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Battle Of Tukayyid Full Event Details!


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#621 eFTy

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Posted 29 April 2015 - 12:44 AM

50 games times 40 minutes per game, plus time spent on LFG - that's a whole work week. I'd rather do a bit of freelance work and buy whatever the prizes are, there's just too much time spent waiting or trying to gather a group.

I played for the banner and that's it. Maybe I'll try to make 10 (got 8 atm), but I doubt it...

I can't wait for the event to be over and PUGs getting back to normal...

#622 FlipOver

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Posted 29 April 2015 - 01:00 AM

To be honest, this event is interesting but the delivery is a bit lacking.

This could be so much more fun, though.
Not pointing out the obviously poorly planned drop schedule between Clan and IS, I think some features would help on the overall fun of the tournament.

People could infiltrate Clan Units (or solo Clan drops with the disadvantage of waiting more time to be called into battle) to sabotage their attacks and if successful, rewarded by their original house with tournament points.
Yes, the least smart ones would just try to TK, emphasis on trying (and that player would be identified as an IS player, preventing him to successfully repeat any of those feats).
But other options would be available, just off the top of my head:
Some user might just bring inefficient mechs to battle (stock novas and such) without any useful modules.
Others would just behave like a new player ignoring the chat/voip and do the opposite of the recommended actions ("Stay hidden, we need to group up first" - user runs 200-300 meters away and give locks to the enemy, giving out the position)... ("We need all to push together! Let's go, push!" - user stays back and uses the teams players as meat shield while he shoots randomly on the enemy, not focusing on any specific part of the mech, or even while he shoots turrets/enemies at a longer range than his weapons could manage)... using the general chat to sneak some information out to the enemy... and so on.
I'd like to see this in play. :P

#623 Asmosis

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Posted 29 April 2015 - 01:30 AM

View PostRocketman12, on 28 April 2015 - 10:38 PM, said:

Finally got my 50 tournament points this evening with ~40 hours left to go. From my conversations with other -MS- unit members, most of them have their 50 tournament points as well. Total grind, but not really challenging. I wish PGI would have a competition which required far fewer points overall, but made it much more difficult to get a point. An 80 score in a CW match is rediculously easy. My average match score was 204.3 and I didn't have a single match where I scored under 80. A challenge should reward skill and not simply how willing you are to get pressure sores on your behind. How about reward 2 tournament points for 160 score, 3x for 240, etc.??? We could also use some TRUE strech rewards for the extremely hardcore players. I know some people that could probably get 90 tournament points before the end.


Your part of one of the strongest, most organized units/teams in MWO currently. of course you found it trivial to get points, that should go without saying in proper groups. 12-man team members should be hitting 200-300 as easily as a pug player hits 60-80 points.

This really is a team event, so this type of event in the future should probably just be locked as a group challenge like some of the past events, since the alternative (this) is pretty bad. Solo players are mostly better off not participating with how mechanics work currently (on IS side at least).

Edited by Asmosis, 29 April 2015 - 01:33 AM.


#624 mad kat

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Posted 29 April 2015 - 01:31 AM

PGI event's are like solidworks mates. There's one of two ways of lining up a mate (concentric especially) one being the right way and one way being the wrong way (even if you lined them up correctly first) it will Always choose the wrong option.

#625 That Dawg

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Posted 29 April 2015 - 02:31 AM

View PostVassago Rain, on 28 April 2015 - 09:59 PM, said:


It's not rocket science.

It takes two to tango. It doesn't matter how many IS players there are on defense. Unless someone elects to drop on offense, they don't get to play.


IS had a choice of attack or defend? My (clan) option was attack, got assigned either or, but my wait times were a few minutes tops.

View Postdemoyn, on 28 April 2015 - 04:40 PM, said:

It's not wins. It's 80 points. That's already too easy for even idiots to accomplish.


+1
I did it. 42 battles in 4 days. about 25-30 minutes average each battle with wait times etc, makes that 1,100 minutes, or about 18 hours.
WTF I am an idiot. that same time working for 7.00 bucks an hour (yeah, let that sink in, thats baby sitter money, teenage grass mowing money) would have made 122 bucks, the cost of gold to out right buy the mech, the MC would be about 50 bucks......
its time to re-evaluate this time suck.

View PostStrykewolf, on 28 April 2015 - 04:55 PM, said:

Alrighty.

Played both sides with this event.

Minimum wait time as IS; 7 minutes, 30 seconds. Averaged around 10 minutes IF...in group or in a pug that no one left.

Once switched to clan side?

Out of 31 matches, only one went past 1 minute wait.




Started out clan, all my drops were solo/pug.
Surprised none of your matches were longer than one minute. Those I talked to (clans) all our waits were 1-5 minutes tops, and those 5 minute waits were prime time fri/sat/sun night.
EVERYONE I chatted with in chatbar on the IS side said wait times were 10 minutes or longer, much longer up to 20 minutes???
BUT, the IS held its own, my win loss ran around 50/50, got my point, but we got stomped often enough.


I like the whole CW thing, but......once this tourney is over, if it goes back to the ol' ways of a couple weeks ago.
I'll just do the CW when there is free stuff to be had.
Aint nobody got time for dat

#626 dragnier1

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Posted 29 April 2015 - 03:54 AM

View PostVassago Rain, on 28 April 2015 - 09:59 PM, said:


It's not rocket science.

It takes two to tango. It doesn't matter how many IS players there are on defense. Unless someone elects to drop on offense, they don't get to play.

Ergo, clans get instant drops. There's 285767252 IS groups who can't do anything unless the 20 clan groups show up, so they must sit on their hands for 30+ minutes. Very poorly designed event. I sure hope someone at PGI pointed this out before they went ahead with this thing.

The thing is, there is no way in which PGI would know how many are in IS and Clans. This event is really a "fact finder" for both us and them.
The fact they advertised free change to Clans showed they tried something, even though it was late (to be frank they had some data from the previous CW event, but that was old data, obsolete by the time this event began). Not many people took up that offer, even if late (if you recall only a fraction of the MWO population even look at the website/forums, some of which only login to the forums to complain).

What i would suggest for improvement from PGI is to add the "offer" on the launcher in the future. Everyone needs to start the launcher, so they'll see it and apply for the change to even out the disparity of population on both sides.

#627 That Dawg

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Posted 29 April 2015 - 04:24 AM

View PostRocketman12, on 28 April 2015 - 10:38 PM, said:

Finally got my 50 tournament points this evening with ~40 hours left to go. From my conversations with other -MS- unit members, most of them have their 50 tournament points as well. Total grind, but not really challenging. I wish PGI would have a competition which required far fewer points overall, but made it much more difficult to get a point. An 80 score in a CW match is rediculously easy. My average match score was 204.3 and I didn't have a single match where I scored under 80. A challenge should reward skill and not simply how willing you are to get pressure sores on your behind. How about reward 2 tournament points for 160 score, 3x for 240, etc.??? We could also use some TRUE strech rewards for the extremely hardcore players. I know some people that could probably get 90 tournament points before the end.


*sigh*
Not challenging? Seal clubbing rarely is. I suspect 8+ man drops were giggling silly on comms talking about what appeared to be easy targets with a few exceptions.
I random dropped, with about a 45% win ratio now that I'm looking at my numbers.
You get 30 match score for winning right? So, doing 300 damage puts you into the 80 zone...300 damage total with four mechs? Or one good mech against wave after wave of clans.


Did you take into account how many trial mechs your seasoned group went against?
I sure did! I'd guess when folks jumped the IS ship, our drops of solos were made up with about a third running trial mechs.
Suddenly your numbers are a bit less impressive.


This would become less "ridiculously easy" if you ONLY saw opponents equal in numbers to yours.
thats like me saying pugs are easy cause I'm always one of the top 1-2 scoring mechs on my side, heck I just got 2 kills 400 damage first run in that stock warhawk...whats everyone complaining about? Its a good mech and pugs are easy!

I am NOT a fan of calling out some anonymous internet name on some forum, but your post is fairly insulting, probably unintentionally, but rather short sighted. I'm not attacking you, but your mindset.
Your thinking is crooked suggesting this ordainment grind was "easy mode"

View PostAsmosis, on 29 April 2015 - 01:30 AM, said:

Your part of one of the strongest, most organized units/teams in MWO currently. of course you found it trivial to get points, that should go without saying in proper groups. 12-man team members should be hitting 200-300 as easily as a pug player hits 60-80 points.

This really is a team event, so this type of event in the future should probably just be locked as a group challenge like some of the past events, since the alternative (this) is pretty bad. Solo players are mostly better off not participating with how mechanics work currently (on IS side at least).



I laffed. and gave an "OH SNAP"
we, me and my lowly pugs did beat 2-3 12 man drops this event.
and we got thumped by scrambles too.
Members of 6+ teams should easily pull match scores of 200.

I only saw on average 2 per battle who did not get their 80 match score- sometimes we'd go against a 10+ team and half our side would not qualify.

And as I said earlier, the raw number of trial mechs I kept seeing from those who changed factions surely hurt our chances.

AND I'M NOT BITTER, I GOT MY FREE MECH, MY CBILLS, MY MC!
All that sweet MC buys camo I'd NEVER purchase otherwise.
c'ya on the field.

And thanks to all my good team mates that helped me get there!

#628 aGentleWarrior

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Posted 29 April 2015 - 05:33 AM

Yeah, that event is ....
i never watched that much porn - hey had to do sth while waiting for the queue....


And two days ago i played 4 hours - managed 4 battles, unfortunately I am noobish, and play solo.
So 3 times i managed to do around 600dmg but game was lost with like 16-48...
Match result was 70-79....

It was impossible to do better when whole team is just run over.
Finally the game starts to do strange things when i do not restart it after a while.
It becomes slow, blurrish (although i turned blur off), once my Stalker exploded by overheatin although I did not do anythig because game got frozen....

The game has potential but so many things are just annoying.

#629 ThatGuy539

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Posted 29 April 2015 - 05:38 AM

View PostTacheyon, on 28 April 2015 - 09:24 PM, said:

You are probably one of the people who hang back and wait for locks from other people in a missle boat. I had couple matches today where too many people were hanging back not doing anything because of the rampant ECM'ing of the Clans.

Get a few brawlers and get in the fight. You'll make 80pts easy.


One of my four mechs is an uber LRM'er. I always take it out first...sometimes it does really good, sometimes not so good. But it's fun so what the heck. Good for supporting the the guys up front who are in it, and suppressing snipers. Can also take out a generator in a volley or two. Second has been a short range brawler. 3rd is a medium range brawler. 4th is a fast multi-ranged machine. Two lowest matches were in the 90s, and the average is just below 300. (All PUG matches with no VOIP or TS)
But yes...bringing all LRM boats is a bit of a waste. On average you just can't do as much damage as you can brawling.


The trick is to be aggressive, but not too aggressive. Stick with the main team. Flank if you can. And if you see your team pushing...go for it and be super aggressive.

I've actually found more than a usual amount of people ready to be aggressive in this event. I've lead more than a few charges in standoff situations where no one is doing more than peeking. I'll just start going and everyone follows along. Or if anyone starts charging usually everyone follows. Can't say the same for the normal PUG games. :)

Edited by ThatGuy539, 29 April 2015 - 05:56 AM.


#630 ThatGuy539

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Posted 29 April 2015 - 05:48 AM

View PosteFTy, on 29 April 2015 - 12:44 AM, said:

I can't wait for the event to be over and PUGs getting back to normal...


I can. It's been great in the normal PUG games now. Like all the high elo guys are in CW.

I've played the odd non-CW game to start leveling up my new Banshees, and even with nothing unlocked I've gotten the highest score of friend and enemy alike in more than a few games. Not bragging...just saying that the players in the normal games all seem quite inexperienced right now.

And, if you are Clan, it's never been a better time in CW to get some Loyalty points. Mostly due to the low wait times, and the fact that there aren't just high elo competitive teams playing.

#631 eFTy

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Posted 29 April 2015 - 06:00 AM

Yeah, problem is all those doofuses end up on your team too, spreading all over the map and dying like muppets.

I prefer the challenge of fighting good players, even though I don't consider myself good, to herding robotic cats.

edit: I'd like to clarify what is undoubtedly an unpleasant post. I don't have a problem with low ELO players in general. I have a problem with stubborn players who don't care for team work and think they're better than everyone while getting the team gimped. Having one on the team isn't the end of the world, usually. Having 2-3, along with an afk/DC, kinda ruins a game, though.

Edited by eFTy, 29 April 2015 - 06:10 AM.


#632 ThatGuy539

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Posted 29 April 2015 - 06:14 AM

Agreed....too much of this would get annoying. But I've only played a few games, and for quickly leveling up mechs it's pretty good.

Actually its dying and then seeing them play that can be super annoying. But, we were all new players at some point. ;)

#633 Gattsus

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Posted 29 April 2015 - 06:22 AM

[color=#141823] [/color][color=#141823]It would be a good idea if once you get your 80 points, whatever is left, is shared amongst the rest of the group, starting with who needs less to get the point for the challenge... or award 1 point every minimum you meet, ie 80=1, 160=2, etc.[/color]

#634 technopredator

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Posted 29 April 2015 - 07:04 AM

I object to this event:
- It's too little time for people that don't have a lot of time free like kids in school, to complete it.
- IMO it'd take 2 full weeks for a lot of players that play casual and don't have their 'mechs with an optimum build yet.
- I estimate that an average person would take 2x the time to get 1 point, so getting 50 would be 50 hours of continuous play, spanned on 2 week, that's 7h 8m per day, I doubt anyone have that much time to play MWO in 1 day, so this event could easily take up 3 or 4 weeks and still not everyone would get it.
- The prizes are OK, but only hard core meta-builders will get it, a big portion of the players are not in that elite, this kind of contest simply makes lots of those players feel discriminated, as they are indirectly, and quit this game, leaving only expert players, that will get bored to play with each other and leave the game too. So PGI should give this well-thought events, enough time to bloom, in this case I think 3 weeks going through 3 weekends would be the minimum to achieve user-base satisfaction I think.

#635 ThatGuy539

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Posted 29 April 2015 - 07:07 AM

View PostGattsus, on 29 April 2015 - 06:22 AM, said:

[color=#141823]It would be a good idea if once you get your 80 points, whatever is left, is shared amongst the rest of the group, starting with who needs less to get the point for the challenge... or award 1 point every minimum you meet, ie 80=1, 160=2, etc.[/color]


Na, it's more fun and rewarding to earn those points.

Besides the point of a Challenge, is to be challenged.

And PGI is basically giving stuff away...although you pay with the time you spend playing the game. But that's a personal choice. Not like PGI is holding a gun to our heads to make us play the game.


When you step back and look at it there's no way to satisfy everyone. Some people want to complete the whole event but don't have the time, and some have lots of time or can quickly win the event and would like more rewards or a longer event.

This is why they offer staged rewards. So everyone can win something. It has to be this way to satisfy the most people.
If there was one reward, and it was easy to get, it would be good for inexperienced players, but boring for the experts. Too hard and the opposite happens.

So all of the events offer rewards that are attainable for novice players and people with little time, and rewards for experts and people who can put a lot of time in.

The only real issue with this event was the difference in the amount of people playing Clan vs IS. So if you are playing Clan you get a better chance of getting more games in, in the same amount of time.
PGI did give the option to switch to Clans without penalty, but other than that there isn't much they can do.

And again....it's not like we are being forced to play the event. Play what you can, get what you can, and enjoy life.


PS: Ironically this may be following the lore. As I'm guessing that the Clans had a lot less population than the IS had.

Edited by ThatGuy539, 29 April 2015 - 07:36 AM.


#636 Kidler

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Posted 29 April 2015 - 08:53 AM

Solution is pretty easy: bring Mercenaries Faction to the game. Mercs with short-term contracts (24 hours for example) could float between Clans and IS as needed. Tukayyid event is lost but it can make future events more equal.

#637 Deadeeye

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Posted 29 April 2015 - 09:36 AM

View PostShinVector, on 28 April 2015 - 10:07 PM, said:


Hmmm.. You solution is more feasible to IS Houses with bigger populations.
Just for you to take note.

Interesting, I was assuming that there are a lot of other IS houses joining in too with more than 10 IS groups in play at any time. Maybe I was mistaken ..... Anyway it works for me, but yes the Kuritan population is probably the largest yet.

#638 Arkaiko

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Posted 29 April 2015 - 09:37 AM

PGI u r doingit terrible, this is the worst chalenge EVER, EVER... almost 30/40 min to get a match, u even think on the number of IS players against the clan players?...

if u want the 40 pionts u must "CAMP" on the pc, no work, no study, to play almost 1.5 battles per hour (or even less)...

if u hate the IS why dont delete it all, lest just be all clanners, cuz this challenge is almost "clan exclusive"

#639 Orion Starion

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Posted 29 April 2015 - 09:52 AM

35 matches to get my 15 points. Highest match score 147, lowest match score 30.

There was more than one time in a pug group or short team that wait times were over 30 minutes but usually closer to 20. For 12 man LFGs usually around 10 minutes wait.

Win\Loss was close to 50%\50%, slightly favoring loss. Against full or nearly full clan teams it was usually not just a loss but a rout though it reversed on a few occasions. And some of my non-80 point matches were those steam roller wins where I couldn't seem to generate more than 70 points.

Over all, alot of fun matches made up for the really lousy matches and long wait times. I would have liked to try my clan mechs out but with a permanent contract to my house and no intention to change that those mechs will just lay fallow. I really wish PGI would let us split off IS and Clan into seperate pilots or accounts so we could take more advantage of them.

View PostDead2eye, on 29 April 2015 - 09:36 AM, said:

Interesting, I was assuming that there are a lot of other IS houses joining in too with more than 10 IS groups in play at any time. Maybe I was mistaken ..... Anyway it works for me, but yes the Kuritan population is probably the largest yet.


Yea, There were alot of times playing that I opened the LFG queue and never saw a group available in an hour or more. During peak NA times it wasn't usually a problem.

#640 Twilight Fenrir

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Posted 29 April 2015 - 10:46 AM

If you're not getting 80 points in a match consistently, you are playing CW wrong. I don't mean that to be insulting. Something is wrong with your choice of mechs, weapons, or how you are playing.

I am by no means an expert player, I have a .85 KDR. But I got 40 event points in 41 matches. More than one of those matches I was being spawn-camped. If you do only one point of damage, to all 48 mechs, you will still get 80 points and then some. I THINK assists, and kills are worth 5 match points. Or there-abouts. While 10 points of damage inflicted is one point. 800 damage inflicted = 80 points, plus whatever kills, and assists. Pop a UAV, you get a score points for counter ecm, uav detects, etc...

But, again, something is fundamentally wrong with your playstyle in CW. Sit back, take some longer range weapons, stand off to the side a bit. If there are more red arrows in your immediate vicinity than blue, things have cone catastrophically wrong.

Look at what successful players do, adapt it to what you can do, and go with it. 80 points should be acheivable 95% of the time even at modest skill level. Nothing will help a Leroy Jenkins.

Edited by Twilight Fenrir, 29 April 2015 - 10:48 AM.






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