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SRM 2 Streak boat. As many as you can cram in.


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#41 sng ign

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Posted 02 July 2012 - 01:07 PM

View PostWildcat, on 02 July 2012 - 11:44 AM, said:

would be tempting lol, was thinking more along the lines of a AC2 Boat lol... im very interested to see what damage these AC2s would do and if they are worth it

^ And this


Clan Bane

Posted ImageOr the Inner Sphere des: "Kraken".

#42 Cid

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Posted 02 July 2012 - 01:15 PM

View PostMinionJoe, on 02 July 2012 - 11:54 AM, said:


Base Commando has a medium laser in the right arm, SRM-4 in the left arm, and SRM-6 in the torso. Strip those out and you have one energy hardpoint in the right arm, one missile hardpoint in the left arm, and one missile hardpoint in the torso.

You wouldn't be able to mount two lasers in the right arm or two missiles in the left arm. The chassis doesn't have the hardpoints for multiple weapons in those locations.



If you start with one LRM20, you can replace it for one Stream SRM-2. That's how the hardpoint system works.


sounds like you are pretty sure you have the hardpoint system figured out correctly :P

i am not so sure about your interpretation...

#43 SyberSmoke

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Posted 02 July 2012 - 01:28 PM

The nice thing about battle tech is that ANY weapon can do damage. Machine guns and AC/2's may not be the "Heavy Hitters" but they will also not just bounce off a mechs armor. So strapping on several of them, especially if you need long range and fast ROF could definitely cause some havoc.

As an Example...if some one wanted to (from the Mechlab Video) you could cram in three AC2's into where the AC20 is, adjusting the rest for weight. This is because it has 3 hardpoints. The issue is fine tuning the tonnage, but I expect to see some interesting designes with thee mechs just because with the right tweeking...they can be fun.

#44 Terror Teddy

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Posted 02 July 2012 - 01:44 PM

View PostSyberSmoke, on 02 July 2012 - 01:28 PM, said:

The nice thing about battle tech is that ANY weapon can do damage. Machine guns and AC/2's may not be the "Heavy Hitters" but they will also not just bounce off a mechs armor. So strapping on several of them, especially if you need long range and fast ROF could definitely cause some havoc.


Which compared to reality is rather bonkers.

We cannot harm tanks today with machineguns but we can in 3049?

I guess that they skip armor plating and go with layered aliminum foil and reactive plating that shaves off after each hit or something. Normally machineguns would be used against infantry and light vehicles - they were not normally used against mechs - much like tanks use machineguns today.

#45 Risky

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Posted 02 July 2012 - 01:49 PM

View PostEximar, on 02 July 2012 - 12:11 PM, said:

Nope, Streak SRM-2 at launch.
http://mwomercs.com/...-devs-1-answer/


Also, the Clans had SSRM6 launchers before the invasions, IS just doesn't get access to them till late 3050s.

#46 PowerKill Necron

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Posted 02 July 2012 - 01:52 PM

View PostMinionJoe, on 02 July 2012 - 11:54 AM, said:



If you start with one LRM20, you can replace it for one Stream SRM-2. That's how the hardpoint system works.


Not really, if you watch the Mechlab video you can see that even thought he Hunchie has one AC20 in the right torso it actually has 3 Ballistic hardpoints in the right torso as well. The AC20 takes 2 HP. So, in theroy you could take the AC20 out and put in 3 AC2 or MGs in the same place.

#47 Bodha

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Posted 02 July 2012 - 01:54 PM

View PostGrimarch, on 02 July 2012 - 11:51 AM, said:

Guess if you have LRM20 you could get lots of SRMS instead, BUT shor range makes it silly to the extent that you should hope you can fire straight and get an AC 20.....same range...


not necessarily. The TT rules allow the AC/20 on chance at hit location and crit before IS damage is considered. LRMs had their hits grouped up. SRMs each missile'* *** location and potential crit was separately determined. So in a close in engagement a catapult with a couple of medium lasers and 2 SRM4 launchers can be really mean. Oh and in case you didnt know the SRM missiles do more damage per warhead than the LRMs.

I think the SRM catapults will be fairly popular once people figure out how to make use of them. Oh and just in case people don't remember the hunchback had a great gun with that AC20, but its armor was generally terrible so if you can lay into one of them hard you can usually cripple them very quickly.

#48 SyberSmoke

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Posted 02 July 2012 - 02:16 PM

View PostTerror Teddy, on 02 July 2012 - 01:44 PM, said:


Which compared to reality is rather bonkers.

We cannot harm tanks today with machineguns but we can in 3049?

I guess that they skip armor plating and go with layered aliminum foil and reactive plating that shaves off after each hit or something. Normally machineguns would be used against infantry and light vehicles - they were not normally used against mechs - much like tanks use machineguns today.


Battletech Armor Links:
http://www.sarna.net...hs_%26_Vehicles
http://www.sarna.net.../Category:Armor

Battletech armor is Ablative due the the varied nature of combat and arms it faces. When your only dealing with mass weapons you can make it one way. But dealing with mass, Thermal (lasers), High Energy (PPC), AND High Kinetic (Gauss Cannon)...Plus flamers and the rest...you have to think a little differently.

Edited by SyberSmoke, 02 July 2012 - 02:18 PM.


#49 wanderer

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Posted 02 July 2012 - 02:40 PM

View PostKobold, on 02 July 2012 - 12:44 PM, said:


Vulture A is the only one that comes to mind right off the bat, but it is an omni.

I can think of plenty that have four. The base STK-3F for example, and it is already in game. The STK-5M had 5, if the NARC launcher counts as a missile slot.


View PostSquigles, on 02 July 2012 - 01:01 PM, said:


I saw a few others mentioned, but let us not forget the lowly Arctic Wolf, mounting a staggering 8 missile systems (6x SRM 6's and 2x SRM 4's), and a Narc beacon to boot.


Yeah, the half-weight missile systems Clantech gives you definitely puts the "boat" in missile boat- I was trying to stick to pre-Clan designs when I answered him with the Crusader variants.

The all time king and champion of "fire ALL the missiles" is this fellow, the Bane 3, aka the Kraken (insert "release the Kraken" jokes upon hitting the fire button on this thing.)

It carries a staggering EIGHT LRM 15 racks, plus a one-shot SRM 4 for variety.

Posted Image

#50 Xandre Blackheart

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Posted 02 July 2012 - 03:35 PM

Looking back through the footage of the mech lab, yes, there do seem to be multiple hard-points available in a single area. Like the Hunchback has 3 ballistic hard-points in it's right torso.

So if you want to boat streak 2's you are likely going to be using a tree-bucket. That should give you enough hard-points for the narc and 5 srm 2's (best guess).

That may not sound like a lot of damage from SRM's but it's the same as an AC/20 - 5x 2 = 10 x 2 = 20. And you don't need to aim. AND it gives you enough room to toss on some medium lasers. extra ammo etc.

But the real point of a "streak boat" is to occupy the target while your LRM toting lancemates rain hell down on the target. It's not supposed to be a oneshot kill mech.

#51 Glythe

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Posted 02 July 2012 - 05:13 PM

View PostRiffleman, on 02 July 2012 - 11:39 AM, said:

Admit it, you want to try it at least once. To see that many homing missles hit something all at once. Ranks up up there with 9 medium laser boats.


Best you're gonna get so far as I can tell is a stalker with 4 SSRM 2 and at least 4 medium lasers (who knows you might be able to do 6 Large lasers). But as others have said the SSRM 2 is kinda pathetic.... now if we get the SSRM 4 or 6 later it might be semi feasable.

http://www.mechspecs...-STK-3F-Stalker

#52 Powerferret

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Posted 02 July 2012 - 09:31 PM

Hahaha I remember doing this in MW4 with the clan SRMs on a Masakari. I knocked a Daishi over wioth the force of all those little rockets! XD

#53 Master Kane

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Posted 02 July 2012 - 09:43 PM

please put case in or your dead

#54 Dredrik Salkon Kerensky

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Posted 02 July 2012 - 10:40 PM

i put 6 SRM6 packs, 2 med lazers (just in case) and double ammo on a Yeoman and RAPED on Solaris agenst other Heavies. i think i will do that with my Catty in MWO.

edit: just tested 8 SRM4s, 1med laser, 1 small laser, and double ammo on a Catapult and Raped HARDER on Solaris agenst ASSAULTS! its REDICULUS!

MW4: Mercs btw

Edited by Dredrik Salkon, 02 July 2012 - 10:47 PM.


#55 Riffleman

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Posted 02 July 2012 - 11:34 PM

View PostMaster Kane, on 02 July 2012 - 09:43 PM, said:

please put case in or your dead


No way! I will be firing point blank, if I go up in a giant fireball of doom, so is my target! God I hope they have core breaches, I swear if so I will make the most suicidal mech I can and just taunt the enemy to destroy me point blank.

#56 Aeryk Corsaer

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Posted 02 July 2012 - 11:57 PM

Critical slots available are not directly correlated with the number of hardpoints in a particular section on the BattleMech. The Hunchback in the MechLab demo has no hardpoint in the LT since the base H-back has no weapon there, for example. You could swap out the AC20 for a pair of AC2 or AC5 if you create the tonnage though.

#57 HANGMAN1962

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Posted 03 July 2012 - 06:55 AM

pls go to battletech wiki and look up long bow then count missile luanchers , i think it carry's 6 or 8 of them to start! lmao
i used to use a longbow in mw4 w/6 lrm15's and 1 shot most enything less then 60 tons lmao
as for hunchie well i can see a dual ac-2 w/ quad med laser set up in the stock starter mech very ezaly done,
pull the ac-20 ad ammo gives you enuf tonnage to swap the you can hold on till endo/xl for
max armer and more speed and maybe dual ac/ultra-2 later on.
any 1 now the missile hardpionts for jenner?
o know it has 1 luncher on stock but hoping it has more then 2 of them{pls let there be 2 w/2hardpionts each}
as 4 med lsrs and 4 ssrm2's would be da bomb! lols
6 ssrm2;s should go on a cat too.

ops dual ac/ultra ac-5 i ment on hunchy

#58 HANGMAN1962

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Posted 03 July 2012 - 07:00 AM

was thinking of 6 ssrms and dual ppcs for a cat allso lols
long range punch and woh be to the scouthat got to close lols

ops 6 ssrm-2s

#59 Name140704

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Posted 03 July 2012 - 07:05 AM

View PostMinionJoe, on 02 July 2012 - 11:49 AM, said:


Name one mech in the BT universe that mounts six separate missile systems.



Blood Kite

Bane 3

#60 EvangelionUnit

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Posted 03 July 2012 - 07:30 AM

View PostDredrik Salkon, on 02 July 2012 - 10:40 PM, said:

i put 6 SRM6 packs, 2 med lazers (just in case) and double ammo on a Yeoman and RAPED on Solaris agenst other Heavies. i think i will do that with my Catty in MWO.

edit: just tested 8 SRM4s, 1med laser, 1 small laser, and double ammo on a Catapult and Raped HARDER on Solaris agenst ASSAULTS! its REDICULUS!

MW4: Mercs btw


just try the longbow with LRM5 packs up to the top, everything will fall in front of you ... its very funny





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