

Battle Of Tukayyid Full Event Details!
#381
Posted 25 April 2015 - 11:38 AM
#382
Posted 25 April 2015 - 11:42 AM
#384
Posted 25 April 2015 - 11:47 AM
#385
Posted 25 April 2015 - 11:49 AM
Made it to number 9 after 35 min, then reset to 55...
Edited by Count Ugolino, 25 April 2015 - 12:08 PM.
#386
Posted 25 April 2015 - 11:52 AM
My unit has a 12 going (read, nobody leaving queue) and it is taking them 5-10 average 15 on the outside to get a match right now. The only programing problem right now is 11 people losing spot to 1 pug. and average wait time indicator would probably stop 1/2 of the leavers leaving.
Edited by Qualtain, 25 April 2015 - 12:09 PM.
#387
Posted 25 April 2015 - 11:57 AM
#388
Posted 25 April 2015 - 12:04 PM
#390
Posted 25 April 2015 - 12:08 PM
#391
Posted 25 April 2015 - 12:11 PM
michaelius, on 25 April 2015 - 12:08 PM, said:
all 63 zones are full. You would think they might add more for the sake of the event given that the queue time is already ridiculous as is for IS.
#392
Posted 25 April 2015 - 12:12 PM
#393
Posted 25 April 2015 - 12:14 PM
teslabear, on 25 April 2015 - 12:11 PM, said:
all 63 zones are full. You would think they might add more for the sake of the event given that the queue time is already ridiculous as is for IS.
There are roughly twice as many IS groups dropping as Clan, so this is the issue.
#394
Posted 25 April 2015 - 12:15 PM

#395
Posted 25 April 2015 - 12:16 PM

Inner Sphere side of Tukiyyad makes me miss free SPAAACCE of Periphery.
#396
Posted 25 April 2015 - 12:20 PM
#398
Posted 25 April 2015 - 12:30 PM
Strykewolf, on 25 April 2015 - 12:23 PM, said:
Make sense given its the lowest odd number below the common 8x8 bytes in a 64 bit memory array.
But they'd be wise to up it to at least 256 in the code if they want this game to scale up to Steam proportions.
Edited by Appogee, 25 April 2015 - 12:32 PM.
#399
Posted 25 April 2015 - 12:33 PM
#400
Posted 25 April 2015 - 12:36 PM
Appogee, on 25 April 2015 - 12:30 PM, said:
But they'd be wise to up it to at least 256 in the code if they want this game to scale up to Steam proportions.
Despite what shills will say about how this game has 603239580 players, it really only has around 1.5k online at any given time.
Not all those players will be playing CW.
So... 64 x 24 = 1536 player limit for CW, which is more than enough.
But then you have an event like this which causes more people than normal to log on and suddenly you have 3000~ players logged on at once trying to play and...
Well yeah, I don't understand why they didn't see this coming, more people are always online for events, I don't know why they assumed it would just be business as usual.
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