b6e793dadb11b8774cf1cc25e3235550">CPLT-A1</a>
You don't need Artemis with LRM5 and even with LRM10 it's not strickly nesseccary. It does help a bit with lock on times. The command console is nice for scouting and command function but it helps less than BAP for just missile boating. If you really want to use it, and I do like using it myself, make sure you have BAP as well. And equip the Target Decay module. The Sensor Range module is nice too, as all of those things together will help you find targets even in an ECM heavy environment.
#15
Posted 23 April 2015 - 05:27 AM
Praetor Knight, on 22 April 2015 - 11:48 PM, said:
For a MECH, a Command Console is not worth the tonnage.
Seriously, for a new player, that's all you need to know: This piece of equipment is garbage. No good player uses it and you shouldn't either.
Edited by Terciel1976, 23 April 2015 - 05:28 AM.
#16
Posted 23 April 2015 - 05:44 AM
Modo44, on 23 April 2015 - 03:29 AM, said:
I've actually been accused of "OMG HAX" by a QQ-warrior who thought his Radar Derp would save him from my missiles by just moving behind an obstacle and then coming to a complete stop. 2 waves of 60 missiles slamming into his XL equipped mech with an already open side torso showed him he was wrong.
#17
Posted 23 April 2015 - 06:37 AM
Pretty much. The only time I grab CC is when I've configured a mech with 3 tons available and only one empty slot left.
And that usually indicates a bad design to begin with.
#18
Posted 23 April 2015 - 07:43 AM
For a vet brawler its additional speed at info gathering can be priceless.
#19
Posted 23 April 2015 - 08:18 AM
#20
Posted 23 April 2015 - 08:33 AM
It's worthless. Sell it for the Cbills if you manage to get one with a mech you buy.
6 user(s) are reading this topic
0 members, 6 guests, 0 anonymous users