Jump to content

Battle Of Tukayyid Full Event Details!


710 replies to this topic

#381 Tahuti

    Member

  • PipPipPip
  • Ace Of Spades
  • 58 posts

Posted 25 April 2015 - 11:38 AM

And I activated my banked 24h premium... Damn.

#382 PCF

    Rookie

  • The Moonwalker
  • The Moonwalker
  • 1 posts

Posted 25 April 2015 - 11:42 AM

That queue... Waiting in line of 50+... Finally number drops to single digit... And 1 ******* leave. Hello 50+ line again. Genius design.

#383 Todeshonk

    Member

  • Pip
  • 15 posts

Posted 25 April 2015 - 11:46 AM

Posted Image

thank god i bought premiumtime for this event....

third time back to 45+ and good night... again.

#384 Hakuhonoo

    Rookie

  • Warrior - Point 4
  • 1 posts

Posted 25 April 2015 - 11:47 AM

Yea, really loooong wait time. Already wait this ****** battle more than hour...

#385 Count Ugolino

    Member

  • PipPip
  • 25 posts
  • LocationHalifax, NS, Canada

Posted 25 April 2015 - 11:49 AM

Wait times of half an hour, queues of 50, getting down to 30 and then resetting to 50... We need a hotfix, badly...

Made it to number 9 after 35 min, then reset to 55...

Edited by Count Ugolino, 25 April 2015 - 12:08 PM.


#386 Qualtain

    Member

  • PipPip
  • Mercenary Rank 1
  • Mercenary Rank 1
  • 28 posts
  • LocationCalgary, Alberta, Canada

Posted 25 April 2015 - 11:52 AM

If people would stay in queue it would only be maybe 10min +/- a couple. Currently been in queue for 37 minutes, been dropped back from the mid teens at least 4 times that I have noticed. That's less than a 10 minute queue if people would stay in. Less than what they would wait for a regular CW match most days.

My unit has a 12 going (read, nobody leaving queue) and it is taking them 5-10 average 15 on the outside to get a match right now. The only programing problem right now is 11 people losing spot to 1 pug. and average wait time indicator would probably stop 1/2 of the leavers leaving.

Edited by Qualtain, 25 April 2015 - 12:09 PM.


#387 roadgoblin

    Rookie

  • Wrath
  • Wrath
  • 6 posts

Posted 25 April 2015 - 11:57 AM

Been re-queued four times today, last night the Anai only had 2 matches as a team in 3 hours.

#388 Shot2Peaces

    Rookie

  • Philanthropist
  • 6 posts

Posted 25 April 2015 - 12:04 PM

Why do I keep getting bumped back in line? I have been waiting for one hour and no match. It just keeps bumping me back.

#389 Donnerkeil666

    Member

  • PipPipPipPipPip
  • Marshal II
  • Marshal II
  • 164 posts

Posted 25 April 2015 - 12:07 PM

View PostThat Dawg, on 25 April 2015 - 11:24 AM, said:

Oh, and I've had half a dozen drops where one side is all the same clan, and just random pugs, want screens? :rolleyes:

LFG Tool in use.

#390 michaelius

    Member

  • PipPipPipPipPipPip
  • 300 posts

Posted 25 April 2015 - 12:08 PM

So i'm now number 11 in attacker que - there's 50+ teams waiting to defend. Why the hell we can't play ?

#391 teslabear

    Member

  • Pip
  • Ace Of Spades
  • 11 posts

Posted 25 April 2015 - 12:11 PM

View Postmichaelius, on 25 April 2015 - 12:08 PM, said:

So i'm now number 11 in attacker que - there's 50+ teams waiting to defend. Why the hell we can't play ?


all 63 zones are full. You would think they might add more for the sake of the event given that the queue time is already ridiculous as is for IS.

#392 Qualtain

    Member

  • PipPip
  • Mercenary Rank 1
  • Mercenary Rank 1
  • 28 posts
  • LocationCalgary, Alberta, Canada

Posted 25 April 2015 - 12:12 PM

all 63 zones are full. you are waiting for something to fight over, wait 3 minutes

#393 NocturnalBeast

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 3,685 posts
  • LocationDusting off my Mechs.

Posted 25 April 2015 - 12:14 PM

View Postteslabear, on 25 April 2015 - 12:11 PM, said:


all 63 zones are full. You would think they might add more for the sake of the event given that the queue time is already ridiculous as is for IS.


There are roughly twice as many IS groups dropping as Clan, so this is the issue.

#394 InkiePie

    Member

  • Pip
  • Little Helper
  • 15 posts

Posted 25 April 2015 - 12:15 PM

Great event! Waiting Simulator 2015 is a great game! B)

#395 Tank

    Member

  • PipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 1,202 posts
  • LocationSelling baguettes in K-Town

Posted 25 April 2015 - 12:16 PM

And I was thinking fighting this event in Urbanmech is gonna make it impossible. :D

Inner Sphere side of Tukiyyad makes me miss free SPAAACCE of Periphery.

#396 Appogee

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 10,967 posts
  • LocationOn planet Tukayyid, celebrating victory

Posted 25 April 2015 - 12:20 PM

I wonder why battle slots were limited to 63?

#397 Strykewolf

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • 394 posts
  • LocationRogue River, Oregon

Posted 25 April 2015 - 12:23 PM

View PostAppogee, on 25 April 2015 - 12:20 PM, said:

I wonder why battle slots were limited to 63?


IIRC, had something to do with maximum available per planet being 64 (0-63) due to programming? 15 was just a number they chose to use, before this.

#398 Appogee

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 10,967 posts
  • LocationOn planet Tukayyid, celebrating victory

Posted 25 April 2015 - 12:30 PM

View PostStrykewolf, on 25 April 2015 - 12:23 PM, said:

IIRC, had something to do with maximum available per planet being 64 (0-63) due to programming? 15 was just a number they chose to use, before this.

Make sense given its the lowest odd number below the common 8x8 bytes in a 64 bit memory array.

But they'd be wise to up it to at least 256 in the code if they want this game to scale up to Steam proportions.

Edited by Appogee, 25 April 2015 - 12:32 PM.


#399 Zabadoo

    Member

  • PipPipPip
  • Legendary Founder
  • Legendary Founder
  • 89 posts
  • LocationNew York

Posted 25 April 2015 - 12:33 PM

So there is zero love for puggers. I keep getting rubber banding from 50-60 down to 10 in Q and then getting tossed back up to 50-60. Repeatedly. Please fix this. I can't get 1 point in 2 hours. Someone dropped the ball.


#400 Rina Fujimoto

    Member

  • PipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 526 posts
  • LocationSF

Posted 25 April 2015 - 12:36 PM

View PostAppogee, on 25 April 2015 - 12:30 PM, said:

Make sense given its the lowest odd number below the common 8x8 bytes in a 64 bit memory array.

But they'd be wise to up it to at least 256 in the code if they want this game to scale up to Steam proportions.

Despite what shills will say about how this game has 603239580 players, it really only has around 1.5k online at any given time.

Not all those players will be playing CW.

So... 64 x 24 = 1536 player limit for CW, which is more than enough.

But then you have an event like this which causes more people than normal to log on and suddenly you have 3000~ players logged on at once trying to play and...

Well yeah, I don't understand why they didn't see this coming, more people are always online for events, I don't know why they assumed it would just be business as usual.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users