Mark Brandhauber, on 26 April 2015 - 12:46 PM, said:
Actually they do. I got my email from support releasing me from my IS contract yesterday.
I've managed 23 games today and only 6 yesterday. The key, well it was getting my allegiance swapped to clan. Seriously, if you have a drop deck worth of clan mechs send them the email and try to swap.
The events is a shambles and I feel sorry for the IS players I end up facing now.
As for the whole clan vs IS debate, having now played a fair bit more clans I'm not sure they are op at all. The random pug land clan mech is better than the random pug land IS mech. Compare a drop deck of meta designed mechs and the difference is much smaller. The crap people bring to matches is staggering. I've seen LRM atlai, LLas firestarters, 6xERLLas battlemasters and a random 2xLRM10+AC20 centurion. Heck, I even came across what I presumed was an extinct species, the splat cat. The clan mechs don't lend themselves quite as much to the stupid configs that people cart into CW and thus the average clan mech is better.
There is little question the laser vomit meta at the CW ranges suit the clan mechs better and this seems to flummox every pug IS team I've come across unless they are an organised group. They don't seem to get that while the timerwolf with the meta build can output 54 points of damage in an alpha it can only do so twice before overheating. The meta stalker 4N on the other hand can keep firing for much longer due to the cool running large lasers and each 3xLLas salvo does 27 points of damage. The IS lights are far superior to the clan junk passed off as lights (come to me my beautiful arctic cheetah). How I wish I could mount some cool running but reasonable ballistics for example. These last 23 games as a random pugger has seen me win 11 times and lose 12. That seems pretty balanced to me. The clan wins seem to fluctuate between 30/70% to 70/30% within an hour or two. I think it will be down to luck who comes out on top