Almond Brown, on 23 April 2015 - 07:52 AM, said:
Because a Mech under a ECM umbrella is not impervious to LRM fire. Well of course, unless you are totally "dependent" on "others" to get your missile Locks for you.
What do you tell the Pilot who took the time and care to get his TAG laser on a target and get missiles to it? Sorry but you simply have to eat this BS 50% spread thing, because of Whines, even though he/she did exactly what was needed to negate the enemy Mechs ECM cover under the current rule set of MWO?
Stop carrying LRM's without the means to negate ECM ffs. Problem solved.
Currently, ECM makes you impervious to LRM fire by removing tracking abilities.
A TAG alone will allow the player attempting to lock on to that TAG signal (against an ECM mech) take up to a maximum of 8 seconds, assuming the lock-on is not stunned due to some server-related issue (a stunned lock is one that cannot ever be completed deliberately losing and reacquiring the lock).
ECM in Battletech does NOT disallow missiles to hit or to be fired at the target, and does NOTHING to accuracy or chance to hit (meaning if LRMs are lock-on, ECM does nothing to stop them). ECM is a counter measure to the following fairly overpowered things in Battletech:
- ECM removes Artemis accuracy bonuses, turning Artemis LRMs into standard ones. ECM masks target information data (damage status, weapons, etc).
- ECM in optional rules negates TAG only within 180 meters of the TAG user or within 180 meters of the missile's trajectory between the missile and the TAG user -- as Homing LRMs and Arrow IV (the only things that TAG works for in 3050) are fed their target information from the TAG user, a disconnect between the TAG user and the missile severs communication, reducing the Homing LRMs into standard LRMs.
- ECM counters BAP -- which is the Jesus Box of Battletech as a successful BAP scan reveals the location of all enemies within up to
2,0001,800 meters (edit: Corrected, the range of a BAP scan is 60 hexes which is 1,800 meters) regardless of line of sight, regardless of above or under ground, and regardless of whether the mech is out in the open or inside a structure.
- BAP, in return, is the only way a jammed 'Mech would even be aware that it is being jammed. That is the extent of the canonical BAP counter to ECM.
- There is mention that ECM interferes with Thermals at 180 meters, however this is obscure and there is no ruleset governing this.
- Makes you unable to be locked on by LRMs or Streaks (when ECM is NOT supposed to have an effect against Streaks).
- Negates Artemis even when countered, though its Artemis negating factor means absolutely nothing in most cases since you can't lock onto an ECM mech.
- Makes the mech invisible to scanners. Yay cloaking device!
- Delays target information gathering -- this is actually weaker than canonical ECM, as canonical ECM is supposed to flat-out deny it [then again this falls under the clause of "lack of detailed target information is usually overridden visually."]
- When soft-countered by TAG, it can take up to 8 seconds to get a lock assuming it is possible at all. No negation of lock delay capabilities.
- This demonstrates that the ECM has a lock delay capability ON TOP of a sensor cloaking device negating all locks.
- When hard-countered by PPC, it can take up to 3 seconds to get a lock for a mech with no enhanced abilities. The PPC's counter works for 4 to 5 seconds (can't recall which). It's believed lock delay capabilities are negated.
- When hard countered by BAP, all lock delay capabilities are instantly negated.
- A total of 3 hard-counters and 6 soft-counters. Nine (9) counters for a single 1.5 ton piece of equipment.
Delayed locks.
Denial of target information.
Causes wider Missile spread.
One to two counters.
Far less mandatory for silly things like "ECM-exclusive" mechs, nerfs for ECM mechs, Also any mech could equip ECM, and it wasn't a mandatory must-have piece of equipment.
Edited by Koniving, 25 April 2015 - 10:27 AM.